Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/EstateSettings.csavinationmerge
commit
9d60b84f78
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@ -425,5 +425,11 @@ namespace OpenSim.Framework
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AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
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AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
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}
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public bool GroupAccess(UUID groupID)
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{
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return l_EstateGroups.Contains(groupID);
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}
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}
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}
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@ -11516,6 +11516,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return list;
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}
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public LSL_Integer llManageEstateAccess(int action, string avatar)
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{
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m_host.AddScriptLPS(1);
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EstateSettings estate = World.RegionInfo.EstateSettings;
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bool isAccount = false;
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bool isGroup = false;
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if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManager(m_host.OwnerID))
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return 0;
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UUID id = new UUID();
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if (!UUID.TryParse(avatar, out id))
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return 0;
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UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, id);
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isAccount = account != null ? true : false;
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if (!isAccount)
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{
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IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>();
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if (groups != null)
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{
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GroupRecord group = groups.GetGroupRecord(id);
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isGroup = group != null ? true : false;
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if (!isGroup)
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return 0;
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}
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else
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return 0;
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}
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switch (action)
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{
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case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
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if (!isAccount) return 0;
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if (estate.HasAccess(id)) return 1;
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if (estate.IsBanned(id, World.GetUserFlags(id)))
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estate.RemoveBan(id);
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estate.AddEstateUser(id);
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break;
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case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE:
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if (!isAccount || !estate.HasAccess(id)) return 0;
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estate.RemoveEstateUser(id);
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break;
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case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD:
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if (!isGroup) return 0;
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if (estate.GroupAccess(id)) return 1;
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estate.AddEstateGroup(id);
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break;
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case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE:
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if (!isGroup || !estate.GroupAccess(id)) return 0;
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estate.RemoveEstateGroup(id);
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break;
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case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
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if (!isAccount) return 0;
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if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
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EstateBan ban = new EstateBan();
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ban.EstateID = estate.EstateID;
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ban.BannedUserID = id;
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estate.AddBan(ban);
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break;
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case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
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if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
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estate.RemoveBan(id);
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break;
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default: return 0;
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}
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return 1;
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}
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#region Not Implemented
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//
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// Listing the unimplemented lsl functions here, please move
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@ -244,6 +244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llLoopSound(string sound, double volume);
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void llLoopSoundMaster(string sound, double volume);
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void llLoopSoundSlave(string sound, double volume);
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LSL_Integer llManageEstateAccess(int action, string avatar);
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void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
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@ -435,6 +435,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x100000; // region allows direct teleports
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public const int REGION_FLAG_RESTRICT_PUSHOBJECT = 0x400000; // region restricts llPushObject
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//llManageEstateAccess
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public const int ESTATE_ACCESS_ALLOWED_AGENT_ADD = 0;
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public const int ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1;
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public const int ESTATE_ACCESS_ALLOWED_GROUP_ADD = 2;
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public const int ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 3;
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public const int ESTATE_ACCESS_BANNED_AGENT_ADD = 4;
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public const int ESTATE_ACCESS_BANNED_AGENT_REMOVE = 5;
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public static readonly LSLInteger PAY_HIDE = new LSLInteger(-1);
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public static readonly LSLInteger PAY_DEFAULT = new LSLInteger(-2);
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@ -1071,6 +1071,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llLoopSoundSlave(sound, volume);
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}
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public LSL_Integer llManageEstateAccess(int action, string avatar)
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{
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return m_LSL_Functions.llManageEstateAccess(action, avatar);
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}
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public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
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{
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m_LSL_Functions.llMakeExplosion(particles, scale, vel, lifetime, arc, texture, offset);
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