get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itselfprebuild-update
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ac07d853b8
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9d8a67fe13
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@ -1180,8 +1180,8 @@ VALUES
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{
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}
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if (!(shapeRow["Media"] is System.DBNull))
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baseShape.MediaRaw = (string)shapeRow["Media"];
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if (!(shapeRow["Media"] is System.DBNull))
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baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]);
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return baseShape;
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}
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@ -1560,7 +1560,9 @@ VALUES
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parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry));
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parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams));
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parameters.Add(_Database.CreateParameter("State", s.State));
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parameters.Add(_Database.CreateParameter("Media", s.MediaRaw));
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if (s.Media != null)
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parameters.Add(_Database.CreateParameter("Media", s.Media.ToXml()));
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return parameters.ToArray();
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}
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@ -1701,8 +1701,8 @@ namespace OpenSim.Data.MySQL
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s.State = (byte)(int)row["State"];
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if (!(row["Media"] is System.DBNull))
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s.MediaRaw = (string)row["Media"];
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if (!(row["Media"] is System.DBNull))
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s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
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return s;
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}
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@ -1746,7 +1746,9 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
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cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
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cmd.Parameters.AddWithValue("State", s.State);
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cmd.Parameters.AddWithValue("Media", s.MediaRaw);
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if (s.Media != null)
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cmd.Parameters.AddWithValue("Media", s.Media.ToXml());
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}
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public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
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@ -1346,7 +1346,7 @@ namespace OpenSim.Data.SQLite
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if (!(row["MediaURL"] is System.DBNull))
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{
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m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
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//m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
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prim.MediaUrl = (string)row["MediaURL"];
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}
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@ -1861,7 +1861,7 @@ namespace OpenSim.Data.SQLite
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s.ExtraParams = (byte[]) row["ExtraParams"];
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if (!(row["Media"] is System.DBNull))
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s.MediaRaw = (string)row["Media"];
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s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
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return s;
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}
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@ -1906,7 +1906,9 @@ namespace OpenSim.Data.SQLite
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row["Texture"] = s.TextureEntry;
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row["ExtraParams"] = s.ExtraParams;
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row["Media"] = s.MediaRaw;
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if (s.Media != null)
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row["Media"] = s.Media.ToXml();
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}
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/// <summary>
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@ -175,12 +175,6 @@ namespace OpenSim.Framework
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}
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}
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}
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/// <summary>
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/// Raw media data suitable for serialization operations. This should only ever be used by an IMoapModule.
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/// </summary>
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[XmlIgnore]
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public string MediaRaw { get; set; }
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/// <summary>
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/// Entries to store media textures on each face
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@ -120,8 +120,6 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += OnDeregisterCaps;
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m_scene.EventManager.OnSceneObjectLoaded += OnSceneObjectLoaded;
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m_scene.EventManager.OnSceneObjectPreSave += OnSceneObjectPreSave;
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m_scene.EventManager.OnSceneObjectPartCopy += OnSceneObjectPartCopy;
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}
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@ -132,8 +130,6 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps;
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m_scene.EventManager.OnSceneObjectLoaded -= OnSceneObjectLoaded;
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m_scene.EventManager.OnSceneObjectPreSave -= OnSceneObjectPreSave;
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m_scene.EventManager.OnSceneObjectPartCopy -= OnSceneObjectPartCopy;
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}
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@ -184,36 +180,6 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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}
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public void OnSceneObjectLoaded(SceneObjectGroup so)
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{
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// m_log.DebugFormat("[MOAP]: OnSceneObjectLoaded fired for {0} {1}", so.Name, so.UUID);
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so.ForEachPart(OnSceneObjectPartLoaded);
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}
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public void OnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
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{
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// m_log.DebugFormat("[MOAP]: OnSceneObjectPreSave fired for {0} {1}", persistingSo.Name, persistingSo.UUID);
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persistingSo.ForEachPart(OnSceneObjectPartPreSave);
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}
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protected void OnSceneObjectPartLoaded(SceneObjectPart part)
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{
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if (null == part.Shape.MediaRaw)
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return;
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part.Shape.Media = PrimitiveBaseShape.MediaList.FromXml(part.Shape.MediaRaw);
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}
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protected void OnSceneObjectPartPreSave(SceneObjectPart part)
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{
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if (null == part.Shape.Media)
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return;
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part.Shape.MediaRaw = part.Shape.Media.ToXml();
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}
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protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
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{
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if (original.Shape.Media != null)
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