Comment out unused private methods.

0.6.0-stable
Jeff Ames 2008-03-25 03:49:08 +00:00
parent a8d9a58dd2
commit 9d1b42c39a
22 changed files with 539 additions and 518 deletions

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@ -195,15 +195,16 @@ namespace OpenSim.Framework.Communications
return s.Substring(s.Length - 1, 1) == "/";
}
/// <summary>
/// return a slash or blank. A slash will be returned if the string does not contain one
/// </summary>
/// <param name="s">stromg to be examined</param>
/// <returns>slash '/' if not already present</returns>
private string slash(string s)
{
return isSlashed(s) ? String.Empty : "/";
}
// TODO: unused
// /// <summary>
// /// return a slash or blank. A slash will be returned if the string does not contain one
// /// </summary>
// /// <param name="s">stromg to be examined</param>
// /// <returns>slash '/' if not already present</returns>
// private string slash(string s)
// {
// return isSlashed(s) ? String.Empty : "/";
// }
/// <summary>
/// Build a Uri based on the initial Url, path elements and parameters
@ -278,46 +279,48 @@ namespace OpenSim.Framework.Communications
}
}
/// <summary>
/// Async method, invoked when the initial response if received from the server
/// </summary>
/// <param name="ar"></param>
private void ResponseIsReadyDelegate(IAsyncResult ar)
{
try
{
// grab response
WebRequest wr = (WebRequest) ar.AsyncState;
_response = (HttpWebResponse) wr.EndGetResponse(ar);
// TODO: unused
// /// <summary>
// /// Async method, invoked when the initial response if received from the server
// /// </summary>
// /// <param name="ar"></param>
// private void ResponseIsReadyDelegate(IAsyncResult ar)
// {
// try
// {
// // grab response
// WebRequest wr = (WebRequest) ar.AsyncState;
// _response = (HttpWebResponse) wr.EndGetResponse(ar);
// get response stream, and setup async reading
Stream s = _response.GetResponseStream();
IAsyncResult asynchronousResult =
s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
// // get response stream, and setup async reading
// Stream s = _response.GetResponseStream();
// IAsyncResult asynchronousResult =
// s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
// TODO! Implement timeout, without killing the server
// wait until completed, or we timed out
// ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
}
catch (Exception e)
{
_allDone.Set();
_asyncException = e;
}
}
// // TODO! Implement timeout, without killing the server
// // wait until completed, or we timed out
// // ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
// }
// catch (Exception e)
// {
// _allDone.Set();
// _asyncException = e;
// }
// }
// Abort the request if the timer fires.
private static void TimeoutCallback(object state, bool timedOut)
{
if (timedOut)
{
HttpWebRequest request = state as HttpWebRequest;
if (request != null)
{
request.Abort();
}
}
}
// TODO: unused
// // Abort the request if the timer fires.
// private static void TimeoutCallback(object state, bool timedOut)
// {
// if (timedOut)
// {
// HttpWebRequest request = state as HttpWebRequest;
// if (request != null)
// {
// request.Abort();
// }
// }
// }
#endregion Async communications with server

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@ -1351,12 +1351,13 @@ namespace OpenSim.Framework.Data.MSSQL
return param;
}
private SqlParameter createParamWithValue(string name, Type type, Object o)
{
SqlParameter param = createSqlParameter(name, type);
param.Value = o;
return param;
}
// TODO: unused
// private SqlParameter createParamWithValue(string name, Type type, Object o)
// {
// SqlParameter param = createSqlParameter(name, type);
// param.Value = o;
// return param;
// }
private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
{

