Merge branch 'master' into careminster

Conflicts:
	OpenSim/Framework/EstateSettings.cs
avinationmerge
Melanie 2012-01-26 23:07:31 +00:00
commit 9d60b84f78
5 changed files with 89 additions and 0 deletions

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@ -425,5 +425,11 @@ namespace OpenSim.Framework
AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
}
public bool GroupAccess(UUID groupID)
{
return l_EstateGroups.Contains(groupID);
}
}
}

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@ -11516,6 +11516,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return list;
}
public LSL_Integer llManageEstateAccess(int action, string avatar)
{
m_host.AddScriptLPS(1);
EstateSettings estate = World.RegionInfo.EstateSettings;
bool isAccount = false;
bool isGroup = false;
if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID))
return 0;
UUID id = new UUID();
if (!UUID.TryParse(avatar, out id))
return 0;
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, id);
isAccount = account != null ? true : false;
if (!isAccount)
{
IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>();
if (groups != null)
{
GroupRecord group = groups.GetGroupRecord(id);
isGroup = group != null ? true : false;
if (!isGroup)
return 0;
}
else
return 0;
}
switch (action)
{
case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
if (!isAccount) return 0;
if (estate.HasAccess(id)) return 1;
if (estate.IsBanned(id, World.GetUserFlags(id)))
estate.RemoveBan(id);
estate.AddEstateUser(id);
break;
case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE:
if (!isAccount || !estate.HasAccess(id)) return 0;
estate.RemoveEstateUser(id);
break;
case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD:
if (!isGroup) return 0;
if (estate.GroupAccess(id)) return 1;
estate.AddEstateGroup(id);
break;
case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE:
if (!isGroup || !estate.GroupAccess(id)) return 0;
estate.RemoveEstateGroup(id);
break;
case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
if (!isAccount) return 0;
if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
EstateBan ban = new EstateBan();
ban.EstateID = estate.EstateID;
ban.BannedUserID = id;
estate.AddBan(ban);
break;
case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
estate.RemoveBan(id);
break;
default: return 0;
}
return 1;
}
#region Not Implemented
//
// Listing the unimplemented lsl functions here, please move

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@ -244,6 +244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llLoopSound(string sound, double volume);
void llLoopSoundMaster(string sound, double volume);
void llLoopSoundSlave(string sound, double volume);
LSL_Integer llManageEstateAccess(int action, string avatar);
void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);

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@ -435,6 +435,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports
public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject
//llManageEstateAccess
public const int ESTATE_ACCESS_ALLOWED_AGENT_ADD = 0;
public const int ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1;
public const int ESTATE_ACCESS_ALLOWED_GROUP_ADD = 2;
public const int ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 3;
public const int ESTATE_ACCESS_BANNED_AGENT_ADD = 4;
public const int ESTATE_ACCESS_BANNED_AGENT_REMOVE = 5;
public static readonly LSLInteger PAY_HIDE = new LSLInteger(-1);
public static readonly LSLInteger PAY_DEFAULT = new LSLInteger(-2);

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@ -1071,6 +1071,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llLoopSoundSlave(sound, volume);
}
public LSL_Integer llManageEstateAccess(int action, string avatar)
{
return m_LSL_Functions.llManageEstateAccess(action, avatar);
}
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
{
m_LSL_Functions.llMakeExplosion(particles, scale, vel, lifetime, arc, texture, offset);