* Caches UUIDName requests
* Looks up UUIDNames for script time and colliders in a separate thread. * Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.0.6.0-stable
parent
45c6523904
commit
9cefda83d6
|
@ -41,6 +41,7 @@ namespace OpenSim.Framework.Communications
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected IUserService m_userService;
|
protected IUserService m_userService;
|
||||||
|
protected Dictionary<LLUUID, string[]> m_nameRequestCache = new Dictionary<LLUUID, string[]>();
|
||||||
|
|
||||||
public IUserService UserService
|
public IUserService UserService
|
||||||
{
|
{
|
||||||
|
@ -248,27 +249,69 @@ namespace OpenSim.Framework.Communications
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
string[] names = doUUIDNameRequest(uuid);
|
||||||
|
if (names.Length == 2)
|
||||||
|
{
|
||||||
|
remote_client.SendNameReply(uuid, names[0], names[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string[] doUUIDNameRequest(LLUUID uuid)
|
||||||
|
{
|
||||||
|
string[] returnstring = new string[0];
|
||||||
|
bool doLookup = false;
|
||||||
|
|
||||||
|
|
||||||
|
lock (m_nameRequestCache)
|
||||||
|
{
|
||||||
|
if (m_nameRequestCache.ContainsKey(uuid))
|
||||||
|
{
|
||||||
|
returnstring = m_nameRequestCache[uuid];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// we don't want to lock the dictionary while we're doing the lookup
|
||||||
|
doLookup = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (doLookup) {
|
||||||
UserProfileData profileData = m_userService.GetUserProfile(uuid);
|
UserProfileData profileData = m_userService.GetUserProfile(uuid);
|
||||||
if (profileData != null)
|
if (profileData != null)
|
||||||
{
|
{
|
||||||
|
returnstring = new string[2];
|
||||||
LLUUID profileId = profileData.ID;
|
LLUUID profileId = profileData.ID;
|
||||||
string firstname = profileData.FirstName;
|
returnstring[0] = profileData.FirstName;
|
||||||
string lastname = profileData.SurName;
|
returnstring[1] = profileData.SurName;
|
||||||
|
lock (m_nameRequestCache)
|
||||||
|
{
|
||||||
|
if (!m_nameRequestCache.ContainsKey(uuid))
|
||||||
|
m_nameRequestCache.Add(uuid, returnstring);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return returnstring;
|
||||||
|
|
||||||
remote_client.SendNameReply(profileId, firstname, lastname);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool UUIDNameCachedTest(LLUUID uuid)
|
||||||
|
{
|
||||||
|
lock (m_nameRequestCache)
|
||||||
|
return m_nameRequestCache.ContainsKey(uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
public string UUIDNameRequestString(LLUUID uuid)
|
public string UUIDNameRequestString(LLUUID uuid)
|
||||||
{
|
{
|
||||||
UserProfileData profileData = m_userService.GetUserProfile(uuid);
|
string[] names = doUUIDNameRequest(uuid);
|
||||||
if (profileData != null)
|
if (names.Length == 2)
|
||||||
{
|
{
|
||||||
//LLUUID profileId = profileData.ID;
|
string firstname = names[0];
|
||||||
string firstname = profileData.FirstName;
|
string lastname = names[1];
|
||||||
string lastname = profileData.SurName;
|
|
||||||
|
|
||||||
return firstname + " " + lastname;
|
return firstname + " " + lastname;
|
||||||
|
|
||||||
}
|
}
|
||||||
return "(hippos)";
|
return "(hippos)";
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,7 +24,8 @@
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
@ -40,6 +41,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private delegate void LookupUUIDS(List<LLUUID> uuidLst);
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
|
|
||||||
#region Packet Data Responders
|
#region Packet Data Responders
|
||||||
|
@ -314,6 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
|
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
|
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
|
||||||
|
List<LLUUID> uuidNameLookupList = new List<LLUUID>();
|
||||||
|
|
||||||
if (reportType == 1)
|
if (reportType == 1)
|
||||||
{
|
{
|
||||||
|
@ -345,7 +349,17 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
lsri.TaskID = sog.UUID;
|
lsri.TaskID = sog.UUID;
|
||||||
lsri.TaskLocalID = sog.LocalId;
|
lsri.TaskLocalID = sog.LocalId;
|
||||||
lsri.TaskName = sog.GetPartName(obj);
|
lsri.TaskName = sog.GetPartName(obj);
|
||||||
|
if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
|
||||||
|
{
|
||||||
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
|
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lsri.OwnerName = "waiting";
|
||||||
|
lock(uuidNameLookupList)
|
||||||
|
uuidNameLookupList.Add(sog.OwnerID);
|
||||||
|
}
|
||||||
|
|
||||||
if (filter.Length != 0)
|
if (filter.Length != 0)
|
||||||
{
|
{
|
||||||
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
|
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
|
||||||
|
@ -366,8 +380,38 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
||||||
}
|
}
|
||||||
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
|
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
|
||||||
|
|
||||||
|
if (uuidNameLookupList.Count > 0)
|
||||||
|
LookupUUID(uuidNameLookupList);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LookupUUIDSCompleted(IAsyncResult iar)
|
||||||
|
{
|
||||||
|
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
|
||||||
|
icon.EndInvoke(iar);
|
||||||
|
}
|
||||||
|
private void LookupUUID(List<LLUUID> uuidLst)
|
||||||
|
{
|
||||||
|
LookupUUIDS d = LookupUUIDsAsync;
|
||||||
|
|
||||||
|
d.BeginInvoke(uuidLst,
|
||||||
|
LookupUUIDSCompleted,
|
||||||
|
d);
|
||||||
|
}
|
||||||
|
private void LookupUUIDsAsync(List<LLUUID> uuidLst)
|
||||||
|
{
|
||||||
|
LLUUID[] uuidarr = new LLUUID[0];
|
||||||
|
|
||||||
|
lock (uuidLst)
|
||||||
|
{
|
||||||
|
uuidarr = uuidLst.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < uuidarr.Length; i++)
|
||||||
|
{
|
||||||
|
string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
|
||||||
|
// we drop it. It gets cached though... so we're ready for the next request.
|
||||||
|
}
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Outgoing Packets
|
#region Outgoing Packets
|
||||||
|
|
Loading…
Reference in New Issue