From 9d6ff81a071a72924b8afa3886d133d28ac0b0a0 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 3 Apr 2013 00:23:20 +0100 Subject: [PATCH] Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 223eb5de60..0792367641 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3795,13 +3795,14 @@ namespace OpenSim.Region.Framework.Scenes } } - public void UpdateGroupPosition(Vector3 pos) + public void UpdateGroupPosition(Vector3 newPos) { - if ((pos.X != GroupPosition.X) || - (pos.Y != GroupPosition.Y) || - (pos.Z != GroupPosition.Z)) + Vector3 oldPos = GroupPosition; + + if ((newPos.X != oldPos.X) || + (newPos.Y != oldPos.Y) || + (newPos.Z != oldPos.Z)) { - Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); GroupPosition = newPos; ScheduleTerseUpdate(); }