on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available0.7.2-post-fixes
parent
22e1298e97
commit
9d59fc0587
|
@ -306,8 +306,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0}.{1}, script UUID {2}, prim UUID {3} @ {4} ({5})",
|
||||
instance.PrimName, instance.ScriptName, instance.AssetID, instance.ObjectID,
|
||||
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
|
||||
sop.AbsolutePosition, status);
|
||||
}
|
||||
}
|
||||
|
@ -840,8 +840,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
stateSource, m_MaxScriptQueue);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
|
||||
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
if (presence != null)
|
||||
|
|
Loading…
Reference in New Issue