Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.0.7.4.1
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				|  | @ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | ||||||
| 
 | 
 | ||||||
|             J2KDecoderModule j2kdm = new J2KDecoderModule(); |             J2KDecoderModule j2kdm = new J2KDecoderModule(); | ||||||
| 
 | 
 | ||||||
|             scene = new SceneHelpers().SetupScene(); |             SceneHelpers sceneHelpers = new SceneHelpers(); | ||||||
|  |             scene = sceneHelpers.SetupScene(); | ||||||
|             SceneHelpers.SetupSceneModules(scene, j2kdm); |             SceneHelpers.SetupSceneModules(scene, j2kdm); | ||||||
| 
 | 
 | ||||||
|             tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); |             tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); | ||||||
|  |  | ||||||
|  | @ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack | ||||||
|                     server.Start(); |                     server.Start(); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 |              | ||||||
|             base.StartupSpecific(); |             base.StartupSpecific(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -52,12 +52,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
| 
 | 
 | ||||||
|         public const int DefaultMaxTransferDistance = 4095; |         public const int DefaultMaxTransferDistance = 4095; | ||||||
|  |         public const bool EnableWaitForCallbackFromTeleportDestDefault = true; | ||||||
|  | 
 | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. |         /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         public int MaxTransferDistance { get; set; } |         public int MaxTransferDistance { get; set; } | ||||||
| 
 | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// If true then on a teleport, the source region waits for a callback from the destination region.  If | ||||||
|  |         /// a callback fails to arrive within a set time then the user is pulled back into the source region. | ||||||
|  |         /// </summary> | ||||||
|  |         public bool EnableWaitForCallbackFromTeleportDest { get; set; } | ||||||
|  | 
 | ||||||
|         protected bool m_Enabled = false; |         protected bool m_Enabled = false; | ||||||
|         protected Scene m_aScene; |         protected Scene m_aScene; | ||||||
|         protected List<Scene> m_Scenes = new List<Scene>(); |         protected List<Scene> m_Scenes = new List<Scene>(); | ||||||
|  | @ -99,9 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|         { |         { | ||||||
|             IConfig transferConfig = source.Configs["EntityTransfer"]; |             IConfig transferConfig = source.Configs["EntityTransfer"]; | ||||||
|             if (transferConfig != null) |             if (transferConfig != null) | ||||||
|  |             { | ||||||
|  |                 EnableWaitForCallbackFromTeleportDest | ||||||
|  |                     = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault); | ||||||
|  |                  | ||||||
|                 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); |                 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); | ||||||
|  |             } | ||||||
|             else |             else | ||||||
|  |             { | ||||||
|                 MaxTransferDistance = DefaultMaxTransferDistance; |                 MaxTransferDistance = DefaultMaxTransferDistance; | ||||||
|  |             } | ||||||
| 
 | 
 | ||||||
|             m_agentsInTransit = new List<UUID>(); |             m_agentsInTransit = new List<UUID>(); | ||||||
|             m_Enabled = true; |             m_Enabled = true; | ||||||
|  | @ -499,6 +514,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 { |                 { | ||||||
|  |                     ICapabilitiesModule capModule = sp.Scene.CapsModule; | ||||||
|  |                     ulong regionHandle = reg.RegionHandle; | ||||||
|  |                     capModule.GetChildSeed(UUID.Zero, regionHandle); | ||||||
|                     agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); |                     agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||||||
|                     capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |                     capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||||||
|                 } |                 } | ||||||
|  | @ -527,7 +545,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|                 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); |                 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); | ||||||
| 
 | 
 | ||||||
|                 m_log.DebugFormat( |                 m_log.DebugFormat( | ||||||
|                     "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); |                     "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", | ||||||
