Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim
commit
9dcf7da42a
|
@ -185,11 +185,11 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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}
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protected virtual void InitialiseHGStandaloneServices(LibraryRootFolder libraryRootFolder)
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{
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{
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m_commsManager
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= new HGCommunicationsStandalone(
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m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer,
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libraryRootFolder, false);
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libraryRootFolder, false);
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CreateGridInfoService();
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}
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@ -69,7 +69,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private string m_name = "RemoteAdminPlugin";
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private string m_version = "0.0";
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//AnakinLohner 0.6.5-post-fixes
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//guard for XmlRpc-related methods
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private void FailIfRemoteAdminDisabled(string requestName)
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{
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@ -142,7 +141,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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availableMethods["admin_acl_remove"] = XmlRpcAccessListRemove;
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availableMethods["admin_acl_list"] = XmlRpcAccessListList;
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// Either enable full remote functionality or just selected features
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// Either enable full remote functionality or just selected features
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string enabledMethods = m_config.GetString("enabled_methods", "all");
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// To get this, you must explicitly specify "all" or
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@ -469,7 +468,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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m_log.Info("[RADMIN]: CreateRegion: new request");
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//AnakinLohner 0.6.5-post-fixes
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FailIfRemoteAdminDisabled("CreateRegion");
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XmlRpcResponse response = new XmlRpcResponse();
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@ -477,7 +475,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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lock (rslock)
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{
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int m_regionLimit = m_config.GetInt("region_limit", 0);
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bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
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bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
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@ -502,7 +499,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// check whether we still have space left (iff we are using limits)
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if (m_regionLimit != 0 && m_app.SceneManager.Scenes.Count >= m_regionLimit)
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throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
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throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
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m_regionLimit));
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// extract or generate region ID now
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Scene scene = null;
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@ -561,7 +558,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
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scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
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region.ExternalHostName = (string) requestData["external_address"];
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string masterFirst = (string) requestData["region_master_first"];
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@ -580,10 +576,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (masterFirst != String.Empty && masterLast != String.Empty) // User requests a master avatar
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{
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// no client supplied UUID: look it up...
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CachedUserInfo userInfo
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CachedUserInfo userInfo
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= m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(
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masterFirst, masterLast);
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if (null == userInfo)
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{
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m_log.InfoFormat("master avatar does not exist, creating it");
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@ -636,7 +632,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
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region.RegionID, regionXmlPath);
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region.SaveRegionToFile("dynamic region", regionXmlPath);
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}
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}
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else
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{
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region.Persistent = false;
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@ -664,7 +660,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
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parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData);
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}
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}
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@ -684,7 +680,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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response.Value = responseData;
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}
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m_log.Info("[RADMIN]: CreateRegion: request complete");
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return response;
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}
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@ -756,7 +752,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return response;
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}
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}
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/// <summary>
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/// Close a region.
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/// <summary>
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@ -798,7 +794,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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checkStringParameters(request, new string[] {"password"});
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if (requestData.ContainsKey("region_id") &&
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!String.IsNullOrEmpty((string) requestData["region_id"]))
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{
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@ -899,8 +895,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (!m_app.SceneManager.TryGetScene(regionName, out scene))
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throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
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// Modify access
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scene.RegionInfo.EstateSettings.PublicAccess =
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// Modify access
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scene.RegionInfo.EstateSettings.PublicAccess =
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getBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
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if (scene.RegionInfo.Persistent)
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scene.RegionInfo.EstateSettings.Save();
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@ -988,8 +984,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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public XmlRpcResponse XmlRpcCreateUserMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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m_log.Info("[RADMIN]: CreateUser: new request");
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//AnakinLohner 0.6.5-post-fixes
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FailIfRemoteAdminDisabled("CreateUser");
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XmlRpcResponse response = new XmlRpcResponse();
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@ -1024,13 +1019,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (requestData.Contains("user_email"))
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email = (string)requestData["user_email"];
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CachedUserInfo userInfo =
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CachedUserInfo userInfo =
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m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
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if (null != userInfo)
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throw new Exception(String.Format("Avatar {0} {1} already exists", firstname, lastname));
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UUID userID =
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UUID userID =
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m_app.CommunicationsManager.UserAdminService.AddUser(firstname, lastname,
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passwd, email, regX, regY);
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@ -1101,7 +1096,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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m_log.Info("[RADMIN]: UserExists: new request");
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//AnakinLohner 0.6.5-post-fixes
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FailIfRemoteAdminDisabled("UserExists");
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XmlRpcResponse response = new XmlRpcResponse();
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@ -1117,8 +1111,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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string firstname = (string) requestData["user_firstname"];
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string lastname = (string) requestData["user_lastname"];
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CachedUserInfo userInfo
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= m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
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CachedUserInfo userInfo
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= m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
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responseData["user_firstname"] = firstname;
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responseData["user_lastname"] = lastname;
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@ -1131,10 +1125,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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else
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{
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responseData["success"] = true;
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responseData["lastlogin"] = userInfo.UserProfile.LastLogin;
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responseData["lastlogin"] = userInfo.UserProfile.LastLogin;
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}
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response.Value = responseData;
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}
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catch (Exception e)
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@ -1252,7 +1245,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (requestData.ContainsKey("about_virtual_world"))
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aboutAvatar = (string)requestData["about_virtual_world"];
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UserProfileData userProfile
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UserProfileData userProfile
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= m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname);
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if (null == userProfile)
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@ -1308,20 +1301,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
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return response;
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}
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/// <summary>
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/// This method is called by the user-create and user-modify methods to establish
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/// or change, the user's appearance. Default avatar names can be specified via
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/// the config file, but must correspond to avatars in the default appearance
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/// the config file, but must correspond to avatars in the default appearance
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/// file, or pre-existing in the user database.
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/// This should probably get moved into somewhere more core eventually.
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/// </summary>
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private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
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{
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m_log.DebugFormat("[RADMIN] updateUserAppearance");
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string dmale = m_config.GetString("default_male", "Default Male");
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@ -1347,7 +1338,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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break;
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}
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}
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// Has an explicit model been specified?
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if (requestData.Contains("model"))
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@ -1384,7 +1375,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return;
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}
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// Set current user's appearance. This bit is easy. The appearance structure is populated with
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// Set current user's appearance. This bit is easy. The appearance structure is populated with
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// actual asset ids, however to complete the magic we need to populate the inventory with the
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// assets in question.
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@ -1393,7 +1384,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
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userid, model);
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}
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/// <summary>
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/// This method is called by updateAvatarAppearance once any specified model has been
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/// ratified, or an appropriate default value has been adopted. The intended prototype
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@ -1402,19 +1393,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private void establishAppearance(UUID dest, UUID srca)
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{
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m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
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AvatarAppearance ava = m_app.CommunicationsManager.AvatarService.GetUserAppearance(srca);
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// If the model has no associated appearance we're done.
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// if (ava == null)
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// if (ava == null)
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// {
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// return new AvatarAppearance();
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// }
|
||||
|
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if (ava == null)
|
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if (ava == null)
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return;
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|
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UICallback sic = new UICallback();
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|
@ -1423,7 +1413,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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|
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try
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{
|
||||
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Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>();
|
||||
|
||||
iserv.GetUserInventory(dest, dic.callback);
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|
@ -1434,7 +1423,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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|||
|
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if (sic.OK && dic.OK)
|
||||
{
|
||||
|
||||
InventoryFolderImpl efolder;
|
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InventoryFolderImpl srcf = sic.root.FindFolderForType(5);
|
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InventoryFolderImpl dstf = dic.root.FindFolderForType(5);
|
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|
@ -1460,7 +1448,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
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if (item.Folder == folder.ID)
|
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{
|
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InventoryItemBase dsti = new InventoryItemBase();
|
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dsti.ID = UUID.Random();
|
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dsti.ID = UUID.Random();
|
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dsti.Name = item.Name;
|
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dsti.Description = item.Description;
|
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dsti.InvType = item.InvType;
|
||||
|
@ -1494,7 +1482,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
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ava.SetWearable(i, dw);
|
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}
|
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}
|
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|
||||
}
|
||||
else
|
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{
|
||||
|
@ -1502,7 +1489,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
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|
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m_app.CommunicationsManager.AvatarService.UpdateUserAppearance(dest, ava);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -1510,16 +1496,15 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
dest, e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// This method is called if a given model avatar name can not be found. If the external
|
||||
/// file has already been loaded once, then control returns immediately. If not, then it
|
||||
/// file has already been loaded once, then control returns immediately. If not, then it
|
||||
/// looks for a default appearance file. This file contains XML definitions of zero or more named
|
||||
/// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
|
||||
/// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
|
||||
/// of items that together, define a particular ensemble for the avatar. Each avatar should
|
||||
/// indicate which outfit is the default, and this outfit will be automatically worn. The
|
||||
/// other outfits are provided to allow "real" avatars a way to easily change their outfits.
|
||||
|
@ -1527,7 +1512,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
private bool createDefaultAvatars()
|
||||
{
|
||||
|
||||
// Only load once
|
||||
|
||||
if (daload)
|
||||
|
@ -1543,10 +1527,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
try
|
||||
{
|
||||
|
||||
string dafn = null;
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
|
||||
//m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini
|
||||
if (m_config != null)
|
||||
{
|
||||
|
@ -1555,7 +1537,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
if (File.Exists(dafn))
|
||||
{
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
string name = "*unknown*";
|
||||
string email = "anon@anon";
|
||||
|
@ -1630,12 +1611,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
|
||||
m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
|
||||
include = true;
|
||||
include = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message);
|
||||
include = false;
|
||||
include = false;
|
||||
}
|
||||
|
||||
// OK, User has been created OK, now we can install the inventory.
