Merge branch 'master' into careminster
						commit
						9dc7fef4f6
					
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			@ -2086,16 +2086,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            return retVal;
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        }
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        public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
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        {
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            CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
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            return NpcCreate(firstname, lastname, position, notecard, true);
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        }
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        public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
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        {
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            CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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            return NpcCreate(firstname, lastname, position, notecard, false);
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            return NpcCreate(firstname, lastname, position, notecard, true);
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        }
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        public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
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			@ -173,7 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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        key osNpcCreate(string user, string name, vector position, string notecard);
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        key osNpcCreate(string user, string name, vector position, string notecard, int options);
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        key osNpcCreateOwned(string user, string name, vector position, string notecard);
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        LSL_Key osNpcSaveAppearance(key npc, string notecard);
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        void osNpcLoadAppearance(key npc, string notecard);
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        vector osNpcGetPos(key npc);
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			@ -493,11 +493,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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            return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
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        }
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        public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
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        {
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            return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
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        }
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        public key osNpcSaveAppearance(key npc, string notecard)
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        {
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            return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
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			@ -127,6 +127,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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            npc = m_scene.GetScenePresence(npcId);
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            // Now the owner deleted it and it's gone
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            Assert.That(npc, Is.Null);
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        }
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        /// <summary>
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