|  |                     capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | ||||||
| 
 | 
 | ||||||
|                 if (eq != null) |                 if (eq != null) | ||||||
|                 { |                 { | ||||||
|  | @ -546,7 +565,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|                 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |                 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||||||
|                 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation |                 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||||||
|                 // that the client contacted the destination before we close things here. |                 // that the client contacted the destination before we close things here. | ||||||
|                 if (!WaitForCallback(sp.UUID)) |                 if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID)) | ||||||
|                 { |                 { | ||||||
|                     m_log.WarnFormat( |                     m_log.WarnFormat( | ||||||
|                         "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region.  Returning avatar to source region.",  |                         "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region.  Returning avatar to source region.",  | ||||||
|  | @ -1286,7 +1305,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|             { |             { | ||||||
|                 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) |                 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | ||||||
|                 { |                 { | ||||||
| 
 |  | ||||||
|                     AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |                     AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | ||||||
|                     AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |                     AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | ||||||
|                     agent.BaseFolder = UUID.Zero; |                     agent.BaseFolder = UUID.Zero; | ||||||
|  | @ -1311,7 +1329,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|                         seeds.Add(neighbour.RegionHandle, agent.CapsPath); |                         seeds.Add(neighbour.RegionHandle, agent.CapsPath); | ||||||
|                     } |                     } | ||||||
|                     else |                     else | ||||||
|  |                     { | ||||||
|                         agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); |                         agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | ||||||
|  |                     } | ||||||
| 
 | 
 | ||||||
|                     cagents.Add(agent); |                     cagents.Add(agent); | ||||||
|                 } |                 } | ||||||
|  | @ -1926,7 +1946,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|             int count = 200; |             int count = 200; | ||||||
|             while (m_agentsInTransit.Contains(id) && count-- > 0) |             while (m_agentsInTransit.Contains(id) && count-- > 0) | ||||||
|             { |             { | ||||||
|                 //m_log.Debug("  >>> Waiting... " + count); | //                m_log.Debug("  >>> Waiting... " + count); | ||||||
|                 Thread.Sleep(100); |                 Thread.Sleep(100); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  | @ -1934,6 +1954,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|                 return true; |                 return true; | ||||||
|             else |             else | ||||||
|                 return false; |                 return false; | ||||||
|  | 
 | ||||||
|  |             return true; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         protected void SetInTransit(UUID id) |         protected void SetInTransit(UUID id) | ||||||
|  |  | ||||||
|  | @ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | ||||||
|             IConfigSource config = new IniConfigSource(); |             IConfigSource config = new IniConfigSource(); | ||||||
|             config.AddConfig("Modules"); |             config.AddConfig("Modules"); | ||||||
|             config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |             config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||||||
|              | 
 | ||||||
|             m_scene = new SceneHelpers().SetupScene(); |             SceneHelpers sceneHelpers = new SceneHelpers(); | ||||||
|  |             m_scene = sceneHelpers.SetupScene(); | ||||||
|             SceneHelpers.SetupSceneModules(m_scene, config, m_iam); |             SceneHelpers.SetupSceneModules(m_scene, config, m_iam); | ||||||
|              |              | ||||||
|             // Create user |             // Create user | ||||||
|  | @ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | ||||||
|              |              | ||||||