|
||||
|
@ -1654,7 +1635,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
mava = new AvatarAppearance();
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
AvatarWearable[] wearables = mava.Wearables;
|
||||
for (int i=0; i<wearables.Length; i++)
|
||||
|
@ -1670,8 +1651,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (uic.OK)
|
||||
try
|
||||
{
|
||||
|
||||
m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
|
||||
m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
|
||||
uic.folders.Count, uic.items.Count);
|
||||
|
||||
InventoryFolderImpl cfolder = uic.root.FindFolderForType(5);
|
||||
|
@ -1699,7 +1679,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
foreach (XmlElement outfit in outfits)
|
||||
{
|
||||
|
||||
m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}",
|
||||
GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
|
||||
|
||||
|
@ -1707,7 +1686,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
select = (GetStringAttribute(outfit,"default","no") == "yes");
|
||||
efolder = null;
|
||||
|
||||
// If the folder already exists, re-use it. The defaults may
|
||||
// If the folder already exists, re-use it. The defaults may
|
||||
// change over time. Augment only.
|
||||
foreach (InventoryFolderImpl folder in uic.folders)
|
||||
{
|
||||
|
@ -1756,10 +1735,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
InventoryItemBase iitem = null;
|
||||
|
||||
if ((iitem = efolder.FindAsset(assetid)) == null)
|
||||
if ((iitem = efolder.FindAsset(assetid)) == null)
|
||||
{
|
||||
iitem = new InventoryItemBase();
|
||||
iitem.ID = UUID.Random();
|
||||
iitem.ID = UUID.Random();
|
||||
iitem.Name = GetStringAttribute(item,"name","");
|
||||
iitem.Description = GetStringAttribute(item,"desc","");
|
||||
iitem.InvType = GetIntegerAttribute(item,"invtype",-1);
|
||||
|
@ -1820,9 +1799,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Load an OAR file into a region..
|
||||
/// <summary>
|
||||
|
@ -1859,9 +1837,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Load OAR");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -1962,9 +1939,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
m_log.Info("[RADMIN]: Received Save OAR Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Save OAR");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -2003,7 +1979,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
|
||||
|
||||
|
||||
if (archiver != null)
|
||||
{
|
||||
scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
|
||||
|
@ -2014,11 +1989,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
else
|
||||
throw new Exception("Archiver module not present for scene");
|
||||
|
||||
|
||||
responseData["saved"] = true;
|
||||
|
||||
response.Value = responseData;
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -2045,7 +2018,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
m_log.Info("[RADMIN]: Received Load XML Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Load XML");
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
@ -2129,12 +2101,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public XmlRpcResponse XmlRpcSaveXMLMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
m_log.Info("[RADMIN]: Received Save XML Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Save XML");
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
@ -2220,7 +2190,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
m_log.Info("[RADMIN]: Received Query XML Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Query XML");
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
@ -2255,9 +2224,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
Scene s = m_app.SceneManager.CurrentScene;
|
||||
|
||||
int health = s.GetHealth();
|
||||
|
||||
responseData["health"] = health;
|
||||
|
||||
response.Value = responseData;
|
||||
|
@ -2280,7 +2247,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
m_log.Info("[RADMIN]: Received Command XML Administrator Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Command XML");
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
|
@ -2320,12 +2286,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
public XmlRpcResponse XmlRpcAccessListClear(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
|
||||
m_log.Info("[RADMIN]: Received Access List Clear Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Access List Clear");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -2360,7 +2324,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
s.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
|
||||
if (s.RegionInfo.Persistent)
|
||||
s.RegionInfo.EstateSettings.Save();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -2368,7 +2331,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -2381,12 +2343,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
public XmlRpcResponse XmlRpcAccessListAdd(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
|
||||
m_log.Info("[RADMIN]: Received Access List Add Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Access List Add");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -2419,7 +2379,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
int addk = 0;
|
||||
|
||||
if (requestData.Contains("users"))
|
||||
if (requestData.Contains("users"))
|
||||
{
|
||||
UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService;
|
||||
Scene s = m_app.SceneManager.CurrentScene;
|
||||
|
@ -2450,7 +2410,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
|
||||
responseData["added"] = addk;
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -2458,7 +2417,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -2471,12 +2429,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
public XmlRpcResponse XmlRpcAccessListRemove(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
|
||||
m_log.Info("[RADMIN]: Received Access List Remove Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Access List Remove");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -2509,7 +2465,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
int remk = 0;
|
||||
|
||||
if (requestData.Contains("users"))
|
||||
if (requestData.Contains("users"))
|
||||
{
|
||||
UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService;
|
||||
Scene s = m_app.SceneManager.CurrentScene;
|
||||
|
@ -2539,7 +2495,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
|
||||
responseData["removed"] = remk;
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -2547,7 +2502,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -2560,12 +2514,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
public XmlRpcResponse XmlRpcAccessListList(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
|
||||
m_log.Info("[RADMIN]: Received Access List List Request");
|
||||
|
||||
//AnakinLohner 0.6.5-post-fixes
|
||||
FailIfRemoteAdminDisabled("Access List List");
|
||||
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
|
@ -2608,9 +2560,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
users[user.ToString()] = udata.UserProfile.Name;
|
||||
}
|
||||
}
|
||||
|
||||
responseData["users"] = users;
|
||||
|
||||
responseData["users"] = users;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -2618,7 +2569,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -2695,12 +2645,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class UICallback
|
||||
{
|
||||
|
||||
private Object uilock = new Object();
|
||||
internal InventoryFolderImpl root = null;
|
||||
internal List<InventoryFolderImpl> folders;
|
||||
|
@ -2720,7 +2668,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
public void GetInventory()
|
||||
{
|
||||
|
||||
Dictionary<UUID, InventoryFolderImpl> fmap = new Dictionary<UUID, InventoryFolderImpl>();
|
||||
|
||||
if (OK == false)
|
||||
|
@ -2729,7 +2676,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
if (OK == false)
|
||||
System.Threading.Monitor.Wait(uilock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Got the inventory OK. So now merge the content of the default appearance
|
||||
|
@ -2774,8 +2721,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
fmap[item.Folder].Items.Add(item.ID, item);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -218,7 +218,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
httpResponse.ContentType = "text/xml";
|
||||
|
||||
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
|
||||
if (serialiser != null)
|
||||
if (serialiser != null)
|
||||
serialiser.SavePrimsToXml2(scene, new StreamWriter(httpResponse.OutputStream), min, max);
|
||||
|
||||
return "";
|
||||
|
|
|
@ -304,7 +304,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
String typeName = ToOmType(primShape.PCode);
|
||||
m_log.Info("[MXP ClientStack] Transmitting Primitive" + typeName);
|
||||
|
||||
PerceptionEventMessage pe = new PerceptionEventMessage();
|
||||
PerceptionEventMessage pe = new PerceptionEventMessage();
|
||||
pe.ObjectFragment.ObjectId = objectID.Guid;
|
||||
|
||||
pe.ObjectFragment.ParentObjectId = Guid.Empty;
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Data
|
|||
|
||||
/// <summary>
|
||||
/// Get a user from a given uri.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
/// <param name="uri"></param>
|
||||
/// <returns>The user data profile. Null if no user is found.</returns>
|
||||
UserProfileData GetUserByUri(Uri uri);
|
||||
|
|
|
@ -175,7 +175,7 @@ namespace OpenSim.Data.MSSQL
|
|||
(@id, @name, @description, @assetType, @local,
|
||||
@temporary, @create_time, @access_time, @data)";
|
||||
|