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@ -478,38 +478,39 @@ namespace OpenSim.Framework.Data.MySQL
return landDataForRegion;
}
private void DisplayDataSet(DataSet ds, string title)
{
Debug.WriteLine(title);
//--- Loop through the DataTables
foreach (DataTable table in ds.Tables)
{
Debug.WriteLine("*** DataTable: " + table.TableName + "***");
//--- Loop through each DataTable's DataRows
foreach (DataRow row in table.Rows)
{
//--- Display the original values, if there are any.
if (row.HasVersion(DataRowVersion.Original))
{
Debug.Write("Original Row Values ===> ");
foreach (DataColumn column in table.Columns)
Debug.Write(column.ColumnName + " = " +
row[column, DataRowVersion.Original] + ", ");
Debug.WriteLine(String.Empty);
}
//--- Display the current values, if there are any.
if (row.HasVersion(DataRowVersion.Current))
{
Debug.Write("Current Row Values ====> ");
foreach (DataColumn column in table.Columns)
Debug.Write(column.ColumnName + " = " +
row[column, DataRowVersion.Current] + ", ");
Debug.WriteLine(String.Empty);
}
Debug.WriteLine(String.Empty);
}
}
}
// TODO: unused
// private void DisplayDataSet(DataSet ds, string title)
// {
// Debug.WriteLine(title);
// //--- Loop through the DataTables
// foreach (DataTable table in ds.Tables)
// {
// Debug.WriteLine("*** DataTable: " + table.TableName + "***");
// //--- Loop through each DataTable's DataRows
// foreach (DataRow row in table.Rows)
// {
// //--- Display the original values, if there are any.
// if (row.HasVersion(DataRowVersion.Original))
// {
// Debug.Write("Original Row Values ===> ");
// foreach (DataColumn column in table.Columns)
// Debug.Write(column.ColumnName + " = " +
// row[column, DataRowVersion.Original] + ", ");
// Debug.WriteLine(String.Empty);
// }
// //--- Display the current values, if there are any.
// if (row.HasVersion(DataRowVersion.Current))
// {
// Debug.Write("Current Row Values ====> ");
// foreach (DataColumn column in table.Columns)
// Debug.Write(column.ColumnName + " = " +
// row[column, DataRowVersion.Current] + ", ");
// Debug.WriteLine(String.Empty);
// }
// Debug.WriteLine(String.Empty);
// }
// }
// }
public void Commit()
{
@ -1397,12 +1398,13 @@ namespace OpenSim.Framework.Data.MySQL
return param;
}
private MySqlParameter createParamWithValue(string name, Type type, Object o)
{
MySqlParameter param = createMySqlParameter(name, type);
param.Value = o;
return param;
}
// TODO: unused
// private MySqlParameter createParamWithValue(string name, Type type, Object o)
// {
// MySqlParameter param = createMySqlParameter(name, type);
// param.Value = o;
// return param;
// }
private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
{

