* Handle a NRE with Baked Textures that may result in a failed appearance. This may be an issue, or it may be a symptom.
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be60c0b010
commit
9d1989e64f
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@ -190,8 +190,15 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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{
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{
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cacheItems[i].TextureID =
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID;
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if (face == null)
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{
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textureEntry.CreateFace(cacheItems[i].TextureIndex);
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
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AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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continue;
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}
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cacheItems[i].TextureID =face.TextureID;
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if (m_scene.AssetService != null)
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if (m_scene.AssetService != null)
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cacheItems[i].TextureAsset =
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cacheItems[i].TextureAsset =
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m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
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m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
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@ -213,8 +220,16 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
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{
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{
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Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
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if (face == null)
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{
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textureEntry.CreateFace(cacheItems[i].TextureIndex);
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
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AppearanceManager.DEFAULT_AVATAR_TEXTURE;
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continue;
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}
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cacheItems[i].TextureID =
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cacheItems[i].TextureID =
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textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID;
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face.TextureID;
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}
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}
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else
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else
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{
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{
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