|             AgentCircuitData acd = new AgentCircuitData(); |             AgentCircuitData acd = new AgentCircuitData(); | ||||||
|             acd.AgentID = m_userId; |             acd.AgentID = m_userId; | ||||||
|             m_tc = new TestClient(acd, m_scene);             |             m_tc = new TestClient(acd, m_scene); | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         [Test] |         [Test] | ||||||
|  |  | ||||||
|  | @ -2895,8 +2895,8 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                     x = x / Constants.RegionSize; |                     x = x / Constants.RegionSize; | ||||||
|                     y = y / Constants.RegionSize; |                     y = y / Constants.RegionSize; | ||||||
| 
 | 
 | ||||||
|                     //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | //                    m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | ||||||
|                     //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | //                    m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | ||||||
|                     if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) |                     if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) | ||||||
|                     { |                     { | ||||||
|                         byebyeRegions.Add(handle); |                         byebyeRegions.Add(handle); | ||||||
|  |  | ||||||
|  | @ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|             IConfig config = configSource.AddConfig("Modules"); |             IConfig config = configSource.AddConfig("Modules"); | ||||||
|             config.Set("SimulationServices", "LocalSimulationConnectorModule"); |             config.Set("SimulationServices", "LocalSimulationConnectorModule"); | ||||||
| 
 | 
 | ||||||
|             TestScene scene = new SceneHelpers().SetupScene(); |             SceneHelpers sceneHelpers = new SceneHelpers(); | ||||||
|  |             TestScene scene = sceneHelpers.SetupScene(); | ||||||
|             SceneHelpers.SetupSceneModules(scene, configSource, lsc); |             SceneHelpers.SetupSceneModules(scene, configSource, lsc); | ||||||
| 
 | 
 | ||||||
|             UUID agentId = TestHelpers.ParseTail(0x01); |             UUID agentId = TestHelpers.ParseTail(0x01); | ||||||
|  |  | ||||||
|  | @ -33,8 +33,9 @@ using OpenMetaverse; | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
| using OpenSim.Framework.Communications; | using OpenSim.Framework.Communications; | ||||||
| using OpenSim.Framework.Servers; | using OpenSim.Framework.Servers; | ||||||
| using OpenSim.Region.CoreModules.Framework.EntityTransfer; |  | ||||||
| using OpenSim.Region.Framework.Interfaces; | using OpenSim.Region.Framework.Interfaces; | ||||||
|  | using OpenSim.Region.CoreModules.Framework; | ||||||
|  | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||||||
| using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||||||
| using OpenSim.Tests.Common; | using OpenSim.Tests.Common; | ||||||
| using OpenSim.Tests.Common.Mock; | using OpenSim.Tests.Common.Mock; | ||||||
|  | @ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|     [TestFixture] |     [TestFixture] | ||||||
|     public class ScenePresenceTeleportTests |     public class ScenePresenceTeleportTests | ||||||
|     { |     { | ||||||
|  |         [TestFixtureSetUp] | ||||||
|  |         public void FixtureInit() | ||||||
|  |         { | ||||||
|  |             // Don't allow tests to be bamboozled by asynchronous events.  Execute everything on the same thread. | ||||||
|  |             Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         [TestFixtureTearDown] | ||||||
|  |         public void TearDown() | ||||||
|  |         { | ||||||
|  |             // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||||||
|  |             // threads.  Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||||||
|  |             // tests really shouldn't). | ||||||
|  |             Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void TestSameRegionTeleport() |         public void TestSameRegionTeleport() | ||||||
|         { |         { | ||||||
|  | @ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|             LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |             LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||||||
| 
 | 
 | ||||||
|             IConfigSource config = new IniConfigSource(); |             IConfigSource config = new IniConfigSource(); | ||||||
|             config.AddConfig("Modules"); |             IConfig modulesConfig = config.AddConfig("Modules"); | ||||||
|             // Not strictly necessary since FriendsModule assumes it is the default (!) |             modulesConfig.Set("EntityTransferModule", etm.Name); | ||||||
|             config.Configs["Modules"].Set("EntityTransferModule", etm.Name); |             modulesConfig.Set("SimulationServices", lscm.Name); | ||||||