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@ -92,72 +92,74 @@ namespace OpenSim.Framework.Data.SQLite
return (IDbCommand) dbcommand;
}
private bool TestTables(SQLiteConnection conn)
{
SQLiteCommand cmd = new SQLiteCommand("SELECT * FROM regions", conn);
SQLiteDataAdapter pDa = new SQLiteDataAdapter(cmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "regions");
}
catch (SqliteSyntaxException)
{
m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
InitDB(conn);
}
return true;
}
// TODO: unused
// private bool TestTables(SQLiteConnection conn)
// {
// SQLiteCommand cmd = new SQLiteCommand("SELECT * FROM regions", conn);
// SQLiteDataAdapter pDa = new SQLiteDataAdapter(cmd);
// DataSet tmpDS = new DataSet();
// try
// {
// pDa.Fill(tmpDS, "regions");
// }
// catch (SqliteSyntaxException)
// {
// m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
// InitDB(conn);
// }
// return true;
// }
private DataTable createRegionsTable()
{
DataTable regions = new DataTable("regions");
// TODO: unused
// private DataTable createRegionsTable()
// {
// DataTable regions = new DataTable("regions");
createCol(regions, "regionHandle", typeof (ulong));
createCol(regions, "regionName", typeof (String));
createCol(regions, "uuid", typeof (String));
// createCol(regions, "regionHandle", typeof (ulong));
// createCol(regions, "regionName", typeof (String));
// createCol(regions, "uuid", typeof (String));
createCol(regions, "regionRecvKey", typeof (String));
createCol(regions, "regionSecret", typeof (String));
createCol(regions, "regionSendKey", typeof (String));
// createCol(regions, "regionRecvKey", typeof (String));
// createCol(regions, "regionSecret", typeof (String));
// createCol(regions, "regionSendKey", typeof (String));
createCol(regions, "regionDataURI", typeof (String));
createCol(regions, "serverIP", typeof (String));
createCol(regions, "serverPort", typeof (String));
createCol(regions, "serverURI", typeof (String));
// createCol(regions, "regionDataURI", typeof (String));
// createCol(regions, "serverIP", typeof (String));
// createCol(regions, "serverPort", typeof (String));
// createCol(regions, "serverURI", typeof (String));
createCol(regions, "locX", typeof (uint));
createCol(regions, "locY", typeof (uint));
createCol(regions, "locZ", typeof (uint));
// createCol(regions, "locX", typeof (uint));
// createCol(regions, "locY", typeof (uint));
// createCol(regions, "locZ", typeof (uint));
createCol(regions, "eastOverrideHandle", typeof (ulong));
createCol(regions, "westOverrideHandle", typeof (ulong));
createCol(regions, "southOverrideHandle", typeof (ulong));
createCol(regions, "northOverrideHandle", typeof (ulong));
// createCol(regions, "eastOverrideHandle", typeof (ulong));
// createCol(regions, "westOverrideHandle", typeof (ulong));
// createCol(regions, "southOverrideHandle", typeof (ulong));
// createCol(regions, "northOverrideHandle", typeof (ulong));
createCol(regions, "regionAssetURI", typeof (String));
createCol(regions, "regionAssetRecvKey", typeof (String));
createCol(regions, "regionAssetSendKey", typeof (String));
// createCol(regions, "regionAssetURI", typeof (String));
// createCol(regions, "regionAssetRecvKey", typeof (String));
// createCol(regions, "regionAssetSendKey", typeof (String));
createCol(regions, "regionUserURI", typeof (String));
createCol(regions, "regionUserRecvKey", typeof (String));
createCol(regions, "regionUserSendKey", typeof (String));
// createCol(regions, "regionUserURI", typeof (String));
// createCol(regions, "regionUserRecvKey", typeof (String));
// createCol(regions, "regionUserSendKey", typeof (String));
// Add in contraints
regions.PrimaryKey = new DataColumn[] {regions.Columns["UUID"]};
return regions;
}
private void InitDB(SQLiteConnection conn)
{
string createUsers = defineTable(createRegionsTable());
SQLiteCommand pcmd = new SQLiteCommand(createUsers, conn);
conn.Open();
pcmd.ExecuteNonQuery();
conn.Close();
}
// // Add in contraints
// regions.PrimaryKey = new DataColumn[] {regions.Columns["UUID"]};
// return regions;
// }
// TODO: unused
// private void InitDB(SQLiteConnection conn)
// {
// string createUsers = defineTable(createRegionsTable());
// SQLiteCommand pcmd = new SQLiteCommand(createUsers, conn);
// conn.Open();
// pcmd.ExecuteNonQuery();
// conn.Close();
// }
/// <summary>
/// Reads a region row from a database reader

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@ -624,19 +624,20 @@ namespace OpenSim.Framework.Data.SQLite
return user;
}
private void fillFriendRow(DataRow row, LLUUID ownerID, LLUUID friendID, uint perms)
{
row["ownerID"] = ownerID.UUID.ToString();
row["friendID"] = friendID.UUID.ToString();
row["friendPerms"] = perms;
foreach (DataColumn col in ds.Tables["userfriends"].Columns)
{
if (row[col] == null)
{
row[col] = String.Empty;
}
}
}
// TODO: unused
// private void fillFriendRow(DataRow row, LLUUID ownerID, LLUUID friendID, uint perms)
// {
// row["ownerID"] = ownerID.UUID.ToString();
// row["friendID"] = friendID.UUID.ToString();
// row["friendPerms"] = perms;
// foreach (DataColumn col in ds.Tables["userfriends"].Columns)
// {
// if (row[col] == null)
// {
// row[col] = String.Empty;
// }
// }
// }
private void fillUserRow(DataRow row, UserProfileData user)
{

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@ -41,16 +41,17 @@ namespace OpenSim.Grid.ScriptServer
m_Connection = Connection;
}
private void DataReceived(object objectID, object scriptID)
{
// TODO: HOW DO WE RECEIVE DATA? ASYNC?
// ANYHOW WE END UP HERE?
// TODO: unused:
// private void DataReceived(object objectID, object scriptID)
// {
// // TODO: HOW DO WE RECEIVE DATA? ASYNC?
// // ANYHOW WE END UP HERE?
// NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT
ScriptRez();
// // NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT
// ScriptRez();
// EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE
touch_start();
}
// // EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE
// touch_start();
// }
}
}

