Make SceneManager.OnRegionsReadyStatusChange event available.

This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
0.7.3-extended
Justin Clark-Casey (justincc) 2012-07-25 21:00:59 +01:00
parent 2d66fcd4cd
commit 9d6ea27df0
8 changed files with 87 additions and 18 deletions

View File

@ -71,6 +71,14 @@ namespace OpenSim.Framework
/// </summary>
bool LoginsEnabled { get; set; }
/// <summary>
/// Is this region ready for use?
/// </summary>
/// <remarks>
/// This does not mean that logins are enabled, merely that they can be.
/// </remarks>
bool Ready { get; set; }
float TimeDilation { get; }
bool AllowScriptCrossings { get; }

View File

@ -128,11 +128,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
m_enabled = true;
}
///<summary>
///
///</summary>
///<summary>
///
///</summary>
@ -146,7 +141,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.EventManager.OnRegionReady += s => UploadMapTile(s);
scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); };
}
///<summary>

View File

@ -506,8 +506,7 @@ namespace OpenSim.Region.Framework.Scenes
/// A region is considered ready when startup operations such as loading of scripts already on the region
/// have been completed.
/// </remarks>
public event RegionReady OnRegionReady;
public delegate void RegionReady(IScene scene);
public event Action<IScene> OnRegionReadyStatusChange;
public delegate void PrimsLoaded(Scene s);
public event PrimsLoaded OnPrimsLoaded;
@ -2459,13 +2458,13 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerRegionReady(IScene scene)
public void TriggerRegionReadyStatusChange(IScene scene)
{
RegionReady handler = OnRegionReady;
Action<IScene> handler = OnRegionReadyStatusChange;
if (handler != null)
{
foreach (RegionReady d in handler.GetInvocationList())
foreach (Action<IScene> d in handler.GetInvocationList())
{
try
{
@ -2473,7 +2472,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReady failed - continuing {0} - {1}",
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}

View File

@ -1457,8 +1457,8 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.InformNeighborsThatRegionisUp(
RequestModuleInterface<INeighbourService>(), RegionInfo);
// Region ready should always be triggered whether logins are immediately enabled or not.
EventManager.TriggerRegionReady(this);
// Region ready should always be set
Ready = true;
}
else
{

View File

@ -124,6 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
}
private bool m_loginsEnabled;
public bool Ready
{
get
{
return m_ready;
}
set
{
if (m_ready != value)
{
m_ready = value;
EventManager.TriggerRegionReadyStatusChange(this);
}
}
}
private bool m_ready;
public float TimeDilation
{
get { return 1.0f; }

View File

@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes
public event RestartSim OnRestartSim;
/// <summary>
/// Fired when either all regions are ready for use or at least one region has become unready for use where
/// previously all regions were ready.
/// </summary>
public event Action<SceneManager> OnRegionsReadyStatusChange;
/// <summary>
/// Are all regions ready for use?
/// </summary>
public bool AllRegionsReady
{
get
{
return m_allRegionsReady;
}
private set
{
if (m_allRegionsReady != value)
{
m_allRegionsReady = value;
Action<SceneManager> handler = OnRegionsReadyStatusChange;
if (handler != null)
{
foreach (Action<SceneManager> d in handler.GetInvocationList())
{
try
{
d(this);
}
catch (Exception e)
{
m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
}
}
private bool m_allRegionsReady;
private static SceneManager m_instance = null;
public static SceneManager Instance
{
@ -141,10 +183,11 @@ namespace OpenSim.Region.Framework.Scenes
public void Add(Scene scene)
{
scene.OnRestart += HandleRestart;
lock (m_localScenes)
m_localScenes.Add(scene);
scene.OnRestart += HandleRestart;
scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
}
public void HandleRestart(RegionInfo rdata)
@ -175,6 +218,12 @@ namespace OpenSim.Region.Framework.Scenes
OnRestartSim(rdata);
}
private void HandleRegionReadyStatusChange(IScene scene)
{
lock (m_localScenes)
AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready);
}
public void SendSimOnlineNotification(ulong regionHandle)
{
RegionInfo Result = null;

View File

@ -232,7 +232,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
RRAlert("enabled");
}
m_scene.EventManager.TriggerRegionReady(m_scene);
m_scene.Ready = true;
}
public void OarLoadingAlert(string msg)

View File

@ -644,7 +644,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// If region ready has been triggered, then the region had no scripts to compile and completed its other
// work.
m_Scene.EventManager.OnRegionReady += s => m_InitialStartup = false;
m_Scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) m_InitialStartup = false; };
if (m_SleepTime > 0)
{