* Caches UUIDName requests

* Looks up UUIDNames for script time and colliders in a separate thread.
* Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
0.6.0-stable
Teravus Ovares 2008-05-29 23:36:37 +00:00
parent 45c6523904
commit 9cefda83d6
2 changed files with 99 additions and 12 deletions

View File

@ -41,6 +41,7 @@ namespace OpenSim.Framework.Communications
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IUserService m_userService;
protected Dictionary<LLUUID, string[]> m_nameRequestCache = new Dictionary<LLUUID, string[]>();
public IUserService UserService
{
@ -248,27 +249,69 @@ namespace OpenSim.Framework.Communications
}
else
{
string[] names = doUUIDNameRequest(uuid);
if (names.Length == 2)
{
remote_client.SendNameReply(uuid, names[0], names[1]);
}
}
}
private string[] doUUIDNameRequest(LLUUID uuid)
{
string[] returnstring = new string[0];
bool doLookup = false;
lock (m_nameRequestCache)
{
if (m_nameRequestCache.ContainsKey(uuid))
{
returnstring = m_nameRequestCache[uuid];
}
else
{
// we don't want to lock the dictionary while we're doing the lookup
doLookup = true;
}
}
if (doLookup) {
UserProfileData profileData = m_userService.GetUserProfile(uuid);
if (profileData != null)
{
returnstring = new string[2];
LLUUID profileId = profileData.ID;
string firstname = profileData.FirstName;
string lastname = profileData.SurName;
remote_client.SendNameReply(profileId, firstname, lastname);
returnstring[0] = profileData.FirstName;
returnstring[1] = profileData.SurName;
lock (m_nameRequestCache)
{
if (!m_nameRequestCache.ContainsKey(uuid))
m_nameRequestCache.Add(uuid, returnstring);
}
}
}
return returnstring;
}
public bool UUIDNameCachedTest(LLUUID uuid)
{
lock (m_nameRequestCache)
return m_nameRequestCache.ContainsKey(uuid);
}
public string UUIDNameRequestString(LLUUID uuid)
{
UserProfileData profileData = m_userService.GetUserProfile(uuid);
if (profileData != null)
string[] names = doUUIDNameRequest(uuid);
if (names.Length == 2)
{
//LLUUID profileId = profileData.ID;
string firstname = profileData.FirstName;
string lastname = profileData.SurName;
string firstname = names[0];
string lastname = names[1];
return firstname + " " + lastname;
}
return "(hippos)";
}

View File

@ -24,7 +24,8 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
@ -40,6 +41,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void LookupUUIDS(List<LLUUID> uuidLst);
private Scene m_scene;
#region Packet Data Responders
@ -314,6 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
{
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
List<LLUUID> uuidNameLookupList = new List<LLUUID>();
if (reportType == 1)
{
@ -345,7 +349,17 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
{
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
}
else
{
lsri.OwnerName = "waiting";
lock(uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
}
if (filter.Length != 0)
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
@ -366,8 +380,38 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
private void LookupUUIDSCompleted(IAsyncResult iar)
{
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<LLUUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
d.BeginInvoke(uuidLst,
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<LLUUID> uuidLst)
{
LLUUID[] uuidarr = new LLUUID[0];
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
}
for (int i = 0; i < uuidarr.Length; i++)
{
string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
}
}
#endregion
#region Outgoing Packets