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@ -175,117 +175,119 @@ namespace OpenSim.Region.Environment.Modules
}
}
private void RunAssetQueue()
{
while (true)
{
try
{
ProcessAssetQueue();
Thread.Sleep(500);
}
catch (Exception)
{
// m_log.Error("[ASSET CACHE]: " + e.ToString());
}
}
}
// TODO: unused
// private void RunAssetQueue()
// {
// while (true)
// {
// try
// {
// ProcessAssetQueue();
// Thread.Sleep(500);
// }
// catch (Exception)
// {
// // m_log.Error("[ASSET CACHE]: " + e.ToString());
// }
// }
// }
/// <summary>
/// Process the asset queue which sends packets directly back to the client.
/// </summary>
private void ProcessAssetQueue()
{
//should move the asset downloading to a module, like has been done with texture downloading
if (AssetRequests.Count == 0)
{
//no requests waiting
return;
}
// if less than 5, do all of them
int num = Math.Min(5, AssetRequests.Count);
// TODO: unused
// /// <summary>
// /// Process the asset queue which sends packets directly back to the client.
// /// </summary>
// private void ProcessAssetQueue()
// {
// //should move the asset downloading to a module, like has been done with texture downloading
// if (AssetRequests.Count == 0)
// {
// //no requests waiting
// return;
// }
// // if less than 5, do all of them
// int num = Math.Min(5, AssetRequests.Count);
AssetRequest req;
for (int i = 0; i < num; i++)
{
req = (AssetRequest)AssetRequests[i];
//Console.WriteLine("sending asset " + req.RequestAssetID);
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
if (req.AssetRequestSource == 2)
{
Transfer.TransferInfo.Params = new byte[20];
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
int assType = (int)req.AssetInf.Type;
Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
}
else if (req.AssetRequestSource == 3)
{
Transfer.TransferInfo.Params = req.Params;
// Transfer.TransferInfo.Params = new byte[100];
//Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
//Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
}
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
// AssetRequest req;
// for (int i = 0; i < num; i++)
// {
// req = (AssetRequest)AssetRequests[i];
// //Console.WriteLine("sending asset " + req.RequestAssetID);
// TransferInfoPacket Transfer = new TransferInfoPacket();
// Transfer.TransferInfo.ChannelType = 2;
// Transfer.TransferInfo.Status = 0;
// Transfer.TransferInfo.TargetType = 0;
// if (req.AssetRequestSource == 2)
// {
// Transfer.TransferInfo.Params = new byte[20];
// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
// int assType = (int)req.AssetInf.Type;
// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
// }
// else if (req.AssetRequestSource == 3)
// {
// Transfer.TransferInfo.Params = req.Params;
// // Transfer.TransferInfo.Params = new byte[100];
// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
// }
// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
// Transfer.TransferInfo.TransferID = req.TransferRequestID;
// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
if (req.NumPackets == 1)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
}
else
{
int processedLength = 0;
// libsecondlife hardcodes 1500 as the maximum data chunk size
int maxChunkSize = 1250;
int packetNumber = 0;
// if (req.NumPackets == 1)
// {
// TransferPacketPacket TransferPacket = new TransferPacketPacket();
// TransferPacket.TransferData.Packet = 0;
// TransferPacket.TransferData.ChannelType = 2;
// TransferPacket.TransferData.TransferID = req.TransferRequestID;
// TransferPacket.TransferData.Data = req.AssetInf.Data;
// TransferPacket.TransferData.Status = 1;
// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
// }
// else
// {
// int processedLength = 0;
// // libsecondlife hardcodes 1500 as the maximum data chunk size
// int maxChunkSize = 1250;
// int packetNumber = 0;
while (processedLength < req.AssetInf.Data.Length)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = packetNumber;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
// while (processedLength < req.AssetInf.Data.Length)
// {
// TransferPacketPacket TransferPacket = new TransferPacketPacket();
// TransferPacket.TransferData.Packet = packetNumber;
// TransferPacket.TransferData.ChannelType = 2;
// TransferPacket.TransferData.TransferID = req.TransferRequestID;
int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
byte[] chunk = new byte[chunkSize];
Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
// byte[] chunk = new byte[chunkSize];
// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
TransferPacket.TransferData.Data = chunk;
// TransferPacket.TransferData.Data = chunk;
// 0 indicates more packets to come, 1 indicates last packet
if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
{
TransferPacket.TransferData.Status = 0;
}
else
{
TransferPacket.TransferData.Status = 1;
}
// // 0 indicates more packets to come, 1 indicates last packet
// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
// {
// TransferPacket.TransferData.Status = 0;
// }
// else
// {
// TransferPacket.TransferData.Status = 1;
// }
req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
processedLength += chunkSize;
packetNumber++;
}
}
}
// processedLength += chunkSize;
// packetNumber++;
// }
// }
// }
//remove requests that have been completed
for (int i = 0; i < num; i++)
{
AssetRequests.RemoveAt(0);
}
}
// //remove requests that have been completed
// for (int i = 0; i < num; i++)
// {
// AssetRequests.RemoveAt(0);
// }
// }
/// <summary>
/// Calculate the number of packets required to send the asset to the client.

