* Lowered the default throttle settings. They were way too high at 1.5MB/s!
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )0.6.0-stable
parent
dbbb115c26
commit
9d299926dc
|
@ -103,16 +103,16 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
|
|
||||||
// Set up the throttle classes (min, max, current) in bytes
|
// Set up the throttle classes (min, max, current) in bytes
|
||||||
ResendThrottle = new PacketThrottle(5000, 100000, 50000);
|
ResendThrottle = new PacketThrottle(5000, 100000, 16000);
|
||||||
LandThrottle = new PacketThrottle(1000, 100000, 100000);
|
LandThrottle = new PacketThrottle(1000, 100000, 2000);
|
||||||
WindThrottle = new PacketThrottle(1000, 100000, 10000);
|
WindThrottle = new PacketThrottle(1000, 100000, 1000);
|
||||||
CloudThrottle = new PacketThrottle(1000, 100000, 50000);
|
CloudThrottle = new PacketThrottle(1000, 100000, 1000);
|
||||||
TaskThrottle = new PacketThrottle(1000, 800000, 100000);
|
TaskThrottle = new PacketThrottle(1000, 800000, 3000);
|
||||||
AssetThrottle = new PacketThrottle(1000, 800000, 80000);
|
AssetThrottle = new PacketThrottle(1000, 800000, 1000);
|
||||||
TextureThrottle = new PacketThrottle(1000, 800000, 100000);
|
TextureThrottle = new PacketThrottle(1000, 800000, 4000);
|
||||||
// Total Throttle trumps all
|
// Total Throttle trumps all
|
||||||
// Number of bytes allowed to go out per second. (256kbps per client)
|
// Number of bytes allowed to go out per second. (256kbps per client)
|
||||||
TotalThrottle = new PacketThrottle(0, 162144, 1536000);
|
TotalThrottle = new PacketThrottle(0, 1500000, 28000);
|
||||||
|
|
||||||
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
|
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
|
||||||
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
|
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
|
||||||
|
|
Loading…
Reference in New Issue