Improvement in mesh accuracy in X Top Shear parameter for circular path prims
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805deb5a9b
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9cf9c08696
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@ -823,7 +823,7 @@ namespace OpenSim.Region.Physics.Meshing
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float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
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float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
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xOffset += (float)Math.Sin(angle) * this.topShearX * 0.45f;
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xOffset += (float)Math.Sin(angle) * this.topShearX * 0.225f;
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float yOffset = (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
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float yOffset = (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
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float zOffset = (float)Math.Sin(angle + this.topShearY * 0.9f) * (0.5f - yPathScale) * radiusScale;
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float zOffset = (float)Math.Sin(angle + this.topShearY * 0.9f) * (0.5f - yPathScale) * radiusScale;
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