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@ -228,10 +228,11 @@ namespace OpenSim.Region.Environment.Modules
part.ScheduleFullUpdate();
}
private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
{
return BlendTextures(frontImage, backImage, false, 0);
}
// TODO: unused
// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
// {
// return BlendTextures(frontImage, backImage, false, 0);
// }
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
{

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@ -37,38 +37,39 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
return z;
}
private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
{
int w = map.Width;
int h = map.Height;
// TODO: unused
// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
// {
// int w = map.Width;
// int h = map.Height;
if (x > w - 2.0)
x = w - 2.0;
if (y > h - 2.0)
y = h - 2.0;
if (x < 0.0)
x = 0.0;
if (y < 0.0)
y = 0.0;
// if (x > w - 2.0)
// x = w - 2.0;
// if (y > h - 2.0)
// y = h - 2.0;
// if (x < 0.0)
// x = 0.0;
// if (y < 0.0)
// y = 0.0;
int stepSize = 1;
double h00 = map[(int)x, (int)y];
double h10 = map[(int)x + stepSize, (int)y];
double h01 = map[(int)x, (int)y + stepSize];
double h11 = map[(int)x + stepSize, (int)y + stepSize];
double h1 = h00;
double h2 = h10;
double h3 = h01;
double h4 = h11;
double a00 = h1;
double a10 = h2 - h1;
double a01 = h3 - h1;
double a11 = h1 - h2 - h3 + h4;
double partialx = x - (int)x;
double partialz = y - (int)y;
double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
return hi;
}
// int stepSize = 1;
// double h00 = map[(int)x, (int)y];
// double h10 = map[(int)x + stepSize, (int)y];
// double h01 = map[(int)x, (int)y + stepSize];
// double h11 = map[(int)x + stepSize, (int)y + stepSize];
// double h1 = h00;
// double h2 = h10;
// double h3 = h01;
// double h4 = h11;
// double a00 = h1;
// double a10 = h2 - h1;
// double a01 = h3 - h1;
// double a11 = h1 - h2 - h3 + h4;
// double partialx = x - (int)x;
// double partialz = y - (int)y;
// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
// return hi;
// }
#region ITerrainPaintableEffect Members

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@ -790,25 +790,26 @@ namespace OpenSim.Region.Environment.Scenes
}
//Updates the time in the viewer.
private void UpdateInWorldTime()
{
m_timeUpdateCount++;
if (m_timeUpdateCount > 600)
{
List<ScenePresence> avatars = GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.ControllingClient.SendViewerTime(m_timePhase);
}
// TODO: unused
// private void UpdateInWorldTime()
// {
// m_timeUpdateCount++;
// if (m_timeUpdateCount > 600)
// {
// List<ScenePresence> avatars = GetAvatars();
// foreach (ScenePresence avatar in avatars)
// {
// avatar.ControllingClient.SendViewerTime(m_timePhase);
// }
m_timeUpdateCount = 0;
m_timePhase++;
if (m_timePhase > 94)
{
m_timePhase = 0;
}
}
}
// m_timeUpdateCount = 0;
// m_timePhase++;
// if (m_timePhase > 94)
// {
// m_timePhase = 0;
// }
// }
// }
private void SendSimStatsPackets(SimStatsPacket pack)
{

