diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 9e415311ce..1b0ea6f926 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -249,7 +249,7 @@ namespace OpenSim.Region.Environment.Scenes /// protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) { - if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == null) + if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) return false; sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 68c73928ee..8b3bc59497 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -277,7 +277,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Vector3 ZeroVector = new Vector3(0, 0, 0); bool nameSearch = (ts.name != null && ts.name != ""); - SceneObjectGroup group; foreach (EntityBase ent in Entities) {