Merge branch 'master' of git://opensimulator.org/git/opensim

remove-scene-viewer
Dan Lake 2011-10-31 16:42:50 -07:00
commit 9d214d4903
8 changed files with 58 additions and 623 deletions

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@ -1,170 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.TestSuite
{
/// <summary>
/// Thread/Bot manager for the application
/// </summary>
public class BotManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected CommandConsole m_console;
protected List<PhysicsBot> m_lBot;
protected Thread[] m_td;
protected bool m_verbose = true;
protected Random somthing = new Random(Environment.TickCount);
protected int numbots = 0;
protected IConfig Previous_config;
/// <summary>
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
m_log.Info("In bot manager");
m_lBot = new List<PhysicsBot>();
}
/// <summary>
/// Startup number of bots specified in the starting arguments
/// </summary>
/// <param name="botcount">How many bots to start up</param>
/// <param name="cs">The configuration for the bots to use</param>
public void dobotStartup(int botcount, IConfig cs)
{
Previous_config = cs;
m_td = new Thread[botcount];
for (int i = 0; i < botcount; i++)
{
startupBot(i, cs);
}
}
/// <summary>
/// Add additional bots (and threads) to our bot pool
/// </summary>
/// <param name="botcount">How Many of them to add</param>
public void addbots(int botcount)
{
int len = m_td.Length;
Thread[] m_td2 = new Thread[len + botcount];
for (int i = 0; i < len; i++)
{
m_td2[i] = m_td[i];
}
m_td = m_td2;
int newlen = len + botcount;
for (int i = len; i < newlen; i++)
{
startupBot(i, Previous_config);
}
}
/// <summary>
/// This starts up the bot and stores the thread for the bot in the thread array
/// </summary>
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
/// <param name="cs">Configuration of the bot</param>
public void startupBot(int pos, IConfig cs)
{
PhysicsBot pb = new PhysicsBot(cs);
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
if (cs.GetString("firstname", "random") == "random") pb.firstname = CreateRandomName();
if (cs.GetString("lastname", "random") == "random") pb.lastname = CreateRandomName();
m_td[pos] = new Thread(pb.startup);
m_td[pos].Name = "CampBot_" + pos;
m_td[pos].IsBackground = true;
m_td[pos].Start();
m_lBot.Add(pb);
}
/// <summary>
/// Creates a random name for the bot
/// </summary>
/// <returns></returns>
private string CreateRandomName()
{
string returnstring = "";
string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
for (int i = 0; i < 7; i++)
{
returnstring += chars.Substring(somthing.Next(chars.Length),1);
}
return returnstring;
}
/// <summary>
/// High level connnected/disconnected events so we can keep track of our threads by proxy
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
public void handlebotEvent(PhysicsBot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Connected");
numbots++;
break;
case EventType.DISCONNECTED:
m_log.Info("[ " + callbot.firstname + " " + callbot.lastname + "]: Disconnected");
m_td[m_lBot.IndexOf(callbot)].Abort();
numbots--;
if (numbots > 1)
Environment.Exit(0);
break;
}
}
/// <summary>
/// Shutting down all bots
/// </summary>
public void doBotShutdown()
{
foreach (PhysicsBot pb in m_lBot)
{
pb.shutdown();
}
}
}
}

