Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
commit
9d22110c23
|
@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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}
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// m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
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// m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name);
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client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
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}
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@ -1265,6 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes
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first, last);
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
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m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
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@ -28,15 +28,15 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework.Console;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Services.UserAccountService
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{
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public class UserAccountService : UserAccountServiceBase, IUserAccountService
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@ -44,10 +44,16 @@ namespace OpenSim.Services.UserAccountService
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static UserAccountService m_RootInstance;
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/// <summary>
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/// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
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/// </summary>
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private bool m_CreateDefaultAvatarEntries;
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protected IGridService m_GridService;
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protected IAuthenticationService m_AuthenticationService;
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protected IGridUserService m_GridUserService;
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protected IInventoryService m_InventoryService;
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protected IAvatarService m_AvatarService;
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public UserAccountService(IConfigSource config)
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: base(config)
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@ -77,6 +83,12 @@ namespace OpenSim.Services.UserAccountService
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if (invServiceDll != string.Empty)
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m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
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string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
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if (avatarServiceDll != string.Empty)
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m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
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m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
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if (MainConsole.Instance != null)
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{
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MainConsole.Instance.Commands.AddCommand("UserService", false,
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@ -102,9 +114,7 @@ namespace OpenSim.Services.UserAccountService
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"show account <first> <last>",
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"Show account details for the given user", HandleShowAccount);
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}
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}
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}
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#region IUserAccountService
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@ -512,12 +522,20 @@ namespace OpenSim.Services.UserAccountService
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{
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success = m_InventoryService.CreateUserInventory(account.PrincipalID);
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if (!success)
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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firstName, lastName);
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}
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else if (m_CreateDefaultAvatarEntries)
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{
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CreateDefaultAppearanceEntries(account.PrincipalID);
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}
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}
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
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} else {
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}
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else
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{
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
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}
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}
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@ -526,5 +544,125 @@ namespace OpenSim.Services.UserAccountService
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m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
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}
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}
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private void CreateDefaultAppearanceEntries(UUID principalID)
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{
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
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InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
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InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
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eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
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eyes.Name = "Default Eyes";
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eyes.CreatorId = principalID.ToString();
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eyes.AssetType = (int)AssetType.Bodypart;
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eyes.InvType = (int)InventoryType.Wearable;
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eyes.Folder = bodyPartsFolder.ID;
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eyes.BasePermissions = (uint)PermissionMask.All;
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eyes.CurrentPermissions = (uint)PermissionMask.All;
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eyes.EveryOnePermissions = (uint)PermissionMask.All;
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eyes.GroupPermissions = (uint)PermissionMask.All;
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eyes.NextPermissions = (uint)PermissionMask.All;
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eyes.Flags = (uint)WearableType.Eyes;
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m_InventoryService.AddItem(eyes);
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InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
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shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
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shape.Name = "Default Shape";
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shape.CreatorId = principalID.ToString();
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shape.AssetType = (int)AssetType.Bodypart;
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shape.InvType = (int)InventoryType.Wearable;
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shape.Folder = bodyPartsFolder.ID;
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shape.BasePermissions = (uint)PermissionMask.All;
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shape.CurrentPermissions = (uint)PermissionMask.All;
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shape.EveryOnePermissions = (uint)PermissionMask.All;
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shape.GroupPermissions = (uint)PermissionMask.All;
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shape.NextPermissions = (uint)PermissionMask.All;
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shape.Flags = (uint)WearableType.Shape;
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m_InventoryService.AddItem(shape);
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InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
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skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
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skin.Name = "Default Skin";
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skin.CreatorId = principalID.ToString();
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skin.AssetType = (int)AssetType.Bodypart;
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skin.InvType = (int)InventoryType.Wearable;
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skin.Folder = bodyPartsFolder.ID;
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skin.BasePermissions = (uint)PermissionMask.All;
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skin.CurrentPermissions = (uint)PermissionMask.All;
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skin.EveryOnePermissions = (uint)PermissionMask.All;
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skin.GroupPermissions = (uint)PermissionMask.All;