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@ -72,22 +72,23 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
}*/
}
private string processPrimitiveToString(SceneObjectPart prim)
{
/*string desc = prim.Description;
string name = prim.Name;
LLVector3 pos = prim.Pos;
LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
LLVector3 scale = prim.Scale;
LLVector3 rootPos = prim.WorldPos;
// TODO: unused
// private string processPrimitiveToString(SceneObjectPart prim)
// {
// /*string desc = prim.Description;
// string name = prim.Name;
// LLVector3 pos = prim.Pos;
// LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
// LLVector3 scale = prim.Scale;
// LLVector3 rootPos = prim.WorldPos;
string setPrimParams = String.Empty;
// string setPrimParams = String.Empty;
setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
// setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
return setPrimParams;
*/
return System.String.Empty;
}
// return setPrimParams;
// */
// return System.String.Empty;
// }
}
}

View File

@ -59,35 +59,36 @@ namespace OpenSim.Region.Physics.Meshing
// const string baseDir = "rawFiles";
private const string baseDir = null; //"rawFiles";
private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2,
PhysicsVector r2, ref float lambda, ref float mu)
{
// p1, p2, points on the straight
// r1, r2, directional vectors of the straight. Not necessarily of length 1!
// note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points,
// thus allowing to decide whether an intersection is between two points
// TODO: unused
// private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2,
// PhysicsVector r2, ref float lambda, ref float mu)
// {
// // p1, p2, points on the straight
// // r1, r2, directional vectors of the straight. Not necessarily of length 1!
// // note, that l, m can be scaled such, that the range 0..1 is mapped to the area between two points,
// // thus allowing to decide whether an intersection is between two points
float r1x = r1.X;
float r1y = r1.Y;
float r2x = r2.X;
float r2y = r2.Y;
// float r1x = r1.X;
// float r1y = r1.Y;
// float r2x = r2.X;
// float r2y = r2.Y;
float denom = r1y*r2x - r1x*r2y;
// float denom = r1y*r2x - r1x*r2y;
if (denom == 0.0)
{
lambda = Single.NaN;
mu = Single.NaN;
return;
}
// if (denom == 0.0)
// {
// lambda = Single.NaN;
// mu = Single.NaN;
// return;
// }
float p1x = p1.X;
float p1y = p1.Y;
float p2x = p2.X;
float p2y = p2.Y;
lambda = (-p2x*r2y + p1x*r2y + (p2y - p1y)*r2x)/denom;
mu = (-p2x*r1y + p1x*r1y + (p2y - p1y)*r1x)/denom;
}
// float p1x = p1.X;
// float p1y = p1.Y;
// float p2x = p2.X;
// float p2y = p2.Y;
// lambda = (-p2x*r2y + p1x*r2y + (p2y - p1y)*r2x)/denom;
// mu = (-p2x*r1y + p1x*r1y + (p2y - p1y)*r1x)/denom;
// }
private static List<Triangle> FindInfluencedTriangles(List<Triangle> triangles, Vertex v)
{

View File

@ -170,11 +170,12 @@ namespace OpenSim.Region.Physics.Meshing
return result;
}
private bool InsertVertex(Vertex v, int iAfter)
{
vertices.Insert(iAfter + 1, v);
return true;
}
// TODO: unused
// private bool InsertVertex(Vertex v, int iAfter)
// {
// vertices.Insert(iAfter + 1, v);
// return true;
// }
private Vertex getNextVertex(Vertex currentVertex)
{