|             config.Configs["Modules"].Set("SimulationServices", lscm.Name); |             IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||||||
|  | 
 | ||||||
|  |             // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||||||
|  |             // for a callback from the destination scene before removing its avatar data. | ||||||
|  |             entityTransferConfig.Set("wait_for_callback", false); | ||||||
| 
 | 
 | ||||||
|             SceneHelpers sh = new SceneHelpers(); |             SceneHelpers sh = new SceneHelpers(); | ||||||
|             TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |             TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||||||
|  | @ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|             Vector3 teleportPosition = new Vector3(10, 11, 12); |             Vector3 teleportPosition = new Vector3(10, 11, 12); | ||||||
|             Vector3 teleportLookAt = new Vector3(20, 21, 22); |             Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||||||
| 
 | 
 | ||||||
|             ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); |             ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||||||
|             sp.AbsolutePosition = new Vector3(30, 31, 32); |             sp.AbsolutePosition = new Vector3(30, 31, 32); | ||||||
| 
 | 
 | ||||||
|             // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole |             // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole | ||||||
|             // UDP stack (?) |             // UDP stack (?) | ||||||
|             ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; | //            ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; | ||||||
| 
 | 
 | ||||||
|             sceneA.RequestTeleportLocation( |             sceneA.RequestTeleportLocation( | ||||||
|                 sp.ControllingClient, |                 sp.ControllingClient, | ||||||
|  | @ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|                 teleportLookAt, |                 teleportLookAt, | ||||||
|                 (uint)TeleportFlags.ViaLocation); |                 (uint)TeleportFlags.ViaLocation); | ||||||
| 
 | 
 | ||||||
|  |             ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||||||
|  | 
 | ||||||
|             Assert.That(sceneA.GetScenePresence(userId), Is.Null); |             Assert.That(sceneA.GetScenePresence(userId), Is.Null); | ||||||
| 
 | 
 | ||||||
|             ScenePresence sceneBSp = sceneB.GetScenePresence(userId); |             ScenePresence sceneBSp = sceneB.GetScenePresence(userId); | ||||||
|  | @ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests | ||||||
|             // position instead). |             // position instead). | ||||||
| //            Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | //            Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||||||
|         } |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void TestSameSimulatorNeighbouringRegionsTeleport() | ||||||
|  |         { | ||||||
|  |             TestHelpers.InMethod(); | ||||||
|  | //            TestHelpers.EnableLogging(); | ||||||
|  | 
 | ||||||
|  |             UUID userId = TestHelpers.ParseTail(0x1); | ||||||
|  | 
 | ||||||
|  |             EntityTransferModule etm = new EntityTransferModule(); | ||||||
|  |             LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||||||
|  | 
 | ||||||
|  |             IConfigSource config = new IniConfigSource(); | ||||||
|  |             IConfig modulesConfig = config.AddConfig("Modules"); | ||||||
|  |             modulesConfig.Set("EntityTransferModule", etm.Name); | ||||||
|  |             modulesConfig.Set("SimulationServices", lscm.Name); | ||||||
|  |             IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||||||
|  | 
 | ||||||
|  |             // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||||||
|  |             // for a callback from the destination scene before removing its avatar data. | ||||||
|  |             entityTransferConfig.Set("wait_for_callback", false); | ||||||
|  | 
 | ||||||
|  |             SceneHelpers sh = new SceneHelpers(); | ||||||
|  |             TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||||||
|  |             TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | ||||||
|  | 
 | ||||||
|  |             SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm); | ||||||
|  |             SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule()); | ||||||
|  |             SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule()); | ||||||
|  | 
 | ||||||
|  |             Vector3 teleportPosition = new Vector3(10, 11, 12); | ||||||
|  |             Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||||||
|  | 
 | ||||||
|  |             ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||||||
|  |             originalSp.AbsolutePosition = new Vector3(30, 31, 32); | ||||||
|  | 
 | ||||||
|  |             ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId); | ||||||
|  |             Assert.That(beforeSceneASp, Is.Not.Null); | ||||||
|  |             Assert.That(beforeSceneASp.IsChildAgent, Is.False); | ||||||
|  | 
 | ||||||
|  |             ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); | ||||||
|  |             Assert.That(beforeSceneBSp, Is.Not.Null); | ||||||
|  |             Assert.That(beforeSceneBSp.IsChildAgent, Is.True); | ||||||
|  | 
 | ||||||
|  |             // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole | ||||||
|  |             // UDP stack (?) | ||||||
|  | //            ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB; | ||||||
|  | 
 | ||||||
|  |             sceneA.RequestTeleportLocation( | ||||||
|  |                 beforeSceneASp.ControllingClient, | ||||||
|  |                 sceneB.RegionInfo.RegionHandle, | ||||||
|  |                 teleportPosition, | ||||||
|  |                 teleportLookAt, | ||||||
|  |                 (uint)TeleportFlags.ViaLocation); | ||||||
|  | 
 | ||||||
|  |             ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); | ||||||
|  | 
 | ||||||
|  |             ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); | ||||||
|  |             Assert.That(afterSceneASp, Is.Not.Null); | ||||||
|  |             Assert.That(afterSceneASp.IsChildAgent, Is.True); | ||||||
|  | 
 | ||||||
|  |             ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); | ||||||
|  |             Assert.That(afterSceneBSp, Is.Not.Null); | ||||||
|  |             Assert.That(afterSceneBSp.IsChildAgent, Is.False); | ||||||
|  |             Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||||||
|  |             Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||||||
|  | 
 | ||||||
|  |             // TODO: Add assertions to check correct circuit details in both scenes. | ||||||
|  | 
 | ||||||
|  |             // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||||||
|  |             // position instead). | ||||||
|  | //            Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||||||
|  | 
 | ||||||
|  | //            TestHelpers.DisableLogging(); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -58,6 +58,11 @@ namespace OpenSim.Tests.Common | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public class SceneHelpers |     public class SceneHelpers | ||||||
|     { |     { | ||||||
|  |         /// <summary> | ||||||
|  |         /// We need a scene manager so that test clients can retrieve a scene when performing teleport tests. | ||||||
|  |         /// </summary> | ||||||
|  |         public SceneManager SceneManager { get; private set; } | ||||||
|  | 
 | ||||||
|         private AgentCircuitManager m_acm = new AgentCircuitManager(); |         private AgentCircuitManager m_acm = new AgentCircuitManager(); | ||||||
|         private ISimulationDataService m_simDataService |         private ISimulationDataService m_simDataService | ||||||
|             = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); |             = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | ||||||
|  | @ -76,6 +81,8 @@ namespace OpenSim.Tests.Common | ||||||
| 
 | 
 | ||||||
|         public SceneHelpers(CoreAssetCache cache) |         public SceneHelpers(CoreAssetCache cache) | ||||||
|         { |         { | ||||||
|  |             SceneManager = new SceneManager(); | ||||||
|  | 
 | ||||||
|             m_assetService          = StartAssetService(cache); |             m_assetService          = StartAssetService(cache); | ||||||
|             m_authenticationService = StartAuthenticationService(); |             m_authenticationService = StartAuthenticationService(); | ||||||
|             m_inventoryService      = StartInventoryService(); |             m_inventoryService      = StartInventoryService(); | ||||||
|  | @ -186,6 +193,8 @@ namespace OpenSim.Tests.Common | ||||||
|             testScene.LoginsDisabled = false; |             testScene.LoginsDisabled = false; | ||||||
|             testScene.RegisterRegionWithGrid(); |             testScene.RegisterRegionWithGrid(); | ||||||
| 
 | 
 | ||||||
|  |             SceneManager.Add(testScene); | ||||||
|  | 
 | ||||||
|             return testScene; |             return testScene; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -350,6 +359,7 @@ namespace OpenSim.Tests.Common | ||||||
|             List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); |             List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); | ||||||
|             foreach (object module in modules) |             foreach (object module in modules) | ||||||
|             { |             { | ||||||
|  | //                Console.WriteLine("MODULE RAW {0}", module); | ||||||
|                 if (module is IRegionModule) |                 if (module is IRegionModule) | ||||||
|                 { |                 { | ||||||
|                     IRegionModule m = (IRegionModule)module; |                     IRegionModule m = (IRegionModule)module; | ||||||
|  | @ -367,6 +377,7 @@ namespace OpenSim.Tests.Common | ||||||
|                     // for the new system, everything has to be initialised first, |                     // for the new system, everything has to be initialised first, | ||||||
|                     // shared modules have to be post-initialised, then all get an AddRegion with the scene |                     // shared modules have to be post-initialised, then all get an AddRegion with the scene | ||||||
|                     IRegionModuleBase m = (IRegionModuleBase)module; |                     IRegionModuleBase m = (IRegionModuleBase)module; | ||||||
|  | //                    Console.WriteLine("MODULE {0}", m.Name); | ||||||
|                     m.Initialise(config); |                     m.Initialise(config); | ||||||
|                     newModules.Add(m); |                     newModules.Add(m); | ||||||
|                 } |                 } | ||||||
|  | @ -426,6 +437,10 @@ namespace OpenSim.Tests.Common | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test |         /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |         /// <remarks> | ||||||
|  |         /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions | ||||||
|  |         /// and teleport doesn't take place. | ||||||
|  |         /// </remarks> | ||||||
|         /// <param name="scene"></param> |         /// <param name="scene"></param> | ||||||
|         /// <param name="agentId"></param> |         /// <param name="agentId"></param> | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|  | @ -434,6 +449,18 @@ namespace OpenSim.Tests.Common | ||||||
|             return AddScenePresence(scene, GenerateAgentData(agentId)); |             return AddScenePresence(scene, GenerateAgentData(agentId)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="scene"></param> | ||||||
|  |         /// <param name="agentId"></param> | ||||||
|  |         /// <param name="sceneManager"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager) | ||||||
|  |         { | ||||||
|  |             return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Add a root agent. |         /// Add a root agent. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  | @ -453,6 +480,30 @@ namespace OpenSim.Tests.Common | ||||||
|         /// <param name="agentData"></param> |         /// <param name="agentData"></param> | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) |         public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) | ||||||
|  |         { | ||||||
|  |             return AddScenePresence(scene, agentData, null); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Add a root agent. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <remarks> | ||||||
|  |         /// This function | ||||||
|  |         /// | ||||||
|  |         /// 1)  Tells the scene that an agent is coming.  Normally, the login service (local if standalone, from the | ||||||
|  |         /// userserver if grid) would give initial login data back to the client and separately tell the scene that the | ||||||
|  |         /// agent was coming. | ||||||
|  |         /// | ||||||
|  |         /// 2)  Connects the agent with the scene | ||||||
|  |         /// | ||||||
|  |         /// This function performs actions equivalent with notifying the scene that an agent is | ||||||
|  |         /// coming and then actually connecting the agent to the scene.  The one step missed out is the very first | ||||||
|  |         /// </remarks> | ||||||
|  |         /// <param name="scene"></param> | ||||||
|  |         /// <param name="agentData"></param> | ||||||
|  |         /// <param name="sceneManager"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) | ||||||
|         { |         { | ||||||
|             // We emulate the proper login sequence here by doing things in four stages |             // We emulate the proper login sequence here by doing things in four stages | ||||||
| 
 | 
 | ||||||
|  | @ -463,7 +514,7 @@ namespace OpenSim.Tests.Common | ||||||
|             lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); |             lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | ||||||
| 
 | 
 | ||||||
|             // Stages 1 & 2 |             // Stages 1 & 2 | ||||||
|             ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); |             ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); | ||||||
| 
 | 
 | ||||||
|             // Stage 3: Complete the entrance into the region.  This converts the child agent into a root agent. |             // Stage 3: Complete the entrance into the region.  This converts the child agent into a root agent. | ||||||
|             sp.CompleteMovement(sp.ControllingClient, true); |             sp.CompleteMovement(sp.ControllingClient, true); | ||||||
