* Lowered the default throttle settings. They were way too high at 1.5MB/s!

* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
0.6.0-stable
Teravus Ovares 2008-04-05 11:06:28 +00:00
parent dbbb115c26
commit 9d299926dc
1 changed files with 8 additions and 8 deletions

View File

@ -103,16 +103,16 @@ namespace OpenSim.Region.ClientStack
// Set up the throttle classes (min, max, current) in bytes
ResendThrottle = new PacketThrottle(5000, 100000, 50000);
LandThrottle = new PacketThrottle(1000, 100000, 100000);
WindThrottle = new PacketThrottle(1000, 100000, 10000);
CloudThrottle = new PacketThrottle(1000, 100000, 50000);
TaskThrottle = new PacketThrottle(1000, 800000, 100000);
AssetThrottle = new PacketThrottle(1000, 800000, 80000);
TextureThrottle = new PacketThrottle(1000, 800000, 100000);
ResendThrottle = new PacketThrottle(5000, 100000, 16000);
LandThrottle = new PacketThrottle(1000, 100000, 2000);
WindThrottle = new PacketThrottle(1000, 100000, 1000);
CloudThrottle = new PacketThrottle(1000, 100000, 1000);
TaskThrottle = new PacketThrottle(1000, 800000, 3000);
AssetThrottle = new PacketThrottle(1000, 800000, 1000);
TextureThrottle = new PacketThrottle(1000, 800000, 4000);
// Total Throttle trumps all
// Number of bytes allowed to go out per second. (256kbps per client)
TotalThrottle = new PacketThrottle(0, 162144, 1536000);
TotalThrottle = new PacketThrottle(0, 1500000, 28000);
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);