* Lowered the default throttle settings. They were way too high at 1.5MB/s!
* This will definitely help the missing prim problem (probably eliminate it entirely)! * This will help the broken up land block problem (probably eliminate it entirely)! * Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )0.6.0-stable
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dbbb115c26
commit
9d299926dc
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@ -103,16 +103,16 @@ namespace OpenSim.Region.ClientStack
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// Set up the throttle classes (min, max, current) in bytes
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ResendThrottle = new PacketThrottle(5000, 100000, 50000);
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LandThrottle = new PacketThrottle(1000, 100000, 100000);
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WindThrottle = new PacketThrottle(1000, 100000, 10000);
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CloudThrottle = new PacketThrottle(1000, 100000, 50000);
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TaskThrottle = new PacketThrottle(1000, 800000, 100000);
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AssetThrottle = new PacketThrottle(1000, 800000, 80000);
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TextureThrottle = new PacketThrottle(1000, 800000, 100000);
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ResendThrottle = new PacketThrottle(5000, 100000, 16000);
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LandThrottle = new PacketThrottle(1000, 100000, 2000);
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WindThrottle = new PacketThrottle(1000, 100000, 1000);
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CloudThrottle = new PacketThrottle(1000, 100000, 1000);
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TaskThrottle = new PacketThrottle(1000, 800000, 3000);
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AssetThrottle = new PacketThrottle(1000, 800000, 1000);
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TextureThrottle = new PacketThrottle(1000, 800000, 4000);
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// Total Throttle trumps all
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// Number of bytes allowed to go out per second. (256kbps per client)
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TotalThrottle = new PacketThrottle(0, 162144, 1536000);
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TotalThrottle = new PacketThrottle(0, 1500000, 28000);
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throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
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throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed);
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