on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available0.7.2-post-fixes
parent
22e1298e97
commit
9d59fc0587
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@ -306,8 +306,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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MainConsole.Instance.OutputFormat(
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MainConsole.Instance.OutputFormat(
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"{0}.{1}, script UUID {2}, prim UUID {3} @ {4} ({5})",
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"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
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instance.PrimName, instance.ScriptName, instance.AssetID, instance.ObjectID,
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
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sop.AbsolutePosition, status);
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sop.AbsolutePosition, status);
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}
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}
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}
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}
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@ -840,8 +840,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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stateSource, m_MaxScriptQueue);
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stateSource, m_MaxScriptQueue);
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
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"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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if (presence != null)
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if (presence != null)
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