diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/PhysEngineToSceneConnectorModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/PhysEngineToSceneConnectorModule.cs index caa6277035..898141f8a7 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/PhysEngineToSceneConnectorModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/PhysEngineToSceneConnectorModule.cs @@ -91,11 +91,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule && syncConfig.GetBoolean("PhysEngineClient", false) ) { - scene.RegionSyncEnabled = true; + //scene.RegionSyncEnabled = true; } else { - scene.RegionSyncEnabled = false; + //scene.RegionSyncEnabled = false; m_log.Warn(LogHeader + ": Not in physics engine client mode. Shutting down."); return; } diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs index baf0b57454..6af4b97dc6 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs @@ -469,6 +469,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule return; } + // m_log.WarnFormat("{0}: UpdatedAvatar JSON: {1}", LogHeader(), data.ToString()); // Find the presence in the scene and error check ScenePresence presence; m_scene.TryGetScenePresence(agentID, out presence); @@ -558,13 +559,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule { m_log.ErrorFormat("{0} Caught exception in UpdatedAvatar handler (TrySetMovementAnimation): {1}", LogHeader(), e.Message); } - /* - * result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})", + string result = String.Format("Avatar \"{0}\" ({1}) ({2}) updated (pos:{3}, vel:{4}, rot:{5}, fly:{6})", presence.Name, presence.UUID.ToString(), presence.LocalId.ToString(), presence.AbsolutePosition.ToString(), presence.Velocity.ToString(), presence.Rotation.ToString(), presence.PhysicsActor.Flying ? "Y" : "N"); - HandleSuccess(msg, result); - * */ + // RegionSyncMessage.HandleSuccess(LogHeader(), msg, result); return; } case RegionSyncMessage.MsgType.RemovedAvatar: