*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams

avinationmerge
UbitUmarov 2012-06-08 14:29:02 +01:00
parent 22906386b4
commit 9d878591c8
1 changed files with 46 additions and 6 deletions

View File

@ -7887,6 +7887,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v += 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
@ -7907,6 +7928,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
{
if (remain < 1)
return;
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;
}
}
}
@ -7966,6 +8000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
{
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
// sounds like sl bug that we need to replicate
SceneObjectPart rootPart = part.ParentGroup.RootPart;
SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
}
@ -8335,6 +8370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
finally
{
/*
if (positionChanged)
{
if (part.ParentGroup.RootPart == part)
@ -8352,23 +8388,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parent.ScheduleGroupForTerseUpdate();
}
}
*/
}
if (positionChanged)
{
if (part.ParentGroup.RootPart == part)
SceneObjectGroup parentgrp = part.ParentGroup;
if (parentgrp == null)
return;
if (parentgrp.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
Util.FireAndForget(delegate(object x) {
parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
});
}
else
{
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
SceneObjectGroup parent = part.ParentGroup;
parent.HasGroupChanged = true;
parent.ScheduleGroupForTerseUpdate();
parentgrp.HasGroupChanged = true;
parentgrp.ScheduleGroupForTerseUpdate();
}
}
}