some changes parcels AABB math etc
parent
4805e91d39
commit
9db987b6f9
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@ -93,6 +93,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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private Vector2 m_startPoint = Vector2.Zero;
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private Vector2 m_endPoint = Vector2.Zero;
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private Vector2 m_centerPoint = Vector2.Zero;
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private Vector2 m_AABBmin = Vector2.Zero;
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private Vector2 m_AABBmax = Vector2.Zero;
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public Vector2 StartPoint
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{
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@ -757,7 +759,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// </summary>
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public void ForceUpdateLandInfo()
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{
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UpdateAABBAndAreaValues();
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UpdateGeometryValues();
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UpdateLandBitmapByteArray();
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}
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@ -767,11 +769,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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/// <summary>
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/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
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/// Updates geomtric values after area/shape modification of the land object
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/// </summary>
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private void UpdateAABBAndAreaValues()
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private void UpdateGeometryValues()
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{
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int min_x = Int32.MaxValue;
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int min_y = Int32.MaxValue;
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int max_x = Int32.MinValue;
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@ -784,7 +785,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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float avgx = 0f;
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float avgy = 0f;
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bool needStart = true;
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bool needFirst = true;
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for (x = 0; x < LandBitmap.GetLength(0); x++)
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{
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@ -801,16 +802,17 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (max_y < y)
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max_y = y;
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if(needStart)
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if(needFirst)
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{
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avgx = x;
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avgy = y;
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m_startPoint.X = x * landUnit;
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m_startPoint.Y = y * landUnit;
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needStart = false;
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needFirst = false;
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}
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else
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{
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// keeping previus odd average
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avgx = (avgx * tempArea + x) / (tempArea + 1);
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avgy = (avgy * tempArea + y) / (tempArea + 1);
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}
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@ -831,45 +833,51 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_endPoint.X = lastX * landUnit + landUnit;
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m_endPoint.Y = lastY * landUnit + landUnit;
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// next tests should not be needed
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// if they fail, something is wrong
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int regionSizeX = (int)Constants.RegionSize;
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int regionSizeY = (int)Constants.RegionSize;
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if(m_scene != null)
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{
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regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
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regionSizeY = (int)m_scene.RegionInfo.RegionSizeX;
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}
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int tx = min_x * landUnit;
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if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
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tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
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int htx;
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if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
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htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
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else
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htx = tx;
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if (tx >= regionSizeX)
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tx = regionSizeX - 1;
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int ty = min_y * landUnit;
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int hty;
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if (ty >= regionSizeY)
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ty = regionSizeY - 1;
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if (ty >= ((int)m_scene.RegionInfo.RegionSizeY))
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hty = (int)m_scene.RegionInfo.RegionSizeY - 1;
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m_AABBmin.X = tx;
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m_AABBmin.Y = ty;
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if(m_scene == null)
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LandData.AABBMin = new Vector3(tx, ty, 0f);
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else
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hty = ty;
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LandData.AABBMin =
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new Vector3(
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(float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
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LandData.AABBMin = new Vector3(tx, ty, (float)m_scene.Heightmap[tx, ty]);
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max_x++;
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tx = max_x * landUnit;
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if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
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htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
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else
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htx = tx;
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if (tx > regionSizeX)
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tx = regionSizeX;
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max_y++;
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ty = max_y * 4;
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ty = max_y * landUnit;
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if (ty > regionSizeY)
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ty = regionSizeY;
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if (ty >= ((int)m_scene.RegionInfo.RegionSizeY))
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hty = (int)m_scene.RegionInfo.RegionSizeY - 1;
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m_AABBmax.X = tx;
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m_AABBmax.Y = ty;
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if(m_scene == null)
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LandData.AABBMax = new Vector3(tx, ty, 0f);
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else
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hty = ty;
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LandData.AABBMax
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= new Vector3(
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(float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
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LandData.AABBMax = new Vector3(tx, ty, (float)m_scene.Heightmap[tx - 1, ty - 1]);
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LandData.Area = tempArea * landUnit * landUnit;
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}
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@ -1223,23 +1231,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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if(tempByte != 0 && byteNum < 512)
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tempConvertArr[byteNum] = (byte)tempByte;
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/*
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tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
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if (i % 8 == 0)
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{
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tempConvertArr[byteNum] = tempByte;
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tempByte = (byte) 0;
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i = 0;
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byteNum++;
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}
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<<<<<<< HEAD
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}
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}
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// m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
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// LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
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=======
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*/
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return tempConvertArr;
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}
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