diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e374bbabc2..7ea468698d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1772,8 +1772,8 @@ namespace OpenSim.Region.Environment.Scenes AdaptTree(ref shape); } - sceneObject.SetGroup(groupID, null); AddNewSceneObject(sceneObject, true); + sceneObject.SetGroup(groupID, null); return sceneObject; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 380557be6d..2d62d6606d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1699,6 +1699,8 @@ namespace OpenSim.Region.Environment.Scenes public void QueueForUpdateCheck() { + if (m_scene == null) // Need to check here as it's null during object creation + return; m_scene.m_sceneGraph.AddToUpdateList(this); }