||||
string assetName = asset.Name;
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Data.MSSQL
|
|||
local = @local, temporary = @temporary, data = @data
|
||||
WHERE id = @keyId;";
|
||||
|
||||
string assetName = asset.Name;
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
|
|
|
@ -428,7 +428,7 @@ namespace OpenSim.Data.MSSQL
|
|||
@inventoryBasePermissions, @inventoryEveryOnePermissions, @inventoryGroupPermissions, @salePrice, @saleType,
|
||||
@creationDate, @groupID, @groupOwned, @flags)";
|
||||
|
||||
string itemName = item.Name;
|
||||
string itemName = item.Name;
|
||||
if (item.Name.Length > 64)
|
||||
{
|
||||
itemName = item.Name.Substring(0, 64);
|
||||
|
@ -529,7 +529,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
itemDesc = item.Description.Substring(0, 128);
|
||||
m_log.Warn("[INVENTORY DB]: Description field truncated from " + item.Description.Length.ToString() + " to " + itemDesc.Length.ToString() + " characters on update");
|
||||
}
|
||||
}
|
||||
|
||||
using (AutoClosingSqlCommand command = database.Query(sql))
|
||||
{
|
||||
|
|
|
@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL
|
|||
sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
|
||||
|
||||
sceneObjectPart.UUID = groupID;
|
||||
}
|
||||
}
|
||||
|
||||
grp = new SceneObjectGroup(sceneObjectPart);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Data.MSSQL
|
|||
conn.Open();
|
||||
Migration m = new Migration(conn, GetType().Assembly, "UserStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
|
||||
|
|
|
@ -1146,7 +1146,7 @@ ELSE
|
|||
if (reader.IsDBNull(reader.GetOrdinal("homeRegionID")))
|
||||
retval.HomeRegionID = UUID.Zero;
|
||||
else
|
||||
retval.HomeRegionID = new UUID((Guid)reader["homeRegionID"]);
|
||||
retval.HomeRegionID = new UUID((Guid)reader["homeRegionID"]);
|
||||
|
||||
retval.Created = Convert.ToInt32(reader["created"].ToString());
|
||||
retval.LastLogin = Convert.ToInt32(reader["lastLogin"].ToString());
|
||||
|
@ -1200,7 +1200,7 @@ ELSE
|
|||
if (reader.IsDBNull(reader.GetOrdinal("partner")))
|
||||
retval.Partner = UUID.Zero;
|
||||
else
|
||||
retval.Partner = new UUID((Guid)reader["partner"]);
|
||||
retval.Partner = new UUID((Guid)reader["partner"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -204,7 +204,7 @@ namespace OpenSim.Data.MySQL
|
|||
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?data)",
|
||||
_dbConnection.Connection);
|
||||
|
||||
string assetName = asset.Name;
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
|
|
|
@ -325,10 +325,10 @@ namespace OpenSim.Data.MySQL
|
|||
UUID GroupID = UUID.Zero;
|
||||
UUID.TryParse((string)reader["avatarID"], out Owner);
|
||||
UUID.TryParse((string)reader["groupID"], out GroupID);
|
||||
item.Owner = Owner;
|
||||
item.Owner = Owner;
|
||||
item.GroupID = GroupID;
|
||||
|
||||
// Rest of the parsing. If these UUID's fail, we're dead anyway
|
||||
// Rest of the parsing. If these UUID's fail, we're dead anyway
|
||||
item.ID = new UUID((string) reader["inventoryID"]);
|
||||
item.AssetID = new UUID((string) reader["assetID"]);
|
||||
item.AssetType = (int) reader["assetType"];
|
||||
|
@ -472,7 +472,7 @@ namespace OpenSim.Data.MySQL
|
|||
+ ", ?inventoryBasePermissions, ?inventoryEveryOnePermissions, ?inventoryGroupPermissions, ?salePrice, ?saleType, ?creationDate"
|
||||
+ ", ?groupID, ?groupOwned, ?flags)";
|
||||
|
||||
string itemName = item.Name;
|
||||
string itemName = item.Name;
|
||||
if (item.Name.Length > 64)
|
||||
{
|
||||
itemName = item.Name.Substring(0, 64);
|
||||
|
@ -484,7 +484,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
itemDesc = item.Description.Substring(0, 128);
|
||||
m_log.Warn("[INVENTORY DB]: Description field truncated from " + item.Description.Length + " to " + itemDesc.Length + " characters on add item");
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -590,12 +590,12 @@ namespace OpenSim.Data.MySQL
|
|||
"REPLACE INTO inventoryfolders (folderID, agentID, parentFolderID, folderName, type, version) VALUES ";
|
||||
sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?type, ?version)";
|
||||
|
||||
string folderName = folder.Name;
|
||||
string folderName = folder.Name;
|
||||
if (folderName.Length > 64)
|
||||
{
|
||||
folderName = folderName.Substring(0, 64);
|
||||
m_log.Warn("[INVENTORY DB]: Name field truncated from " + folder.Name.Length + " to " + folderName.Length + " characters on add folder");
|
||||
}
|
||||
}
|
||||
|
||||
database.CheckConnection();
|
||||
|
||||
|
|
|
@ -464,7 +464,7 @@ namespace OpenSim.Data.MySQL
|
|||
prim.Name, prim.UUID, prim.GroupPosition, groupID);
|
||||
|
||||
prim.UUID = groupID;
|
||||
}
|
||||
}
|
||||
|
||||
grp = new SceneObjectGroup(prim);
|
||||
}
|
||||
|
@ -533,7 +533,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <summary>
|
||||
/// Load in a prim's persisted inventory.
|
||||
/// </summary>
|
||||
/// <param name="prim">The prim</param>
|
||||
/// <param name="prim">The prim</param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
lock (m_Connection)
|
||||
|
|
|
@ -632,7 +632,7 @@ namespace OpenSim.Data.MySQL
|
|||
UUID zero = UUID.Zero;
|
||||
if (user.ID == zero)
|
||||
{
|
||||
return;
|
||||
return;
|
||||
}
|
||||
MySQLSuperManager dbm = GetLockedConnection("AddNewUserProfile");
|
||||
|
||||
|
@ -666,7 +666,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
UUID zero = UUID.Zero;
|
||||
if (agent.ProfileID == zero || agent.SessionID == zero)
|
||||
return;
|
||||
return;
|
||||
|
||||
MySQLSuperManager dbm = GetLockedConnection("AddNewUserAgent");
|
||||
try
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Data.NHibernate
|
|||
m_log.ErrorFormat("[NHIBERNATE] {0} of id {1} loading threw exception: " + e.ToString(), type.Name, id);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Data.NHibernate
|
|||
m_log.InfoFormat("[NHIBERNATE] GetUserByUUID: {0} ", uuid);
|
||||
|
||||
user = (UserProfileData)manager.Get(typeof(UserProfileData), uuid);
|
||||
if (user != null)
|
||||
if (user != null)
|
||||
{
|
||||
UserAgentData agent = GetAgentByUUID(uuid);
|
||||
if (agent != null)
|
||||
|
@ -245,7 +245,7 @@ namespace OpenSim.Data.NHibernate
|
|||
UserProfileData user=GetUserByUUID(agentID);
|
||||
user.WebLoginKey = webLoginKey;
|
||||
UpdateUserProfile(user);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
public override void AddNewUserFriend(UUID ownerId, UUID friendId, uint perms)
|
||||
|
@ -258,7 +258,7 @@ namespace OpenSim.Data.NHibernate
|
|||
{
|
||||
manager.Insert(new UserFriend(UUID.Random(), friendId, ownerId, perms));
|
||||
}
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
private bool FriendRelationExists(UUID ownerId, UUID friendId)
|
||||
|
|
|
@ -137,7 +137,7 @@ namespace OpenSim.Data
|
|||
public uint maturity;
|
||||
|
||||
|
||||
//Data Wrappers
|
||||
//Data Wrappers
|
||||
public string RegionName
|
||||
{
|
||||
get { return regionName; }
|
||||
|
|
|
@ -496,7 +496,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Data.Tests
|
|||
public UUID item2;
|
||||
public UUID item3;
|
||||
|
||||
public static Random random;
|
||||
public static Random random;
|
||||
|
||||
public string itemname1 = "item1";
|
||||
|
||||
|
@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
|
|||
UUID tmp0 = UUID.Random();
|
||||
UUID tmp1 = UUID.Random();
|
||||
UUID tmp2 = UUID.Random();
|
||||
UUID tmp3 = UUID.Random();
|
||||
UUID tmp3 = UUID.Random();
|
||||
UUID newregion = UUID.Random();
|
||||
SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
|
||||
SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
|
||||
|
@ -224,7 +224,7 @@ namespace OpenSim.Data.Tests
|
|||
random.NextBytes(partsys);
|
||||
DateTime expires = new DateTime(2008, 12, 20);
|
||||
DateTime rezzed = new DateTime(2009, 07, 15);
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
|
||||
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
|
@ -261,7 +261,7 @@ namespace OpenSim.Data.Tests
|
|||
sop.Shape = pbshap;
|
||||
sop.GroupPosition = groupos;
|
||||
sop.RotationOffset = rotoff;
|
||||
sop.CreatorID = creator;
|
||||
sop.CreatorID = creator;
|
||||
sop.InventorySerial = iserial;
|
||||
sop.TaskInventory = dic;
|
||||
sop.ObjectFlags = objf;
|
||||
|
@ -306,7 +306,7 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))");
|
||||
Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))");
|
||||
Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))");
|
||||
Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
|
||||
Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
|
||||
Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))");
|
||||
Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))");
|
||||
Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))");
|
||||
|
@ -319,7 +319,7 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
|
||||
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
|
||||
|
||||
// This is necessary or object will not be inserted in DB
|
||||
// This is necessary or object will not be inserted in DB
|
||||
sop.ObjectFlags = 0;
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||
|
@ -332,11 +332,11 @@ namespace OpenSim.Data.Tests
|
|||
// Makes sure there are no double insertions:
|
||||
db.StoreObject(sog,region3);
|
||||
sogs = db.LoadObjects(region3);
|
||||
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
|
||||
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
|
||||
|
||||
|
||||
// Tests if the parameters were inserted correctly
|
||||
SceneObjectPart p = sogs[0].RootPart;
|
||||
SceneObjectPart p = sogs[0].RootPart;
|
||||
Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
|
||||
//Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))");
|
||||
Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
|
||||
|
@ -402,7 +402,7 @@ namespace OpenSim.Data.Tests
|
|||
random.NextBytes(partsys);
|
||||
DateTime expires = new DateTime(2010, 12, 20);
|
||||
DateTime rezzed = new DateTime(2005, 07, 15);
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
|
||||
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
|
@ -418,7 +418,7 @@ namespace OpenSim.Data.Tests
|
|||
PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
|
||||
pbshap = PrimitiveBaseShape.Default;
|
||||
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
byte updatef = (byte) random.Next(127);
|
||||
byte updatef = (byte) random.Next(127);
|
||||
|
||||
// Updates the region with new values
|
||||
SceneObjectGroup sog2 = FindSOG("Adam West", region3);
|
||||
|
@ -427,7 +427,7 @@ namespace OpenSim.Data.Tests
|
|||
sog2.RootPart.Shape = pbshap;
|
||||
sog2.RootPart.GroupPosition = groupos;
|
||||
sog2.RootPart.RotationOffset = rotoff;
|
||||
sog2.RootPart.CreatorID = creator;
|
||||
sog2.RootPart.CreatorID = creator;
|
||||
sog2.RootPart.TaskInventory = dic;
|
||||
sog2.RootPart.Name = name;
|
||||
sog2.RootPart.Material = material;
|
||||
|
@ -492,12 +492,12 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
UUID tmp = UUID.Random();
|
||||
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
|
||||
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
|
||||
sop.GroupPosition = groupos;
|
||||
sop.RotationOffset = rotoff;
|
||||
|
@ -648,7 +648,7 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
InventoryItemBase i = new InventoryItemBase();
|
||||
UUID id = UUID.Random();
|
||||
i.ID = id;
|
||||
i.ID = id;
|
||||
UUID folder = UUID.Random();
|
||||
i.Folder = folder;
|
||||
UUID owner = UUID.Random();
|
||||
|
@ -666,13 +666,13 @@ namespace OpenSim.Data.Tests
|
|||
i.NextPermissions = nextperm;
|
||||
uint curperm = (uint) random.Next();
|
||||
i.CurrentPermissions = curperm;
|
||||
uint baseperm = (uint) random.Next();
|
||||
uint baseperm = (uint) random.Next();
|
||||
i.BasePermissions = baseperm;
|
||||
uint eoperm = (uint) random.Next();
|
||||
i.EveryOnePermissions = eoperm;
|
||||
int assettype = random.Next();
|
||||
i.AssetType = assettype;
|
||||
UUID groupid = UUID.Random();
|
||||
UUID groupid = UUID.Random();
|
||||
i.GroupID = groupid;
|
||||
bool groupown = true;
|
||||
i.GroupOwned = groupown;
|
||||
|
@ -1010,7 +1010,7 @@ namespace OpenSim.Data.Tests
|
|||
|
||||
private SceneObjectPart NewSOP(string name, UUID uuid)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.Name = name;
|
||||
sop.Description = name;
|
||||
sop.Text = RandomName();
|
||||
|
@ -1042,12 +1042,12 @@ namespace OpenSim.Data.Tests
|
|||
int size = random.Next(5,12);
|
||||
char ch ;
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||
name.Append(ch);
|
||||
}
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
|
||||
// {
|
||||
// InventoryFolderBase f = new InventoryFolderBase();
|
||||
|
|
|
@ -152,7 +152,7 @@ namespace OpenSim.Data.Tests
|
|||
u1.FirstName = "Ugly";
|
||||
|
||||
db.UpdateUserProfile(u1);
|
||||
Assert.That("Ugly",Is.EqualTo(u1.FirstName), "Assert.That(\"Ugly\",Is.EqualTo(u1.FirstName))");
|
||||
Assert.That("Ugly",Is.EqualTo(u1.FirstName), "Assert.That(\"Ugly\",Is.EqualTo(u1.FirstName))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -174,7 +174,7 @@ namespace OpenSim.Data.Tests
|
|||
db.AddNewUserProfile(u4);
|
||||
Assert.That(db.GetUserByUUID(zero),Is.Null);
|
||||
Assert.That(db.GetUserByUUID(user4),Is.Null);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T015_UserPersistency()
|
||||
|
@ -218,7 +218,7 @@ namespace OpenSim.Data.Tests
|
|||
|
||||
//HomeRegionX and HomeRegionY must only use 24 bits
|
||||
homeregx = ((homeregx << 8) >> 8);
|
||||
homeregy = ((homeregy << 8) >> 8);
|
||||
homeregy = ((homeregy << 8) >> 8);
|
||||
|
||||
u.ID = id;
|
||||
u.WebLoginKey = webloginkey;
|
||||
|
@ -299,7 +299,7 @@ namespace OpenSim.Data.Tests
|
|||
uint homeregx = (uint) random.Next();
|
||||
uint homeregy = (uint) random.Next();
|
||||
Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
|
||||
Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
|
||||
Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
|
||||
int created = random.Next();
|
||||
int lastlogin = random.Next();
|
||||
string userinvuri = RandomName();
|
||||
|
@ -359,7 +359,7 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(email,Is.EqualTo(u1a.Email), "Assert.That(email,Is.EqualTo(u1a.Email))");
|
||||
Assert.That(passhash,Is.EqualTo(u1a.PasswordHash), "Assert.That(passhash,Is.EqualTo(u1a.PasswordHash))");
|
||||
Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt), "Assert.That(passsalt,Is.EqualTo(u1a.PasswordSalt))");
|
||||
Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))");
|
||||
Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))");
|
||||
Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX), "Assert.That(homeregx,Is.EqualTo(u1a.HomeRegionX))");
|
||||
Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY), "Assert.That(homeregy,Is.EqualTo(u1a.HomeRegionY))");
|
||||
Assert.That(homereg,Is.EqualTo(u1a.HomeRegion), "Assert.That(homereg,Is.EqualTo(u1a.HomeRegion))");
|
||||
|
@ -426,7 +426,7 @@ namespace OpenSim.Data.Tests
|
|||
UserAgentData a2 = db.GetAgentByName(fname2,lname2);
|
||||
UserAgentData a3 = db.GetAgentByName(name3);
|
||||
Assert.That(user2,Is.EqualTo(a2.ProfileID), "Assert.That(user2,Is.EqualTo(a2.ProfileID))");
|
||||
Assert.That(user3,Is.EqualTo(a3.ProfileID), "Assert.That(user3,Is.EqualTo(a3.ProfileID))");
|
||||
Assert.That(user3,Is.EqualTo(a3.ProfileID), "Assert.That(user3,Is.EqualTo(a3.ProfileID))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -501,11 +501,11 @@ namespace OpenSim.Data.Tests
|
|||
db.AddNewUserFriend(user1,user3, 2);
|
||||
db.AddNewUserFriend(user1,user2, 4);
|
||||
List<FriendListItem> fl1 = db.GetUserFriendList(user1);
|
||||
Assert.That(fl1.Count,Is.EqualTo(2), "Assert.That(fl1.Count,Is.EqualTo(2))");
|
||||
Assert.That(fl1.Count,Is.EqualTo(2), "Assert.That(fl1.Count,Is.EqualTo(2))");
|
||||
perms.Add(user2,1);
|
||||
perms.Add(user3,2);
|
||||
for (int i = 0; i < fl1.Count; i++)
|
||||
{
|
||||
{
|
||||
Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner), "Assert.That(user1,Is.EqualTo(fl1[i].FriendListOwner))");
|
||||
friends.Add(fl1[i].Friend,1);
|
||||
temp = perms[fl1[i].Friend];
|
||||
|
@ -544,7 +544,7 @@ namespace OpenSim.Data.Tests
|
|||
db.UpdateUserFriendPerms(user1, user3, 4);
|
||||
|
||||
fl1 = db.GetUserFriendList(user1);
|
||||
Assert.That(fl1[0].FriendPerms,Is.EqualTo(4), "Assert.That(fl1[0].FriendPerms,Is.EqualTo(4))");
|
||||
Assert.That(fl1[0].FriendPerms,Is.EqualTo(4), "Assert.That(fl1[0].FriendPerms,Is.EqualTo(4))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -560,7 +560,7 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T041_UserAppearancePersistency()
|
||||
{
|
||||
AvatarAppearance appear = new AvatarAppearance();
|
||||
AvatarAppearance appear = new AvatarAppearance();
|
||||
UUID owner = UUID.Random();
|
||||
int serial = random.Next();
|
||||
byte[] visualp = new byte[218];
|
||||
|
@ -698,7 +698,7 @@ namespace OpenSim.Data.Tests
|
|||
int size = random.Next(5,12);
|
||||
char ch ;
|
||||
for (int i=0; i<size; i++)
|
||||
{
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||
name.Append(ch);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data
|
|||
public abstract UserAgentData GetAgentByUUID(UUID user);
|
||||
public abstract UserAgentData GetAgentByName(string name);
|
||||
public abstract UserAgentData GetAgentByName(string fname, string lname);
|
||||
public UserProfileData GetUserByUri(Uri uri) { return null; }
|
||||
public UserProfileData GetUserByUri(Uri uri) { return null; }
|
||||
public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
|
||||
public abstract void AddNewUserProfile(UserProfileData user);
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Framework
|
|||
|
||||
// Body
|
||||
defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
|
||||
// Skin
|
||||
defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Capabilities
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Capabilities utility methods
|
||||
/// </summary>
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Framework.Client
|
|||
// Porting Guide from old IM
|
||||
// SendIM(...)
|
||||
// Loses FromAgentSession - this should be added by implementers manually.
|
||||
//
|
||||
//
|
||||
|
||||
public interface IClientIM
|
||||
{
|
||||
|
|
|
@ -177,9 +177,9 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
public void ViewerEffectHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args)
|
||||
{
|
||||
{
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
|
||||
List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
|
||||
for (int i = 0; i < args.Count; i++)
|
||||
{
|
||||
ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <summary>
|
||||
/// How many operations between time checks.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
private const int DefaultOperationsBetweenTimeChecks = 40;
|
||||
|
||||
/// <summary>
|
||||
|
@ -168,7 +168,7 @@ namespace OpenSim.Framework
|
|||
private int m_version;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="CnmMemoryCache{TKey,TValue}"/> class.