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skin.NextPermissions = (uint)PermissionMask.All;
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skin.Flags = (uint)WearableType.Skin;
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m_InventoryService.AddItem(skin);
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InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
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hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
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hair.Name = "Default Hair";
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hair.CreatorId = principalID.ToString();
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hair.AssetType = (int)AssetType.Bodypart;
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hair.InvType = (int)InventoryType.Wearable;
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hair.Folder = bodyPartsFolder.ID;
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hair.BasePermissions = (uint)PermissionMask.All;
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hair.CurrentPermissions = (uint)PermissionMask.All;
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hair.EveryOnePermissions = (uint)PermissionMask.All;
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hair.GroupPermissions = (uint)PermissionMask.All;
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hair.NextPermissions = (uint)PermissionMask.All;
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hair.Flags = (uint)WearableType.Hair;
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m_InventoryService.AddItem(hair);
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InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
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InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
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shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
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shirt.Name = "Default Shirt";
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shirt.CreatorId = principalID.ToString();
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shirt.AssetType = (int)AssetType.Clothing;
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shirt.InvType = (int)InventoryType.Wearable;
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shirt.Folder = clothingFolder.ID;
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shirt.BasePermissions = (uint)PermissionMask.All;
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shirt.CurrentPermissions = (uint)PermissionMask.All;
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shirt.EveryOnePermissions = (uint)PermissionMask.All;
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shirt.GroupPermissions = (uint)PermissionMask.All;
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shirt.NextPermissions = (uint)PermissionMask.All;
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shirt.Flags = (uint)WearableType.Shirt;
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m_InventoryService.AddItem(shirt);
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InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
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pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
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pants.Name = "Default Pants";
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pants.CreatorId = principalID.ToString();
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pants.AssetType = (int)AssetType.Clothing;
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pants.InvType = (int)InventoryType.Wearable;
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pants.Folder = clothingFolder.ID;
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pants.BasePermissions = (uint)PermissionMask.All;
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pants.CurrentPermissions = (uint)PermissionMask.All;
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pants.EveryOnePermissions = (uint)PermissionMask.All;
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pants.GroupPermissions = (uint)PermissionMask.All;
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pants.NextPermissions = (uint)PermissionMask.All;
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pants.Flags = (uint)WearableType.Pants;
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m_InventoryService.AddItem(pants);
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if (m_AvatarService != null)
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{
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m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
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AvatarWearable[] wearables = new AvatarWearable[6];
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wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
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wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
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wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
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wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
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wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
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wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
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AvatarAppearance ap = new AvatarAppearance();
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for (int i = 0; i < 6; i++)
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{
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ap.SetWearable(i, wearables[i]);
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}
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m_AvatarService.SetAppearance(principalID, ap);
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}
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
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<Key Name="name" Value="Hair"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="newhair.dat"/>
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<Key Name="fileName" Value="base_hair.dat"/>
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</Section>
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<Section Name="Skin">
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@ -34,6 +34,14 @@
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_shape.dat"/>
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</Section>
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<Section Name="Eyes">
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<Key Name="assetID" Value="4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"/>
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<Key Name="name" Value="Eyes"/>
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<Key Name="assetType" Value="13" />
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<Key Name="fileName" Value="base_eyes.dat"/>
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</Section>
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<!--
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<Section Name="Jim Shape">
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<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
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|
|
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@ -0,0 +1,26 @@
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LLWearable version 22
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New Eyes
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permissions 0
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{
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base_mask 7fffffff
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owner_mask 7fffffff
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group_mask 00000000
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everyone_mask 00000000
|
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next_owner_mask 00082000
|
||||
creator_id 11111111-1111-0000-0000-000100bba000
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||||
owner_id 11111111-1111-0000-0000-000100bba000
|
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last_owner_id 00000000-0000-0000-0000-000000000000
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group_id 00000000-0000-0000-0000-000000000000
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||||
}
|
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sale_info 0
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{
|
||||
sale_type not
|
||||
sale_price 10
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}
|
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type 3
|
||||
parameters 2
|
||||
98 0
|
||||
99 0
|
||||
textures 1
|
||||
3 6522e74d-1660-4e7f-b601-6f48c1659a77
|
|
@ -0,0 +1,26 @@
|
|||
LLWearable version 22
|
||||
New Eyes
|
||||
|
||||
permissions 0
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||||
{
|
||||
base_mask 7fffffff
|
||||
owner_mask 7fffffff
|
||||
group_mask 00000000
|
||||
everyone_mask 00000000
|
||||
next_owner_mask 00082000
|
||||
creator_id 11111111-1111-0000-0000-000100bba000
|
||||
owner_id 11111111-1111-0000-0000-000100bba000
|
||||
last_owner_id 00000000-0000-0000-0000-000000000000
|
||||
group_id 00000000-0000-0000-0000-000000000000
|
||||
}
|
||||
sale_info 0
|
||||
{
|
||||
sale_type not
|
||||
sale_price 10
|
||||
}
|
||||
type 3
|
||||
parameters 2
|
||||
98 0
|
||||
99 0
|
||||
textures 1
|
||||
3 6522e74d-1660-4e7f-b601-6f48c1659a77
|
|
@ -1,105 +1,165 @@
|
|||
LLWearable version 22
|
||||
Female Shape and Outfit 3 Shape
|
||||
Created by system from avatar's appearance.
