Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.

This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
0.7.4.1
Justin Clark-Casey (justincc) 2012-08-24 21:36:20 +01:00
parent 590bf0bcc0
commit 9d5e7c89d9
1 changed files with 1 additions and 1 deletions

View File

@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject( public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{ {
AddNewSceneObject(sceneObject, true, false); AddNewSceneObject(sceneObject, attachToBackup, false);
if (pos != null) if (pos != null)
sceneObject.AbsolutePosition = (Vector3)pos; sceneObject.AbsolutePosition = (Vector3)pos;