Allow use of old angle rules PSYS_SRC_INNERANGLE and PSYS_SRC_OUTERANGLE in llParticleSystem()

This is a patch from http://opensimulator.org/mantis/view.php?id=3201
Thanks Micheil Martin!
prebuild-update
Justin Clark-Casey (justincc) 2010-07-17 00:35:51 +01:00
parent e05f01e70f
commit 9cfa71d1bf
1 changed files with 20 additions and 0 deletions

View File

@ -5859,6 +5859,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9,
PSYS_SRC_INNERANGLE = 10,
PSYS_SRC_OUTERANGLE = 11,
PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15,
@ -5991,6 +5993,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
// client tells the difference between the two by looking at the 0x02 bit in
// the PartFlags variable.
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
break;
@ -6047,11 +6065,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break;
}