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@ -1,98 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
namespace OpenSim.TestSuite
{
/// <summary>
/// Event Types from the BOT. Add new events here
/// </summary>
public enum EventType : int
{
NONE = 0,
CONNECTED = 1,
DISCONNECTED = 2
}
public class TestSuite
{
public static void Main(string[] args)
{
// TODO: config parser
// TODO: load tests from addings
// TODO: create base bot cloud for use in tests
IConfig config = ParseConfig(args);
if (config.Get("help") != null || config.Get("loginuri") == null)
{
Help();
}
else
{
// TODO: unused: int botcount = config.GetInt("botcount", 1);
// BotManager bm = new BotManager();
Utils.TestPass("Completed Startup");
}
}
private static IConfig ParseConfig(String[] args)
{
//Set up our nifty config.. thanks to nini
ArgvConfigSource cs = new ArgvConfigSource(args);
// TODO: unused: cs.AddSwitch("Startup", "botcount","n");
cs.AddSwitch("Startup", "loginuri","l");
cs.AddSwitch("Startup", "firstname");
cs.AddSwitch("Startup", "lastname");
cs.AddSwitch("Startup", "password");
cs.AddSwitch("Startup", "help","h");
IConfig ol = cs.Configs["Startup"];
return ol;
}
private static void Help()
{
Console.WriteLine(
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
"Spawns a set of bots to test an OpenSim region\n\n" +
" -l, -loginuri loginuri for sim to log into (required)\n" +
// TODO: unused: " -n, -botcount number of bots to start (default: 1)\n" +
" -firstname first name for the bot(s) (default: random string)\n" +
" -lastname lastname for the bot(s) (default: random string)\n" +
" -password password for the bots(s) (default: random string)\n" +
" -h, -help show this message"
);
}
}
}

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@ -1,196 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using System.Timers;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Timer=System.Timers.Timer;
namespace OpenSim.TestSuite
{
public class PhysicsBot
{
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
public IConfig startupConfig; // bot config, passed from BotManager
public string firstname;
public string lastname;
public string password;
public string loginURI;
public event AnEvent OnConnected;
public event AnEvent OnDisconnected;
protected Timer m_action; // Action Timer
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
//New instance of a SecondLife client
public GridClient client = new GridClient();
protected string[] talkarray;
/// <summary>
///
/// </summary>
/// <param name="bsconfig">nini config for the bot</param>
public PhysicsBot(IConfig bsconfig)
{
startupConfig = bsconfig;
readconfig();
talkarray = readexcuses();
}
//We do our actions here. This is where one would
//add additional steps and/or things the bot should do
void m_action_Elapsed(object sender, ElapsedEventArgs e)
{
//client.Throttle.Task = 500000f;
//client.Throttle.Set();
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
// the greater the bot's chances to walk instead of run.
if (walkorrun == 0)
{
client.Self.Movement.AlwaysRun = true;
}
else
{
client.Self.Movement.AlwaysRun = false;
}
// TODO: unused: Vector3 pos = client.Self.SimPosition;
Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
client.Self.Movement.TurnToward(newpos);
for (int i = 0; i < 2000; i++)
{
client.Self.Movement.AtPos = true;
Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
}
client.Self.Jump(true);
string randomf = talkarray[somthing.Next(talkarray.Length)];
if (talkarray.Length > 1 && randomf.Length > 1)
client.Self.Chat(randomf, 0, ChatType.Normal);
//Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now.
}
/// <summary>
/// Read the Nini config and initialize
/// </summary>
public void readconfig()
{
firstname = startupConfig.GetString("firstname", "random");
lastname = startupConfig.GetString("lastname", "random");
password = startupConfig.GetString("password", "12345");
loginURI = startupConfig.GetString("loginuri");
}
/// <summary>
/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
/// </summary>
public void shutdown()
{
client.Network.Logout();
}
/// <summary>
/// This is the bot startup loop.
/// </summary>
public void startup()
{
client.Settings.LOGIN_SERVER = loginURI;
client.Network.LoginProgress += this.Network_LoginProgress;
client.Network.SimConnected += this.Network_SimConnected;
client.Network.Disconnected += this.Network_OnDisconnected;
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
{
if (OnConnected != null)
{
m_action = new Timer(somthing.Next(1000, 10000));
m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
m_action.Start();
OnConnected(this, EventType.CONNECTED);
client.Self.Jump(true);
}
}
else
{
MainConsole.Instance.Output(firstname + " " + lastname + "Can't login: " + client.Network.LoginMessage);
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
}
public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
{
if (args.Status == LoginStatus.Success)
{
if (OnConnected != null)
{
OnConnected(this, EventType.CONNECTED);
}
}
}
public void Network_SimConnected(object sender, SimConnectedEventArgs args)
{
}
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
{
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
public string[] readexcuses()
{
string allexcuses = "";
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
if (File.Exists(file))
{
StreamReader csr = File.OpenText(file);
allexcuses = csr.ReadToEnd();
csr.Close();
}
return allexcuses.Split(Environment.NewLine.ToCharArray());
}
}
}