|
||||
New Shape
|
||||
|
||||
permissions 0
|
||||
{
|
||||
base_mask 00000000
|
||||
owner_mask 00000000
|
||||
base_mask 7fffffff
|
||||
owner_mask 7fffffff
|
||||
group_mask 00000000
|
||||
everyone_mask 00000000
|
||||
next_owner_mask 00000000
|
||||
next_owner_mask 00082000
|
||||
creator_id 11111111-1111-0000-0000-000100bba000
|
||||
owner_id 11111111-1111-0000-0000-000100bba000
|
||||
last_owner_id 11111111-1111-0000-0000-000100bba000
|
||||
last_owner_id 00000000-0000-0000-0000-000000000000
|
||||
group_id 00000000-0000-0000-0000-000000000000
|
||||
}
|
||||
sale_info 0
|
||||
{
|
||||
sale_type not
|
||||
sale_price 0
|
||||
sale_price 10
|
||||
}
|
||||
type 0
|
||||
parameters 82
|
||||
1 .21
|
||||
2 -.5
|
||||
4 -.11
|
||||
5 -.1
|
||||
6 -.3
|
||||
7 -.4
|
||||
8 -.5
|
||||
10 .7
|
||||
11 .34
|
||||
12 -.5
|
||||
parameters 142
|
||||
1 0
|
||||
2 0
|
||||
4 0
|
||||
5 0
|
||||
6 0
|
||||
7 0
|
||||
8 0
|
||||
10 0
|
||||
11 0
|
||||
12 0
|
||||
13 0
|
||||
14 .04
|
||||
15 .58
|
||||
17 .56
|
||||
18 -.26
|
||||
19 -.73
|
||||
20 -.34
|
||||
21 -.01
|
||||
22 1
|
||||
23 -.5
|
||||
24 -.63
|
||||
25 .44
|
||||
27 .05
|
||||
33 -.24
|
||||
34 -.7
|
||||
35 -.16
|
||||
36 -.2
|
||||
37 -.98
|
||||
38 -.5
|
||||
14 0
|
||||
15 0
|
||||
17 0
|
||||
18 0
|
||||
19 0
|
||||
20 0
|
||||
21 0
|
||||
22 0
|
||||
23 0
|
||||
24 0
|
||||
25 0
|
||||
26 0
|
||||
27 0
|
||||
28 0
|
||||
29 .12
|
||||
30 .12
|
||||
32 0
|
||||
33 0
|
||||
34 0
|
||||
35 0
|
||||
36 -.5
|
||||
37 0
|
||||
38 0
|
||||
40 0
|
||||
80 0
|
||||
105 .07
|
||||
155 -.22
|
||||
100 0
|
||||
104 0
|
||||
105 .5
|
||||
106 0
|
||||
151 0
|
||||
152 0
|
||||
153 0
|
||||
155 0
|
||||
156 0
|
||||
157 0
|
||||
185 -1
|
||||
193 .86
|
||||
196 -.74
|
||||
505 .65
|
||||
506 .12
|
||||
507 -1.5
|
||||
185 0
|
||||
186 0
|
||||
187 0
|
||||
188 0
|
||||
189 0
|
||||
193 .5
|
||||
194 .67
|
||||
195 .33
|
||||
196 0
|
||||
505 .5
|
||||
506 0
|
||||
507 0
|
||||
515 0
|
||||
517 .16
|
||||
518 .8
|
||||
629 0
|
||||
517 0
|
||||
518 0
|
||||
626 0
|
||||
627 0
|
||||
629 .5
|
||||
630 0
|
||||
631 0
|
||||
633 0
|
||||
634 0
|
||||
635 0
|
||||
637 0
|
||||
646 .4
|
||||
647 1
|
||||
649 .36
|
||||
650 .85
|
||||
652 .49
|
||||
653 -1
|
||||
646 0
|
||||
647 0
|
||||
648 0
|
||||
649 .5
|
||||
650 0
|
||||
651 0
|
||||
652 .5
|
||||
653 0
|
||||
655 -.08
|
||||
656 0
|
||||
659 .65
|
||||
657 0
|
||||
658 0
|
||||
659 .5
|
||||
660 0
|
||||
661 0
|
||||
662 .5
|
||||
663 0
|
||||
664 0
|
||||
665 0
|
||||
675 -.15
|
||||
676 .26
|
||||
678 .28
|
||||
682 .27
|
||||
683 -.19
|
||||
684 -.09
|
||||
675 0
|
||||
676 0
|
||||
677 0
|
||||
678 .5
|
||||
679 -.08
|
||||
680 -.08
|
||||
681 -.08
|
||||
682 .5
|
||||
683 -.15
|
||||
684 0
|
||||
685 0
|
||||
690 .45
|
||||
692 .4
|
||||
693 -0
|
||||
753 -.5
|
||||
756 -.08
|
||||
758 .24
|
||||
759 .6
|
||||
760 .11
|
||||
764 -.38
|
||||
765 -.3
|
||||
769 .42
|
||||
773 .51
|
||||
795 .16
|
||||
796 .11
|
||||
799 .36
|
||||
686 0
|
||||
687 0
|
||||
688 0
|
||||
689 0
|
||||
690 .5
|
||||
691 0
|
||||
