on SetAnimationOverride do a UpdateMovementAnimations();
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016e58e354
commit
9d815e2d2a
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@ -6039,7 +6039,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetAnimationOverride(string animState, UUID animID)
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{
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Overrides.SetOverride(animState, animID);
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Animator.SendAnimPack();
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// Animator.SendAnimPack();
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Animator.UpdateMovementAnimations();
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}
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public UUID GetAnimationOverride(string animState)
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