diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index 8c83ef13f7..d2892e9354 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs @@ -989,8 +989,8 @@ namespace OpenSim.Data.MySQL "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " + "?SunPosition, ?Covenant, ?Sandbox, " + "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + - "?LoadedCreationDateTime, ?LoadedCreationID)" + - "?map_tile_ID, ?TerrainImageID"; + "?LoadedCreationDateTime, ?LoadedCreationID, " + + "?map_tile_ID)"; FillRegionSettingsCommand(cmd, rs); diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 7d6df8d627..7081f99054 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -44,7 +44,7 @@ namespace OpenSim.Data.SQLite // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; - private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count"; + private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID from assets limit :start, :count"; private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)"; private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID";