* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.
parent
16d63d9fb8
commit
9d2ed9307c
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@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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Thread m_listenerThread;
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Thread m_mainThread;
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Scene m_scene;
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List<Scene> m_scenes;
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Socket m_server;
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Socket m_selectCancel;
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bool m_enabled = false;
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@ -34,7 +34,11 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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public void Initialise(Scene scene, Nini.Config.IConfigSource source)
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{
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m_scene = scene;
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if (!m_scenes.Contains(scene))
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.EventManager.OnRemovePresence += RemovePresence;
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try
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{
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@ -52,14 +56,11 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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m_clients = new Dictionary<Socket, VoiceClient>();
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m_uuidToClient = new Dictionary<LLUUID, VoiceClient>();
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m_scene.EventManager.OnNewClient += NewClient;
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m_scene.EventManager.OnRemovePresence += RemovePresence;
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try
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{
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CreateListeningSocket();
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}
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catch (Exception e)
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catch (Exception)
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{
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m_log.Error("[VOICECHAT]: Unable to start listening");
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return;
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@ -305,9 +306,22 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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}
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}
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public ScenePresence getScenePresence(LLUUID clientID)
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{
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foreach (Scene scene in m_scenes)
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{
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ScenePresence x;
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if ((x = scene.GetScenePresence(clientID)) != null)
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{
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return x;
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}
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}
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return null;
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}
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public void BroadcastVoice(VoicePacket packet)
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{
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libsecondlife.LLVector3 origPos = m_scene.GetScenePresence(packet.m_clientId).AbsolutePosition;
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libsecondlife.LLVector3 origPos = getScenePresence(packet.m_clientId).AbsolutePosition;
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byte[] bytes = packet.GetBytes();
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foreach (VoiceClient client in m_clients.Values)
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@ -315,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
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client.m_authenticated && client.IsCodecSupported(packet.m_codec))
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{
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ScenePresence presence = m_scene.GetScenePresence(client.m_clientId);
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ScenePresence presence = getScenePresence(client.m_clientId);
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if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
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{
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