|
||||
/// Initializes a new instance of the <see cref="CnmMemoryCache{TKey,TValue}"/> class.
|
||||
/// </summary>
|
||||
public CnmMemoryCache()
|
||||
: this(DefaultMaxSize)
|
||||
|
@ -277,7 +277,7 @@ namespace OpenSim.Framework
|
|||
/// </param>
|
||||
protected virtual void AddToNewGeneration(int bucketIndex, TKey key, TValue value, long size)
|
||||
{
|
||||
// Add to newest generation
|
||||
// Add to newest generation
|
||||
if (!m_newGeneration.Set(bucketIndex, key, value, size))
|
||||
{
|
||||
// Failed to add new generation
|
||||
|
@ -311,7 +311,7 @@ namespace OpenSim.Framework
|
|||
/// Bucket index is remainder when element key's hash value is divided by bucket count.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
|
||||
/// For example: key's hash is 72, bucket count is 5, element's bucket index is 72 % 5 = 2.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
protected virtual int GetBucketIndex(TKey key)
|
||||
|
@ -367,7 +367,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
private void RecycleGenerations()
|
||||
{
|
||||
// Rotate old generation to new generation, new generation to old generation
|
||||
// Rotate old generation to new generation, new generation to old generation
|
||||
IGeneration temp = m_newGeneration;
|
||||
m_newGeneration = m_oldGeneration;
|
||||
m_newGeneration.Clear();
|
||||
|
@ -522,7 +522,7 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Index of first element's in element chain.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <value>
|
||||
/// -1 if there is no element in bucket; otherwise first element's index in the element chain.
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
|
@ -692,7 +692,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <value>
|
||||
/// 0 if element is free; otherwise larger than 0.
|
||||
/// </value>
|
||||
/// </value>
|
||||
public long Size;
|
||||
|
||||
/// <summary>
|
||||
|
@ -771,7 +771,7 @@ namespace OpenSim.Framework
|
|||
/// </returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// The enumerator has reach end of collection or <see cref="MoveNext"/> is not called.
|
||||
/// </exception>
|
||||
/// </exception>
|
||||
public KeyValuePair<TKey, TValue> Current
|
||||
{
|
||||
get
|
||||
|
@ -1405,10 +1405,10 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxElementSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.Size"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsTimeLimited"/>
|
||||
public bool IsSizeLimited
|
||||
|
@ -1438,7 +1438,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <see langword="true"/> if the <see cref="ICnmCache{TKey,TValue}"/> has a fixed total size of elements;
|
||||
|
@ -1449,7 +1449,7 @@ namespace OpenSim.Framework
|
|||
/// or <see cref="ICnmCache{TKey,TValue}.TryGetValue"/> methods in <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> , then element is automatically removed from
|
||||
/// the cache. Depending on implementation of the <see cref="ICnmCache{TKey,TValue}"/>, some of the elements may
|
||||
/// stay longer in cache.
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.ExpirationTime"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.PurgeExpired"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
|
@ -1503,7 +1503,7 @@ namespace OpenSim.Framework
|
|||
/// <seealso cref="ICnmCache{TKey,TValue}.Set"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsSizeLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.Size"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
public long MaxElementSize
|
||||
{
|
||||
get { return m_maxElementSize; }
|
||||
|
@ -1517,7 +1517,7 @@ namespace OpenSim.Framework
|
|||
/// <value>
|
||||
/// Maximal allowed total size for elements stored to <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
|
||||
/// </para>
|
||||
|
@ -1562,10 +1562,10 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxElementSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsSizeLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.ExpirationTime"/>
|
||||
public long Size
|
||||
|
@ -1576,9 +1576,9 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Gets an object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <value>
|
||||
/// An object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// To get synchronized (thread safe) access to <see cref="ICnmCache{TKey,TValue}"/>, use <see cref="CnmSynchronizedCache{TKey,TValue}"/>
|
||||
|
@ -1630,7 +1630,7 @@ namespace OpenSim.Framework
|
|||
/// </para>
|
||||
/// <para>
|
||||
/// Depending on <see cref="ICnmCache{TKey,TValue}"/> implementation, some of expired elements
|
||||
/// may stay longer than <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> in the cache.
|
||||
/// may stay longer than <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> in the cache.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsTimeLimited"/>
|
||||
|
@ -1810,7 +1810,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <returns>
|
||||
/// <see langword="true"/>if the <see cref="ICnmCache{TKey,TValue}"/> contains an element with
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// </returns>
|
||||
/// <param name="key">
|
||||
/// The key whose <paramref name="value"/> to get.
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace OpenSim.Framework
|
|||
/// </returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// The enumerator has reach end of collection or <see cref="MoveNext"/> is not called.
|
||||
/// </exception>
|
||||
/// </exception>
|
||||
public KeyValuePair<TKey, TValue> Current
|
||||
{
|
||||
get { return m_enumerator.Current; }
|
||||
|
@ -327,10 +327,10 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxElementSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.Size"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsTimeLimited"/>
|
||||
public bool IsSizeLimited
|
||||
|
@ -366,7 +366,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <see langword="true"/> if the <see cref="ICnmCache{TKey,TValue}"/> has a fixed total size of elements;
|
||||
|
@ -377,7 +377,7 @@ namespace OpenSim.Framework
|
|||
/// or <see cref="ICnmCache{TKey,TValue}.TryGetValue"/> methods in <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> , then element is automatically removed from
|
||||
/// the cache. Depending on implementation of the <see cref="ICnmCache{TKey,TValue}"/>, some of the elements may
|
||||
/// stay longer in cache.
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.ExpirationTime"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.PurgeExpired"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
|
@ -440,7 +440,7 @@ namespace OpenSim.Framework
|
|||
/// <seealso cref="ICnmCache{TKey,TValue}.Set"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsSizeLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.Size"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
public long MaxElementSize
|
||||
{
|
||||
get
|
||||
|
@ -458,7 +458,7 @@ namespace OpenSim.Framework
|
|||
/// <value>
|
||||
/// Maximal allowed total size for elements stored to <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
|
||||
/// </para>
|
||||
|
@ -507,10 +507,10 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxElementSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsSizeLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.MaxSize"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsCountLimited"/>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.ExpirationTime"/>
|
||||
public long Size
|
||||
|
@ -527,9 +527,9 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Gets an object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <value>
|
||||
/// An object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// To get synchronized (thread safe) access to <see cref="ICnmCache{TKey,TValue}"/>, use <see cref="CnmSynchronizedCache{TKey,TValue}"/>
|
||||
|
@ -584,7 +584,7 @@ namespace OpenSim.Framework
|
|||
/// </para>
|
||||
/// <para>
|
||||
/// Depending on <see cref="ICnmCache{TKey,TValue}"/> implementation, some of expired elements
|
||||
/// may stay longer than <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> in the cache.
|
||||
/// may stay longer than <see cref="ICnmCache{TKey,TValue}.ExpirationTime"/> in the cache.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ICnmCache{TKey,TValue}.IsTimeLimited"/>
|
||||
|
@ -704,7 +704,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <returns>
|
||||
/// <see langword="true"/>if the <see cref="ICnmCache{TKey,TValue}"/> contains an element with
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// </returns>
|
||||
/// <param name="key">
|
||||
/// The key whose <paramref name="value"/> to get.
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// Stores user profile and inventory data received from backend services for a particular user.
|
||||
/// </summary>
|
||||
public class CachedUserInfo
|
||||
{
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
//// <value>
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
resolvedFolders.Add(folder);
|
||||
resolvedFolderDictionary[folder.ID] = folder;
|
||||
parentFolder.AddChildFolder(folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // foreach (folder in pendingCategorizationFolders[parentFolder.ID])
|
||||
|
||||
|
@ -219,7 +219,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Fetch inventory for this user.
|
||||
/// </summary>
|
||||
/// This has to be executed as a separate step once user information is retreived.
|
||||
/// This has to be executed as a separate step once user information is retreived.
|
||||
/// This will occur synchronously if the inventory service is in the same process as this class, and
|
||||
/// asynchronously otherwise.
|
||||
public void FetchInventory()
|
||||
|
@ -422,7 +422,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
///
|
||||
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
|
||||
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
|
||||
/// and needs to be changed.
|
||||
/// and needs to be changed.
|
||||
///
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="type"></param>
|
||||
|
@ -500,7 +500,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID);
|
||||
|
||||
if (oldParentFolder != null)
|
||||
{
|
||||
{
|
||||
oldParentFolder.RemoveChildFolder(folderID);
|
||||
parentFolder.AddChildFolder(folder);
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// User profiles indexed by name
|
||||
/// </summary>
|
||||
private readonly Dictionary<string, CachedUserInfo> m_userProfilesByName
|
||||
= new Dictionary<string, CachedUserInfo>();
|
||||
= new Dictionary<string, CachedUserInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The root library folder.
|
||||
|
@ -123,35 +123,35 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Get details of the given user.
|
||||
/// </summary>
|
||||
/// If the user isn't in cache then the user is requested from the profile service.
|
||||
/// If the user isn't in cache then the user is requested from the profile service.