View File

@ -504,26 +504,27 @@ namespace OpenSim.Region.Physics.OdePlugin
{
}
private void standupStraight()
{
// The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
// The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
// change appearance and when you enter the simulator
// After this routine is done, the amotor stabilizes much quicker
d.Vector3 feet;
d.Vector3 head;
d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
float posture = head.Z - feet.Z;
// TODO: unused:
// private void standupStraight()
// {
// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
// // change appearance and when you enter the simulator
// // After this routine is done, the amotor stabilizes much quicker
// d.Vector3 feet;
// d.Vector3 head;
// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
// float posture = head.Z - feet.Z;
// restoring force proportional to lack of posture:
float servo = (2.5f - posture) * POSTURE_SERVO;
d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
//d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
//m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
}
// // restoring force proportional to lack of posture:
// float servo = (2.5f - posture) * POSTURE_SERVO;
// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
// }
public override PhysicsVector Force
{

View File

@ -981,12 +981,11 @@ namespace OpenSim.Region.Physics.OdePlugin
#endregion
private float GetTerrainHeightAtXY(float x, float y)
{
return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
}
// TODO: unused
// private float GetTerrainHeightAtXY(float x, float y)
// {
// return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x];
// }
#region Add/Remove Entities

View File

@ -141,26 +141,27 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
private static int privateThreadCount = 0;
private Thread StartScriptLoadUnloadThread()
{
Thread t = new Thread(ScriptLoadUnloadThreadLoop);
string name = "ScriptLoadUnloadThread:";
if (PrivateThread)
{
name += "Private:" + privateThreadCount;
privateThreadCount++;
}
else
{
name += "Shared";
}
t.Name = name;
t.IsBackground = true;
t.Priority = ThreadPriority.Normal;
t.Start();
OpenSim.Framework.ThreadTracker.Add(t);
return t;
}
// TODO: unused
// private Thread StartScriptLoadUnloadThread()
// {
// Thread t = new Thread(ScriptLoadUnloadThreadLoop);
// string name = "ScriptLoadUnloadThread:";
// if (PrivateThread)
// {
// name += "Private:" + privateThreadCount;
// privateThreadCount++;
// }
// else
// {
// name += "Shared";
// }
// t.Name = name;
// t.IsBackground = true;
// t.Priority = ThreadPriority.Normal;
// t.Start();
// OpenSim.Framework.ThreadTracker.Add(t);
// return t;
// }
~ScriptManager()
{
@ -184,26 +185,27 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#region Load / Unload scripts (Thread loop)
private void ScriptLoadUnloadThreadLoop()
{
try
{
while (true)
{
if (LUQueue.Count == 0)
Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
//if (PleaseShutdown)
// return;
DoScriptLoadUnload();
}
}
catch (ThreadAbortException tae)
{
string a = tae.ToString();
a = String.Empty;
// Expected
}
}
// TODO: unused
// private void ScriptLoadUnloadThreadLoop()
// {
// try
// {
// while (true)
// {
// if (LUQueue.Count == 0)
// Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
// //if (PleaseShutdown)
// // return;
// DoScriptLoadUnload();
// }
// }
// catch (ThreadAbortException tae)
// {
// string a = tae.ToString();
// a = String.Empty;
// // Expected
// }
// }
public void DoScriptLoadUnload()
{

View File

@ -74,12 +74,13 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
Clients[ID].Disconnect();
}
void asyncConnected(IAsyncResult iar)
{
Socket client = (Socket)iar.AsyncState;
client.EndConnect(iar);
ProcessConnection(client);
}
// TODO: unused
// void asyncConnected(IAsyncResult iar)
// {
// Socket client = (Socket)iar.AsyncState;
// client.EndConnect(iar);
// ProcessConnection(client);
// }
private int ProcessConnection(Socket client)
{

View File

@ -34,18 +34,19 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{
internal partial class LSO_Parser
{
private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
{
TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
TypeAttributes.Public |
TypeAttributes.Class |
TypeAttributes.AutoClass |
TypeAttributes.AnsiClass |
TypeAttributes.BeforeFieldInit |
TypeAttributes.AutoLayout,
typeof (object),
new Type[] {typeof (object)});
return typeBuilder;
}
// TODO: unused:
// private static TypeBuilder CreateType(ModuleBuilder modBuilder, string typeName)
// {
// TypeBuilder typeBuilder = modBuilder.DefineType(typeName,
// TypeAttributes.Public |
// TypeAttributes.Class |
// TypeAttributes.AutoClass |
// TypeAttributes.AnsiClass |
// TypeAttributes.BeforeFieldInit |
// TypeAttributes.AutoLayout,
// typeof (object),
// new Type[] {typeof (object)});
// return typeBuilder;
// }
}
}