692 0
|
||||
693 .6
|
||||
694 -.08
|
||||
695 0
|
||||
753 0
|
||||
756 0
|
||||
758 0
|
||||
759 .5
|
||||
760 0
|
||||
764 0
|
||||
765 0
|
||||
767 0
|
||||
768 0
|
||||
769 .5
|
||||
770 0
|
||||
772 0
|
||||
773 .5
|
||||
794 .17
|
||||
795 .25
|
||||
796 0
|
||||
797 0
|
||||
798 0
|
||||
799 .5
|
||||
841 0
|
||||
842 -.82
|
||||
842 0
|
||||
843 0
|
||||
853 0
|
||||
854 0
|
||||
855 0
|
||||
879 0
|
||||
880 0
|
||||
1103 0
|
||||
1104 0
|
||||
1105 0
|
||||
1200 0
|
||||
1201 0
|
||||
textures 0
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
LLWearable version 22
|
||||
New Hair
|
||||
|
||||
permissions 0
|
||||
{
|
||||
base_mask 7fffffff
|
||||
owner_mask 7fffffff
|
||||
group_mask 00000000
|
||||
everyone_mask 00000000
|
||||
next_owner_mask 00082000
|
||||
creator_id a52db6d0-e96c-4454-85e5-3523722daa25
|
||||
owner_id a52db6d0-e96c-4454-85e5-3523722daa25
|
||||
last_owner_id 00000000-0000-0000-0000-000000000000
|
||||
group_id 00000000-0000-0000-0000-000000000000
|
||||
}
|
||||
sale_info 0
|
||||
{
|
||||
sale_type not
|
||||
sale_price 10
|
||||
}
|
||||
type 2
|
||||
parameters 39
|
||||
16 0
|
||||
31 .5
|
||||
112 0
|
||||
113 0
|
||||
114 .5
|
||||
115 0
|
||||
119 .5
|
||||
130 .45
|
||||
131 .5
|
||||
132 .39
|
||||
133 .25
|
||||
134 .5
|
||||
135 .55
|
||||
136 .5
|
||||
137 .5
|
||||
140 0
|
||||
141 0
|
||||
142 0
|
||||
143 .13
|
||||
166 0
|
||||
167 0
|
||||
168 0
|
||||
169 0
|
||||
177 0
|
||||
181 .14
|
||||
182 .7
|
||||
183 .05
|
||||
184 0
|
||||
192 0
|
||||
674 -.3
|
||||
750 .7
|
||||
752 .5
|
||||
754 0
|
||||
755 .05
|
||||
757 -1
|
||||
762 0
|
||||
763 .55
|
||||
785 0
|
||||
789 0
|
||||
textures 1
|
||||
4 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
|
|
@ -430,6 +430,13 @@
|
|||
<Key Name="fileName" Value="default_avatar.jp2" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Default Iris">
|
||||
<Key Name="assetID" Value="6522e74d-1660-4e7f-b601-6f48c1659a77"/>
|
||||
<Key Name="name" Value="Default Iris"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="fileName" Value="default_iris.jp2" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Cypress 1">
|
||||
<Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/>
|
||||
<Key Name="name" Value="Cypress 1"/>
|
||||
|
|
Binary file not shown.
|
@ -70,6 +70,7 @@
|
|||
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
|
||||
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
|
||||
|
||||
[GridUserService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
|
||||
|
|
|
@ -561,4 +561,14 @@
|
|||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Default Iris Texture">
|
||||
<Key Name="inventoryID" Value="00000000-0000-2222-9999-000000000013"/>
|
||||
<Key Name="assetID" Value="6e610cae-3b0d-4729-b482-2c31ab2e49f9"/>
|
||||
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/>
|
||||
<Key Name="description" Value=""/>
|
||||
<Key Name="name" Value="Default Iris Texture" />
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
</Section>
|
||||
</Nini>
|
||||
|
|
Loading…
Reference in New Issue