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no user details are found</returns>
|
||||
/// <returns>null if no user details are found</returns>
|
||||
public CachedUserInfo GetUserDetails(string fname, string lname)
|
||||
{
|
||||
lock (m_userProfilesByName)
|
||||
{
|
||||
{
|
||||
CachedUserInfo userInfo;
|
||||
|
||||
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
|
||||
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
|
||||
{
|
||||
return userInfo;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
|
||||
|
||||
if (userProfile != null)
|
||||
return AddToCaches(userProfile);
|
||||
return AddToCaches(userProfile);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get details of the given user.
|
||||
/// </summary>
|
||||
/// If the user isn't in cache then the user is requested from the profile service.
|
||||
/// If the user isn't in cache then the user is requested from the profile service.
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no user details are found</returns>
|
||||
public CachedUserInfo GetUserDetails(UUID userID)
|
||||
|
@ -185,20 +185,20 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via
|
||||
// returning a read only class from the cache).
|
||||
// public bool StoreProfile(UserProfileData userProfile)
|
||||
// {
|
||||
// {
|
||||
// lock (m_userProfilesById)
|
||||
// {
|
||||
// {
|
||||
// CachedUserInfo userInfo = GetUserDetails(userProfile.ID);
|
||||
//
|
||||
//
|
||||
// if (userInfo != null)
|
||||
// {
|
||||
// userInfo.m_userProfile = userProfile;
|
||||
// userInfo.m_userProfile = userProfile;
|
||||
// m_commsManager.UserService.UpdateUserProfile(userProfile);
|
||||
//
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
return createdUserInfo;
|
||||
return createdUserInfo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -234,7 +234,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
if (m_userProfilesById.ContainsKey(userId))
|
||||
{
|
||||
CachedUserInfo userInfo = m_userProfilesById[userId];
|
||||
CachedUserInfo userInfo = m_userProfilesById[userId];
|
||||
m_userProfilesById.Remove(userId);
|
||||
|
||||
lock (m_userProfilesByName)
|
||||
|
@ -244,7 +244,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -90,8 +90,8 @@ namespace OpenSim.Framework.Communications
|
|||
public IUserAdminService UserAdminService
|
||||
{
|
||||
get { return m_userAdminService; }
|
||||
}
|
||||
protected IUserAdminService m_userAdminService;
|
||||
}
|
||||
protected IUserAdminService m_userAdminService;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications
|
|||
/// Update avatar appearance information
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <param name="appearance"></param>
|
||||
/// <param name="appearance"></param>
|
||||
void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,6 +66,6 @@ namespace OpenSim.Framework.Communications
|
|||
/// <param name="lastName"></param>
|
||||
/// <param name="newPassword"></param>
|
||||
/// <returns>true if the update was successful, false otherwise</returns>
|
||||
bool ResetUserPassword(string firstName, string lastName, string newPassword);
|
||||
bool ResetUserPassword(string firstName, string lastName, string newPassword);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
|
|||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
||||
/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
||||
void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
|
||||
void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
|
||||
|
||||
/// <summary>
|
||||
/// Logs off a user on the user server
|
||||
|
@ -128,9 +128,9 @@ namespace OpenSim.Framework.Communications
|
|||
///
|
||||
/// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
|
||||
/// <returns>
|
||||
/// A List of FriendListItems that contains info about the user's friends.
|
||||
/// A List of FriendListItems that contains info about the user's friends.
|
||||
/// Always returns a list even if the user has no friends
|
||||
/// </returns>
|
||||
/// </returns>
|
||||
List<FriendListItem> GetUserFriendList(UUID friendlistowner);
|
||||
|
||||
// This probably shouldn't be here, it belongs to IAuthentication
|
||||
|
@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications
|
|||
/// <param name="userID"></param>
|
||||
/// <param name="password"></param>
|
||||
/// <returns></returns>
|
||||
bool AuthenticateUserByPassword(UUID userID, string password);
|
||||
bool AuthenticateUserByPassword(UUID userID, string password);
|
||||
|
||||
// Temporary Hack until we move everything to the new service model
|
||||
void SetInventoryService(IInventoryService invService);
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
|
||||
public string Name { get { return "OspInventoryWrapperPlugin"; } }
|
||||
public string Version { get { return "0.1"; } }
|
||||
public void Initialise() {}
|
||||
public void Initialise() {}
|
||||
public void Initialise(string connect) {}
|
||||
public void Dispose() {}
|
||||
|
||||
|
@ -80,9 +80,9 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
}
|
||||
|
||||
protected InventoryItemBase PostProcessItem(InventoryItemBase item)
|
||||
{
|
||||
{
|
||||
item.CreatorIdAsUuid = OspResolver.ResolveOspa(item.CreatorId, m_commsManager);
|
||||
return item;
|
||||
return item;
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); }
|
||||
|
|
|
@ -33,13 +33,13 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Communications.Cache;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Osp
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for
|
||||
/// identifying user profiles or supplying a simple name if no profile is available.
|
||||
/// </summary>
|
||||
public class OspResolver
|
||||
{
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string OSPA_PREFIX = "ospa:";
|
||||
|
@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
{
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolve an osp string into the most suitable internal OpenSim identifier.
|
||||
|
@ -89,13 +89,13 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
/// is returned.
|
||||
/// </returns>
|
||||
public static UUID ResolveOspa(string ospa, CommunicationsManager commsManager)
|
||||
{
|
||||
{
|
||||
if (!ospa.StartsWith(OSPA_PREFIX))
|
||||
return UUID.Zero;
|
||||
|
||||
m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||
|
||||
string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
|
||||
string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
|
||||
string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
|
||||
|
||||
foreach (string tuple in ospaTuples)
|
||||
|
@ -162,7 +162,7 @@ namespace OpenSim.Framework.Communications.Osp
|
|||
tempUserProfile.ID = HashName(tempUserProfile.Name);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
|
||||
"[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
|
||||
commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
|
||||
|
||||
return tempUserProfile.ID;
|
||||
|
|
|
@ -1072,7 +1072,7 @@ namespace OpenSim.Framework.Communications.Services
|
|||
/// <param name="user"></param>
|
||||
/// <param name="response"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <returns>true if the region was successfully contacted, false otherwise</returns>
|
||||
/// <returns>true if the region was successfully contacted, false otherwise</returns>
|
||||
protected abstract bool PrepareLoginToRegion(
|
||||
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
|
||||
|
||||
|
|
|
@ -33,9 +33,9 @@ using OpenMetaverse;
|
|||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Plugin for managing temporary user profiles.
|
||||
/// Plugin for managing temporary user profiles.
|
||||
/// </summary>
|
||||
public class TemporaryUserProfilePlugin : IUserDataPlugin
|
||||
{
|
||||
|
@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
public string Name { get { return "TemporaryUserProfilePlugin"; } }
|
||||
public string Version { get { return "0.1"; } }
|
||||
public void Initialise() {}
|
||||
public void Initialise() {}
|
||||
public void Initialise(string connect) {}
|
||||
public void Dispose() {}
|
||||
|
||||
|
|
|
@ -152,8 +152,8 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
|
||||
public virtual bool AuthenticateUserByPassword(UUID userID, string password)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
|
||||
timedOut = true;
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
@ -271,7 +271,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
CachedUserInfo userInfo;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
{
|
||||
userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
|
|
@ -318,7 +318,7 @@ namespace OpenSim.Framework.Communications.Tests
|
|||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
//Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
|
||||
//Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string error_already_logged = "You appear to be already logged in. " +
|
||||
|
|
|
@ -94,9 +94,9 @@ namespace OpenSim.Framework.Communications
|
|||
public void AddPlugin(string provider, string connect)
|
||||
{
|
||||
m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
|
||||
}
|
||||
}
|
||||
|
||||
#region UserProfile
|
||||
#region UserProfile
|
||||
|
||||
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
|
||||
{
|
||||
|
@ -924,8 +924,8 @@ namespace OpenSim.Framework.Communications
|
|||
if (md5PasswordHash == userProfile.PasswordHash)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Framework.Console
|
|||
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param>
|
||||
/// <returns></returns>
|
||||
public List<string> GetHelp(string[] cmd)
|
||||
{
|
||||
{
|
||||
List<string> help = new List<string>();
|
||||
List<string> helpParts = new List<string>(cmd);
|
||||
|
||||
|
@ -115,7 +115,7 @@ namespace OpenSim.Framework.Console
|
|||
/// <param name="helpParts"></param>
|
||||
/// <returns></returns>
|
||||
private List<string> CollectHelp(List<string> helpParts)
|
||||
{
|
||||
{
|
||||
string originalHelpRequest = string.Join(" ", helpParts.ToArray());
|
||||
List<string> help = new List<string>();
|
||||
|
||||
|
@ -132,7 +132,7 @@ namespace OpenSim.Framework.Console
|
|||
if (dict[helpPart] is Dictionary<string, Object>)
|
||||
dict = (Dictionary<string, object>)dict[helpPart];
|
||||
|
||||
helpParts.RemoveAt(0);
|
||||
helpParts.RemoveAt(0);
|
||||
}
|
||||
|
||||
// There was a command for the given help string
|
||||
|
@ -149,7 +149,7 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
|
||||
return help;
|
||||
}
|
||||
}
|
||||
|
||||
private List<string> CollectHelp(Dictionary<string, object> dict)
|
||||
{
|
||||
|
@ -180,7 +180,7 @@ namespace OpenSim.Framework.Console
|
|||
/// <param name="longhelp"></param>
|
||||
/// <param name="fn"></param>
|
||||
public void AddCommand(string module, bool shared, string command,
|
||||
string help, string longhelp, CommandDelegate fn)
|
||||
string help, string longhelp, CommandDelegate fn)
|
||||
{
|
||||
AddCommand(module, shared, command, help, longhelp,
|
||||
String.Empty, fn);
|
||||
|
|
|
@ -90,13 +90,13 @@ namespace OpenSim.Framework
|
|||
|
||||
m_configMember.addConfigurationOption("allow_forceful_banlines",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_STRING,
|
||||
"Allow Forceful Banlines", "TRUE", true);
|
||||
"Allow Forceful Banlines", "TRUE", true);
|
||||
|
||||
m_configMember.addConfigurationOption("allow_region_registration",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN,
|
||||
"Allow regions to register immediately upon grid server startup? true/false",
|
||||
"True",
|
||||
false);
|
||||
false);
|
||||
m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
|
||||
"Remote console access user name [Default: disabled]", "", false);
|
||||
|
||||
|
@ -147,7 +147,7 @@ namespace OpenSim.Framework
|
|||
break;
|
||||
case "allow_region_registration":
|
||||
AllowRegionRegistration = (bool)configuration_result;
|
||||
break;
|
||||
break;
|
||||
case "console_user":
|
||||
ConsoleUser = (string)configuration_result;
|
||||
break;
|
||||
|
|
|
@ -34,23 +34,23 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <summary>
|
||||
/// Interface to the local asset cache. This is the mechanism through which assets can be added and requested.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public interface IAssetCache : IPlugin
|
||||
{
|
||||
/// <value>
|
||||
/// The 'server' from which assets can be requested and to which assets are persisted.
