* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.

0.6.0-stable
Adam Frisby 2008-02-26 10:58:24 +00:00
parent 16d63d9fb8
commit 9d2ed9307c
1 changed files with 22 additions and 8 deletions

View File

@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
Thread m_listenerThread;
Thread m_mainThread;
Scene m_scene;
List<Scene> m_scenes;
Socket m_server;
Socket m_selectCancel;
bool m_enabled = false;
@ -34,7 +34,11 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
public void Initialise(Scene scene, Nini.Config.IConfigSource source)
{
m_scene = scene;
if (!m_scenes.Contains(scene))
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnRemovePresence += RemovePresence;
try
{
@ -52,14 +56,11 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
m_clients = new Dictionary<Socket, VoiceClient>();
m_uuidToClient = new Dictionary<LLUUID, VoiceClient>();
m_scene.EventManager.OnNewClient += NewClient;
m_scene.EventManager.OnRemovePresence += RemovePresence;
try
{
CreateListeningSocket();
}
catch (Exception e)
catch (Exception)
{
m_log.Error("[VOICECHAT]: Unable to start listening");
return;
@ -305,9 +306,22 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
}
}
public ScenePresence getScenePresence(LLUUID clientID)
{
foreach (Scene scene in m_scenes)
{
ScenePresence x;
if ((x = scene.GetScenePresence(clientID)) != null)
{
return x;
}
}
return null;
}
public void BroadcastVoice(VoicePacket packet)
{
libsecondlife.LLVector3 origPos = m_scene.GetScenePresence(packet.m_clientId).AbsolutePosition;
libsecondlife.LLVector3 origPos = getScenePresence(packet.m_clientId).AbsolutePosition;
byte[] bytes = packet.GetBytes();
foreach (VoiceClient client in m_clients.Values)
@ -315,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
client.m_authenticated && client.IsCodecSupported(packet.m_codec))
{
ScenePresence presence = m_scene.GetScenePresence(client.m_clientId);
ScenePresence presence = getScenePresence(client.m_clientId);
if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
{