|  | @ -471,7 +522,20 @@ namespace OpenSim.Tests.Common | ||||||
|             return sp; |             return sp; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf) |         /// <summary> | ||||||
|  |         /// Introduce an agent into the scene by adding a new client. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <returns>The scene presence added</returns> | ||||||
|  |         /// <param name='sceneManager'> | ||||||
|  |         /// Scene manager.  Can be null if there is only one region in the test or multiple regions that are not | ||||||
|  |         /// neighbours and where no teleporting takes place. | ||||||
|  |         /// </param> | ||||||
|  |         /// <param name='scene'></param> | ||||||
|  |         /// <param name='sceneManager></param> | ||||||
|  |         /// <param name='agentData'></param> | ||||||
|  |         /// <param name='tf'></param> | ||||||
|  |         private static ScenePresence IntroduceClientToScene( | ||||||
|  |             Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) | ||||||
|         { |         { | ||||||
|             string reason; |             string reason; | ||||||
| 
 | 
 | ||||||
|  | @ -480,7 +544,7 @@ namespace OpenSim.Tests.Common | ||||||
|                 Console.WriteLine("NewUserConnection failed: " + reason); |                 Console.WriteLine("NewUserConnection failed: " + reason); | ||||||
| 
 | 
 | ||||||
|             // Stage 2: add the new client as a child agent to the scene |             // Stage 2: add the new client as a child agent to the scene | ||||||
|             TestClient client = new TestClient(agentData, scene); |             TestClient client = new TestClient(agentData, scene, sceneManager); | ||||||
|             scene.AddNewClient(client, PresenceType.User); |             scene.AddNewClient(client, PresenceType.User); | ||||||
| 
 | 
 | ||||||
|             return scene.GetScenePresence(agentData.AgentID); |             return scene.GetScenePresence(agentData.AgentID); | ||||||
|  | @ -492,7 +556,7 @@ namespace OpenSim.Tests.Common | ||||||
|             acd.child = true; |             acd.child = true; | ||||||
| 
 | 
 | ||||||
|             // XXX: ViaLogin may not be correct for child agents |             // XXX: ViaLogin may not be correct for child agents | ||||||
|             return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin); |             return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|  |  | ||||||
|  | @ -46,12 +46,10 @@ namespace OpenSim.Tests.Common.Mock | ||||||
| 
 | 
 | ||||||
|         EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); |         EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | ||||||
| 
 | 
 | ||||||
|         // TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup |  | ||||||
|         // methods on when a teleport is requested |  | ||||||
|         public Scene TeleportTargetScene; |  | ||||||
|         private TestClient TeleportSceneClient; |         private TestClient TeleportSceneClient; | ||||||
| 
 | 
 | ||||||
|         private Scene m_scene; |         private Scene m_scene; | ||||||
|  |         private SceneManager m_sceneManager; | ||||||
| 
 | 
 | ||||||
|         // Properties so that we can get at received data for test purposes |         // Properties so that we can get at received data for test purposes | ||||||
|         public List<UUID> ReceivedOfflineNotifications { get; private set; } |         public List<UUID> ReceivedOfflineNotifications { get; private set; } | ||||||
|  | @ -432,15 +430,29 @@ namespace OpenSim.Tests.Common.Mock | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Constructor |         /// Constructor | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |         /// <remarks> | ||||||
|  |         /// Can be used for a test where there is only one region or where there are multiple regions that are not | ||||||
|  |         /// neighbours and where no teleporting takes place.  In other situations, the constructor that takes in a | ||||||
|  |         /// scene manager should be used. | ||||||
|  |         /// </remarks> | ||||||
|         /// <param name="agentData"></param> |         /// <param name="agentData"></param> | ||||||
|         /// <param name="scene"></param> |         /// <param name="scene"></param> | ||||||
|         public TestClient(AgentCircuitData agentData, Scene scene) |         public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {} | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Constructor | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="agentData"></param> | ||||||
|  |         /// <param name="scene"></param> | ||||||
|  |         /// <param name="sceneManager"></param> | ||||||
|  |         public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager) | ||||||
|         { |         { | ||||||
|             m_agentId = agentData.AgentID; |             m_agentId = agentData.AgentID; | ||||||