|
||||
/// </value>
|
||||
/// </value>
|
||||
|
||||
void Initialise(ConfigSettings cs);
|
||||
void Initialise(ConfigSettings cs);
|
||||
|
||||
/// <summary>
|
||||
/// Report statistical data to the log.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
void ShowState();
|
||||
|
||||
/// <summary>
|
||||
/// Clear the asset cache.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
void Clear();
|
||||
|
||||
/// <summary>
|
||||
|
@ -58,7 +58,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <param name="assetId"></param>
|
||||
/// <param name="asset"></param>
|
||||
/// <returns>true if the asset was in the cache, false if it was not</returns>
|
||||
/// <returns>true if the asset was in the cache, false if it was not</returns>
|
||||
bool TryGetCachedAsset(UUID assetID, out AssetBase asset);
|
||||
|
||||
/// <summary>
|
||||
|
@ -69,7 +69,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="isTexture"></param>
|
||||
/// A callback invoked when the asset has either been found or not found.
|
||||
/// If the asset was found this is called with the asset UUID and the asset data
|
||||
/// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
|
||||
/// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
|
||||
void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture);
|
||||
|
||||
/// <summary>
|
||||
|
@ -84,13 +84,13 @@ namespace OpenSim.Framework
|
|||
///
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="isTexture"></param>
|
||||
/// <returns>null if the asset could not be retrieved</returns>
|
||||
/// <returns>null if the asset could not be retrieved</returns>
|
||||
AssetBase GetAsset(UUID assetID, bool isTexture);
|
||||
|
||||
/// <summary>
|
||||
/// Add an asset to both the persistent store and the cache.
|
||||
/// </summary>
|
||||
/// <param name="asset"></param>
|
||||
/// <param name="asset"></param>
|
||||
void AddAsset(AssetBase asset);
|
||||
|
||||
/// <summary>
|
||||
|
@ -100,14 +100,14 @@ namespace OpenSim.Framework
|
|||
/// of the asset cache. This is needed because the osdynamic
|
||||
/// texture code grows the asset cache without bounds. The
|
||||
/// real solution here is a much better cache archicture, but
|
||||
/// this is a stop gap measure until we have such a thing.
|
||||
/// this is a stop gap measure until we have such a thing.
|
||||
void ExpireAsset(UUID assetID);
|
||||
|
||||
/// <summary>
|
||||
/// Handle an asset request from the client. The result will be sent back asynchronously.
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
|
||||
}
|
||||
|
||||
|
|
|
@ -810,7 +810,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
void Start();
|
||||
|
||||
void Stop();
|
||||
void Stop();
|
||||
|
||||
// void ActivateGesture(UUID assetId, UUID gestureId);
|
||||
|
||||
|
@ -824,7 +824,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <param name="agentID">The id of the agent associated with the appearance</param>
|
||||
/// <param name="visualParams"></param>
|
||||
/// <param name="textureEntry"></param>
|
||||
/// <param name="textureEntry"></param>
|
||||
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
|
||||
|
||||
void SendStartPingCheck(byte seq);
|
||||
|
@ -833,7 +833,7 @@ namespace OpenSim.Framework
|
|||
/// Tell the client that an object has been deleted
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="localID"></param>
|
||||
void SendKillObject(ulong regionHandle, uint localID);
|
||||
|
||||
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
|
||||
|
|
|
@ -180,16 +180,16 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="MaxElementSize"/>
|
||||
/// <seealso cref="Size"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
/// <seealso cref="IsCountLimited"/>
|
||||
/// <seealso cref="IsTimeLimited"/>
|
||||
bool IsSizeLimited { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// Gets a value indicating whether elements stored to <see cref="ICnmCache{TKey,TValue}"/> have limited inactivity time.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <see langword="true"/> if the <see cref="ICnmCache{TKey,TValue}"/> has a fixed total size of elements;
|
||||
|
@ -200,7 +200,7 @@ namespace OpenSim.Framework
|
|||
/// or <see cref="TryGetValue"/> methods in <see cref="ExpirationTime"/> , then element is automatically removed from
|
||||
/// the cache. Depending on implementation of the <see cref="ICnmCache{TKey,TValue}"/>, some of the elements may
|
||||
/// stay longer in cache.
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="ExpirationTime"/>
|
||||
/// <seealso cref="PurgeExpired"/>
|
||||
/// <seealso cref="IsCountLimited"/>
|
||||
|
@ -237,7 +237,7 @@ namespace OpenSim.Framework
|
|||
/// <seealso cref="Set"/>
|
||||
/// <seealso cref="IsSizeLimited"/>
|
||||
/// <seealso cref="Size"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
long MaxElementSize { get; }
|
||||
|
||||
/// <summary>
|
||||
|
@ -246,7 +246,7 @@ namespace OpenSim.Framework
|
|||
/// <value>
|
||||
/// Maximal allowed total size for elements stored to <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
|
||||
/// </para>
|
||||
|
@ -278,10 +278,10 @@ namespace OpenSim.Framework
|
|||
/// When adding an new element to <see cref="ICnmCache{TKey,TValue}"/> that is limiting total size of elements,
|
||||
/// <see cref="ICnmCache{TKey,TValue}"/> will remove less recently used elements until it can fit an new element.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// </remarks>
|
||||
/// <seealso cref="MaxElementSize"/>
|
||||
/// <seealso cref="IsSizeLimited"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
/// <seealso cref="MaxSize"/>
|
||||
/// <seealso cref="IsCountLimited"/>
|
||||
/// <seealso cref="ExpirationTime"/>
|
||||
long Size { get; }
|
||||
|
@ -289,9 +289,9 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// Gets an object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <value>
|
||||
/// An object that can be used to synchronize access to the <see cref="ICnmCache{TKey,TValue}"/>.
|
||||
/// </value>
|
||||
/// </value>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// To get synchronized (thread safe) access to <see cref="ICnmCache{TKey,TValue}"/>, use <see cref="CnmSynchronizedCache{TKey,TValue}"/>
|
||||
|
@ -322,7 +322,7 @@ namespace OpenSim.Framework
|
|||
/// </para>
|
||||
/// <para>
|
||||
/// Depending on <see cref="ICnmCache{TKey,TValue}"/> implementation, some of expired elements
|
||||
/// may stay longer than <see cref="ExpirationTime"/> in the cache.
|
||||
/// may stay longer than <see cref="ExpirationTime"/> in the cache.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="IsTimeLimited"/>
|
||||
|
@ -418,7 +418,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
/// <returns>
|
||||
/// <see langword="true"/>if the <see cref="ICnmCache{TKey,TValue}"/> contains an element with
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// the specified key; otherwise, <see langword="false"/>.
|
||||
/// </returns>
|
||||
/// <param name="key">
|
||||
/// The key whose <paramref name="value"/> to get.