View File

@ -342,10 +342,11 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
return false;
}
private void IL_PopToStack(ILGenerator il)
{
IL_PopToStack(il, 1);
}
// TODO: unused
// private void IL_PopToStack(ILGenerator il)
// {
// IL_PopToStack(il, 1);
// }
private void IL_PopToStack(ILGenerator il, int count)
{

View File

@ -310,37 +310,33 @@ namespace OpenSim.Region.Terrain
}
}
lastEdit = DateTime.Now;
return;
}
/// <summary>
/// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
/// </summary>
private void SetTerrainWithinBounds()
{
int x, y;
for (x = 0; x < w; x++)
{
for (y = 0; y < h; y++)
{
if ((heightmap.Get(x, y) > revertmap.Get(x, y) + maxRaise))
{
heightmap.map[x, y] = revertmap.Get(x, y) + maxRaise;
}
if ((heightmap.Get(x, y) > revertmap.Get(x, y) - minLower))
{
heightmap.map[x, y] = revertmap.Get(x, y) - minLower;
}
}
}
}
// TODO: unused
// /// <summary>
// /// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
// /// </summary>
// private void SetTerrainWithinBounds()
// {
// int x, y;
// for (x = 0; x < w; x++)
// {
// for (y = 0; y < h; y++)
// {
// if ((heightmap.Get(x, y) > revertmap.Get(x, y) + maxRaise))
// {
// heightmap.map[x, y] = revertmap.Get(x, y) + maxRaise;
// }
// if ((heightmap.Get(x, y) > revertmap.Get(x, y) - minLower))
// {
// heightmap.map[x, y] = revertmap.Get(x, y) - minLower;
// }
// }
// }
// }
/// <summary>
/// Converts the heightmap to a 65536 value 1D floating point array

View File

@ -70,48 +70,49 @@ namespace libTerrain
Blend(flat, temp);
}
private void FlattenFast(double rx, double ry, double size, double amount)
{
int x, y;
double avg = 0;
double div = 0;
// TODO: unused
// private void FlattenFast(double rx, double ry, double size, double amount)
// {
// int x, y;
// double avg = 0;
// double div = 0;
int minX = Math.Max(0, (int) (rx - (size + 1)));
int maxX = Math.Min(w, (int) (rx + (size + 1)));
int minY = Math.Max(0, (int) (ry - (size + 1)));
int maxY = Math.Min(h, (int) (ry + (size + 1)));
// int minX = Math.Max(0, (int) (rx - (size + 1)));
// int maxX = Math.Min(w, (int) (rx + (size + 1)));
// int minY = Math.Max(0, (int) (ry - (size + 1)));
// int maxY = Math.Min(h, (int) (ry + (size + 1)));
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
// for (x = minX; x < maxX; x++)
// {
// for (y = minY; y < maxY; y++)
// {
// double z = size;
// z *= z;
// z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z < 0)
z = 0;
// if (z < 0)
// z = 0;
avg += z*amount;
div += z;
}
}
// avg += z*amount;
// div += z;
// }
// }
double height = avg/div;
// double height = avg/div;
for (x = minX; x < maxX; x++)
{
for (y = minY; y < maxY; y++)
{
double z = size;
z *= z;
z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
// for (x = minX; x < maxX; x++)
// {
// for (y = minY; y < maxY; y++)
// {
// double z = size;
// z *= z;
// z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
if (z > 0.0)
Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
}
}
}
// if (z > 0.0)
// Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
// }
// }
// }
public void Flatten(Channel mask, double amount)
{

View File

@ -40,12 +40,13 @@ namespace libTerrain
return ((i) + (N + 2)*(j));
}
private static void nsSwap(ref double x0, ref double x)
{
double tmp = x0;
x0 = x;
x = tmp;
}
// TODO: unused
// private static void nsSwap(ref double x0, ref double x)
// {
// double tmp = x0;
// x0 = x;
// x = tmp;
// }
private static void nsSwap(ref double[] x0, ref double[] x)
{