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@ -1,25 +0,0 @@
OpenSim Test Suite
------------------------------------------------------------
The eventual goal of the OpenSim Test Suite is to provide a framework
and a set of tests to do system level regression testing of OpenSim.
In short:
OpenSim Test Suite will have Test Modules (Mono Addins?) that will
verify certain paths in the code. Some early modules may be (subject
to change):
* Login Tests
- Attempt to Log in 1, 5, 20 bots.
* Basic Walk Tests
- Attempt to Log in and move about in well known tracks
- Repeat with 5, 20 bots
* Basic Construct Tests
- Construct Simple Objects in World
- Ensure bots can see other objects constructed
* Basic Asset Tests
- Construct Simple Objects in World with Textures
- Pull Objects and Textures

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@ -1,81 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.TestSuite
{
public class Utils
{
enum Result
{
Fail = 0,
Pass = 1,
Skip = 3
}
private static String ResultToString(Result r)
{
if (r == Result.Pass)
{
return "PASS";
}
else if (r == Result.Fail)
{
return "FAIL";
}
else if (r == Result.Skip)
{
return "SKIP";
}
else
{
return "UNKNOWN";
}
}
private static void TestResult(Result r, String msg)
{
Console.WriteLine("[{0}]: {1}", ResultToString(r), msg);
}
public static void TestFail(String msg)
{
TestResult(Result.Fail, msg);
}
public static void TestPass(String msg)
{
TestResult(Result.Pass, msg);
}
public static void TestSkip(String msg)
{
TestResult(Result.Skip, msg);
}
}
}

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@ -53,13 +53,20 @@ namespace pCampBot
protected bool m_verbose = true;
protected Random somthing = new Random(Environment.TickCount);
protected int numbots = 0;
private IConfig Config;
public IConfig Config { get; private set; }
/// <summary>
/// Track the assets we have and have not received so we don't endlessly repeat requests.
/// </summary>
public Dictionary<UUID, bool> AssetsReceived { get; private set; }
/// <summary>
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
/// </summary>
public BotManager()
{
AssetsReceived = new Dictionary<UUID, bool>();
m_console = CreateConsole();
MainConsole.Instance = m_console;
@ -113,7 +120,7 @@ namespace pCampBot
for (int i = 0; i < botcount; i++)
{
string lastName = string.Format("{0}_{1}", lastNameStem, i);
startupBot(i, cs, firstName, lastName, password, loginUri);
startupBot(i, this, firstName, lastName, password, loginUri);
}
}
@ -146,9 +153,9 @@ namespace pCampBot
/// <param name="lastName">Last name</param>
/// <param name="password">Password</param>
/// <param name="loginUri">Login URI</param>
public void startupBot(int pos, IConfig cs, string firstName, string lastName, string password, string loginUri)
public void startupBot(int pos, BotManager bm, string firstName, string lastName, string password, string loginUri)
{
PhysicsBot pb = new PhysicsBot(cs, firstName, lastName, password, loginUri);
PhysicsBot pb = new PhysicsBot(bm, firstName, lastName, password, loginUri);
pb.OnConnected += handlebotEvent;
pb.OnDisconnected += handlebotEvent;
@ -165,18 +172,20 @@ namespace pCampBot
/// </summary>
/// <param name="callbot"></param>
/// <param name="eventt"></param>
public void handlebotEvent(PhysicsBot callbot, EventType eventt)
private void handlebotEvent(PhysicsBot callbot, EventType eventt)
{
switch (eventt)
{
case EventType.CONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
numbots++;
// m_log.InfoFormat("NUMBOTS {0}", numbots);
break;
case EventType.DISCONNECTED:
m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
m_td[m_lBot.IndexOf(callbot)].Abort();
numbots--;
// m_log.InfoFormat("NUMBOTS {0}", numbots);
if (numbots <= 0)
Environment.Exit(0);
break;