|             m_firstName = agentData.firstname; |             m_firstName = agentData.firstname; | ||||||
|             m_lastName = agentData.lastname; |             m_lastName = agentData.lastname; | ||||||
|             m_circuitCode = agentData.circuitcode; |             m_circuitCode = agentData.circuitcode; | ||||||
|             m_scene = scene; |             m_scene = scene; | ||||||
|  |             m_sceneManager = sceneManager; | ||||||
|             SessionId = agentData.SessionID; |             SessionId = agentData.SessionID; | ||||||
|             SecureSessionId = agentData.SecureSessionID; |             SecureSessionId = agentData.SecureSessionID; | ||||||
|             CapsSeedUrl = agentData.CapsPath; |             CapsSeedUrl = agentData.CapsPath; | ||||||
|  | @ -590,8 +602,16 @@ namespace OpenSim.Tests.Common.Mock | ||||||
|             AgentCircuitData newAgent = RequestClientInfo(); |             AgentCircuitData newAgent = RequestClientInfo(); | ||||||
| 
 | 
 | ||||||
|             // Stage 2: add the new client as a child agent to the scene |             // Stage 2: add the new client as a child agent to the scene | ||||||
|             TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene); |             uint x, y; | ||||||
|             TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User); |             Utils.LongToUInts(neighbourHandle, out x, out y); | ||||||
|  |             x /= Constants.RegionSize; | ||||||
|  |             y /= Constants.RegionSize; | ||||||
|  | 
 | ||||||
|  |             Scene neighbourScene; | ||||||
|  |             m_sceneManager.TryGetScene(x, y, out neighbourScene); | ||||||
|  | 
 | ||||||
|  |             TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager); | ||||||
|  |             neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |         public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | ||||||
|  | @ -601,6 +621,13 @@ namespace OpenSim.Tests.Common.Mock | ||||||
| 
 | 
 | ||||||
|             CapsSeedUrl = capsURL; |             CapsSeedUrl = capsURL; | ||||||
| 
 | 
 | ||||||
|  |             // We don't do this here so that the source region can complete processing first in a single-threaded | ||||||
|  |             // regression test scenario.  The test itself will have to call CompleteTeleportClientSide() after a teleport | ||||||
|  |             // CompleteTeleportClientSide(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public void CompleteTeleportClientSide() | ||||||
|  |         { | ||||||
|             TeleportSceneClient.CompleteMovement(); |             TeleportSceneClient.CompleteMovement(); | ||||||
|             //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false); |             //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  | @ -46,7 +46,8 @@ namespace OpenSim.Tests.Common | ||||||
|     <!-- A1 uses PatternLayout --> |     <!-- A1 uses PatternLayout --> | ||||||
|     <layout type=""log4net.Layout.PatternLayout""> |     <layout type=""log4net.Layout.PatternLayout""> | ||||||
|     <!-- Print the date in ISO 8601 format --> |     <!-- Print the date in ISO 8601 format --> | ||||||
|       <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> |       <!-- <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> --> | ||||||
|  |       <conversionPattern value=""%date %message%newline"" /> | ||||||
|       </layout> |       </layout> | ||||||
|   </appender> |   </appender> | ||||||
| 
 | 
 | ||||||
|  | @ -62,9 +63,9 @@ namespace OpenSim.Tests.Common | ||||||
|                 Encoding.UTF8.GetBytes( |                 Encoding.UTF8.GetBytes( | ||||||
|                     //    "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"))); |                     //    "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"))); | ||||||
|                     //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); |                     //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); | ||||||
|                     //"<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); | //                    "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")); | ||||||
|                     //"<configuration><log4net><root></root></log4net></configuration>"))); | //                    "<configuration><log4net><root></root></log4net></configuration>"))); | ||||||
|                     //"<configuration><log4net><root/></log4net></configuration>"))); | //                    "<configuration><log4net><root/></log4net></configuration>")); | ||||||
|                     "<log4net><root/></log4net>")); |                     "<log4net><root/></log4net>")); | ||||||
| 
 | 
 | ||||||
|         public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) |         public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) | ||||||
|  |  | ||||||
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		Reference in New Issue
	
	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)