* Fixes a small bug where load-oar fails due to whitespace in region name.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.2-post-fixes
Sean Dague 2009-01-05 15:43:30 +00:00
parent 694e37f529
commit 9d2e0535f1
1 changed files with 3 additions and 3 deletions

View File

@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
return; return;
} }
} }
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
} }
@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
{ {
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{ {
if (filename.EndsWith(loader.Key)) if (@filename.EndsWith(loader.Key))
{ {
lock (m_scene) lock (m_scene)
{ {
@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
return; return;
} }
} }
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
} }