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@ -29,21 +29,27 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Timers;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Assets;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Timer=System.Timers.Timer;
using Timer = System.Timers.Timer;
namespace pCampBot
{
public class PhysicsBot
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
public IConfig startupConfig; // bot config, passed from BotManager
public BotManager BotManager { get; private set; }
private IConfig startupConfig; // bot config, passed from BotManager
public string FirstName { get; private set; }
public string LastName { get; private set; }
@ -71,19 +77,21 @@ namespace pCampBot
/// <summary>
/// Constructor
/// </summary>
/// <param name="bsconfig"></param>
/// <param name="bm"></param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="loginUri"></param>
public PhysicsBot(IConfig bsconfig, string firstName, string lastName, string password, string loginUri)
public PhysicsBot(BotManager bm, string firstName, string lastName, string password, string loginUri)
{
FirstName = firstName;
LastName = lastName;
Name = string.Format("{0} {1}", FirstName, LastName);
Password = password;
LoginUri = loginUri;
startupConfig = bsconfig;
BotManager = bm;
startupConfig = bm.Config;
readconfig();
talkarray = readexcuses();
}
@ -162,9 +170,9 @@ namespace pCampBot
client.Throttle.Total = 400000;
client.Network.LoginProgress += this.Network_LoginProgress;
client.Network.SimConnected += this.Network_SimConnected;
// client.Network.Disconnected += this.Network_OnDisconnected;
client.Network.Disconnected += this.Network_OnDisconnected;
client.Objects.ObjectUpdate += Objects_NewPrim;
//client.Assets.OnAssetReceived += Asset_ReceivedCallback;
if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
{
if (OnConnected != null)
@ -227,7 +235,7 @@ namespace pCampBot
{
if (asset.Decode())
{
File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
asset.AssetType.ToString().ToLower(),
asset.WearableType)), asset.AssetData);
}
@ -377,6 +385,7 @@ namespace pCampBot
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
{
// m_log.ErrorFormat("Fired Network_OnDisconnected");
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
@ -393,40 +402,55 @@ namespace pCampBot
{
if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
{
client.Assets.RequestImage(prim.Textures.DefaultTexture.TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
GetTexture(prim.Textures.DefaultTexture.TextureID);
}
for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
{
if (prim.Textures.FaceTextures[i] != null)
UUID textureID = prim.Textures.FaceTextures[i].TextureID;
if (textureID != null && textureID != UUID.Zero)
{
if (prim.Textures.FaceTextures[i].TextureID != UUID.Zero)
{
client.Assets.RequestImage(prim.Textures.FaceTextures[i].TextureID, ImageType.Normal, Asset_TextureCallback_Texture);
}
GetTexture(textureID);
}
}
}
if (prim.Sculpt.SculptTexture != UUID.Zero)
{
client.Assets.RequestImage(prim.Sculpt.SculptTexture, ImageType.Normal, Asset_TextureCallback_Texture);
GetTexture(prim.Sculpt.SculptTexture);
}
}
}
private void GetTexture(UUID textureID)
{
lock (BotManager.AssetsReceived)
{
// Don't request assets more than once.
if (BotManager.AssetsReceived.ContainsKey(textureID))
return;
BotManager.AssetsReceived[textureID] = false;
client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
}
}
public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
{
//TODO: Implement texture saving and applying
}
public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset)
public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
{
if (wear == "save")
{
SaveAsset((AssetWearable) asset);
}
lock (BotManager.AssetsReceived)
BotManager.AssetsReceived[asset.AssetID] = true;
// if (wear == "save")
// {
// SaveAsset((AssetWearable) asset);
// }
}
public string[] readexcuses()

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@ -2549,34 +2549,6 @@
</Files>
</Project>
<!-- Test Suite -->
<Project frameworkVersion="v3_5" name="OpenSim.TestSuite" path="OpenSim/TestSuite" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenMetaverseTypes" path="../../bin/"/>
<Reference name="OpenMetaverse" path="../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- Test Clients -->
<Project frameworkVersion="v3_5" name="OpenSim.Tests.Clients.GridClient" path="OpenSim/Tests/Clients/Grid" type="Exe">
<Configuration name="Debug">