ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
parent
338be76e0a
commit
9d67523235
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@ -194,8 +194,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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public int givefakeori = 0;
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private Quaternion fakeori;
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public int m_eventsubscription;
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private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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private int m_eventsubscription;
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private int m_cureventsubscription;
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private CollisionEventUpdate CollisionEventsThisFrame = null;
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private bool SentEmptyCollisionsEvent;
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public volatile bool childPrim;
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@ -931,12 +933,21 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void SubscribeEvents(int ms)
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{
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m_eventsubscription = ms;
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m_cureventsubscription = 0;
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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SentEmptyCollisionsEvent = false;
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_parent_scene.AddCollisionEventReporting(this);
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}
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public override void UnSubscribeEvents()
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{
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_parent_scene.RemoveCollisionEventReporting(this);
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if (CollisionEventsThisFrame != null)
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{
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CollisionEventsThisFrame.Clear();
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CollisionEventsThisFrame = null;
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}
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m_eventsubscription = 0;
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}
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@ -944,7 +955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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}
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@ -953,14 +963,34 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (CollisionEventsThisFrame == null)
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return;
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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if (m_cureventsubscription < m_eventsubscription)
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return;
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if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
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CollisionEventsThisFrame = null;
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else
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CollisionEventsThisFrame = new CollisionEventUpdate();
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m_cureventsubscription = 0;
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int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
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if (!SentEmptyCollisionsEvent || ncolisions > 0)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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if (ncolisions == 0)
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SentEmptyCollisionsEvent = true;
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else
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{
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SentEmptyCollisionsEvent = false;
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CollisionEventsThisFrame.Clear();
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}
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}
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}
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internal void AddCollisionFrameTime(int t)
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{
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// protect it from overflow crashing
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if (m_cureventsubscription + t >= int.MaxValue)
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m_cureventsubscription = 0;
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m_cureventsubscription += t;
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}
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public override bool SubscribedEvents()
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{
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if (m_eventsubscription > 0)
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@ -1898,7 +1898,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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case ActorTypes.Prim:
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OdePrim pobj = (OdePrim)obj;
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pobj.SendCollisions();
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if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
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{
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pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
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pobj.SendCollisions();
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}
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break;
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}
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}
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