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Framework
|
|||
GodTakeCopy = 5,
|
||||
Delete = 6,
|
||||
Return = 9
|
||||
};
|
||||
};
|
||||
|
||||
public interface IScene
|
||||
{
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public interface ISceneObject
|
||||
{
|
||||
UUID UUID { get; }
|
||||
UUID UUID { get; }
|
||||
ISceneObject CloneForNewScene();
|
||||
string ToXml2();
|
||||
string ExtraToXmlString();
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Framework
|
|||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
ParentID = parent;
|
||||
ParentID = parent;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
|
||||
|
|
|
@ -304,7 +304,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <summary>
|
||||
/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
///
|
||||
/// This method does not handle paths that contain multiple delimitors
|
||||
///
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Framework
|
|||
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
|
||||
///
|
||||
/// <param name="path">
|
||||
/// The path to the required folder.
|
||||
/// The path to the required folder.
|
||||
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
|
||||
/// </param>
|
||||
/// <returns>null if the folder is not found</returns>
|
||||
|
|
|
@ -34,10 +34,10 @@ namespace OpenSim.Framework
|
|||
/// Inventory Item - contains all the properties associated with an individual inventory piece.
|
||||
/// </summary>
|
||||
public class InventoryItemBase : InventoryNodeBase, ICloneable
|
||||
{
|
||||
{
|
||||
/// <value>
|
||||
/// The inventory type of the item. This is slightly different from the asset type in some situations.
|
||||
/// </value>
|
||||
/// </value>
|
||||
public int InvType
|
||||
{
|
||||
get
|
||||
|
@ -54,7 +54,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
/// The folder this item is contained in
|
||||
/// </value>
|
||||
/// </value>
|
||||
public UUID Folder
|
||||
{
|
||||
get
|
||||
|
@ -71,7 +71,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
/// The creator of this item
|
||||
/// </value>
|
||||
/// </value>
|
||||
public string CreatorId
|
||||
{
|
||||
get
|
||||
|
@ -114,7 +114,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
m_creatorIdAsUuid = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected UUID m_creatorIdAsUuid = UUID.Zero;
|
||||
|
||||
/// <value>
|
||||
|
@ -130,13 +130,13 @@ namespace OpenSim.Framework
|
|||
set
|
||||
{
|
||||
m_description = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected string m_description = String.Empty;
|
||||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint NextPermissions
|
||||
{
|
||||
get
|
||||
|
@ -153,7 +153,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
/// A mask containing permissions for the current owner (cannot be enforced)
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint CurrentPermissions
|
||||
{
|
||||
get
|
||||
|
@ -170,7 +170,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint BasePermissions
|
||||
{
|
||||
get
|
||||
|
@ -187,7 +187,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint EveryOnePermissions
|
||||
{
|
||||
get
|
||||
|
@ -204,7 +204,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint GroupPermissions
|
||||
{
|
||||
get
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
|
||||
/// </value>
|
||||
/// </value>
|
||||
public int AssetType
|
||||
{
|
||||
get
|
||||
|
@ -238,7 +238,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
/// The UUID of the associated asset on the asset server
|
||||
/// </value>
|
||||
/// </value>
|
||||
public UUID AssetID
|
||||
{
|
||||
get
|
||||
|
@ -255,7 +255,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public UUID GroupID
|
||||
{
|
||||
get
|
||||
|
@ -272,13 +272,13 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public bool GroupOwned
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_groupOwned;
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
|
@ -289,7 +289,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public int SalePrice
|
||||
{
|
||||
get
|
||||
|
@ -306,7 +306,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public byte SaleType
|
||||
{
|
||||
get
|
||||
|
@ -323,7 +323,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public uint Flags
|
||||
{
|
||||
get
|
||||
|
@ -340,7 +340,7 @@ namespace OpenSim.Framework
|
|||
|
||||
/// <value>
|
||||
///
|
||||
/// </value>
|
||||
/// </value>
|
||||
public int CreationDate
|
||||
{
|
||||
get
|
||||
|
|
|
@ -31,12 +31,12 @@ namespace OpenSim.Framework
|
|||
{
|
||||
/// <summary>
|
||||
/// Common base class for inventory nodes of different types (files, folders, etc.)
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class InventoryNodeBase
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the node (64 characters or less)
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
|
@ -51,17 +51,17 @@ namespace OpenSim.Framework
|
|||
{
|
||||
get { return m_id; }
|
||||
set { m_id = value; }
|
||||
}
|
||||
}
|
||||
private UUID m_id;
|
||||
|
||||
/// <summary>
|
||||
/// The agent who's inventory this is contained by
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public virtual UUID Owner
|
||||
{
|
||||
get { return m_owner; }
|
||||
set { m_owner = value; }
|
||||
}
|
||||
private UUID m_owner;
|
||||
private UUID m_owner;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public class NetworkServersInfo
|
||||
{
|
||||
public string AssetSendKey = String.Empty;
|
||||
public string AssetSendKey = String.Empty;
|
||||
public string AssetURL = "http://127.0.0.1:" + ConfigSettings.DefaultAssetServerHttpPort.ToString() + "/";
|
||||
|
||||
public string GridRecvKey = String.Empty;
|
||||
|
|
|
@ -1040,7 +1040,7 @@ namespace OpenSim.Framework
|
|||
public static RegionInfo Create(UUID regionID, string regionName, uint regX, uint regY, string externalHostName, uint httpPort, uint simPort, uint remotingPort, string serverURI)
|
||||
{
|
||||
RegionInfo regionInfo;
|
||||
IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort);
|
||||
IPEndPoint neighbourInternalEndPoint = new IPEndPoint(Util.GetHostFromDNS(externalHostName), (int)simPort);
|
||||
regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, externalHostName);
|
||||
regionInfo.RemotingPort = remotingPort;
|
||||
regionInfo.RemotingAddress = externalHostName;
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
|
||||
|
||||
xtw.WriteStartElement("ParcelAccessList");
|
||||
foreach(ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
|
||||
foreach (ParcelManager.ParcelAccessEntry pal in landData.ParcelAccessList)
|
||||
{
|
||||
xtw.WriteStartElement("ParcelAccessEntry");
|
||||
xtw.WriteElementString("AgentID", pal.AgentID.ToString());
|
||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xtr.ReadEndElement();
|
||||
xtr.ReadStartElement("Terrain");
|
||||
|
@ -200,8 +200,8 @@ namespace OpenSim.Framework.Serialization.External
|
|||
|
||||
xtw.WriteStartElement("RegionSettings");
|
||||
|
||||
xtw.WriteStartElement("General");
|
||||
xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
|
||||
xtw.WriteStartElement("General");
|
||||
xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString());
|
||||
xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString());
|
||||
xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString());
|
||||
xtw.WriteElementString("BlockFly", settings.BlockFly.ToString());
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Framework.Serialization.External
|
|||
/// Serialize and deserialize region settings as an external format.
|
||||
/// </summary>
|
||||
public class UserProfileSerializer
|
||||
{
|
||||
{
|
||||
public const int MAJOR_VERSION = 0;
|
||||
public const int MINOR_VERSION = 1;
|
||||
|
||||
|
@ -65,6 +65,6 @@ namespace OpenSim.Framework.Serialization.External
|
|||
sw.Close();
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Framework.Servers
|
|||
m_consoleAppender.Threshold = Level.All;
|
||||
|
||||
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
|
||||
}
|
||||
}
|
||||
|
||||
m_console.Commands.AddCommand("base", false, "quit",
|
||||
"quit",
|
||||
|
@ -196,7 +196,7 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
/// <summary>
|
||||
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public virtual void ShutdownSpecific() {}
|
||||
|
||||
/// <summary>
|
||||
|
@ -286,7 +286,7 @@ namespace OpenSim.Framework.Servers
|
|||
/// </summary>
|
||||
public virtual void Startup()
|
||||
{
|
||||
m_log.Info("[STARTUP]: Beginning startup processing");
|
||||
m_log.Info("[STARTUP]: Beginning startup processing");
|
||||
|
||||
EnhanceVersionInformation();
|
||||
|
||||
|
@ -301,7 +301,7 @@ namespace OpenSim.Framework.Servers
|
|||
|
||||
/// <summary>
|
||||
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
ShutdownSpecific();
|
||||
|
@ -367,7 +367,7 @@ namespace OpenSim.Framework.Servers
|
|||
}
|
||||
|
||||
public virtual void HandleShow(string module, string[] cmd)
|
||||
{
|
||||
{
|
||||
List<string> args = new List<string>(cmd);
|
||||
|
||||
args.RemoveAt(0);
|
||||
|
@ -375,7 +375,7 @@ namespace OpenSim.Framework.Servers
|
|||
string[] showParams = args.ToArray();
|
||||
|
||||
switch (showParams[0])
|
||||
{
|
||||
{
|
||||
case "info":
|
||||
Notice("Version: " + m_version);
|
||||
Notice("Startup directory: " + m_startupDirectory);
|
||||
|
|
|
@ -168,7 +168,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
}, null);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
public BaseHttpServer(uint port, bool ssl) : this (port)
|
||||
{
|
||||
m_ssl = ssl;
|
||||
m_ssl = ssl;
|
||||
}
|
||||
|
||||
public BaseHttpServer(uint port, bool ssl, uint sslport, string CN) : this (port, ssl)
|
||||
|
@ -156,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
lock (m_rpcHandlers)
|
||||
{
|
||||
m_rpcHandlers[method] = handler;
|
||||
m_rpcHandlersKeepAlive[method] = keepAlive; // default
|
||||
m_rpcHandlersKeepAlive[method] = keepAlive; // default
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -323,7 +323,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
OSHttpRequest request = objstate.oreq;
|
||||
OSHttpResponse resp = objstate.oresp;
|
||||
|
||||
HandleRequest(request,resp);
|
||||
HandleRequest(request,resp);
|
||||
}
|
||||
|
||||
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
|
@ -712,7 +712,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
lock (m_rpcHandlers)
|
||||
{
|
||||
methodWasFound = m_rpcHandlers.TryGetValue(methodName, out method);
|
||||
}
|
||||
}
|
||||
|
||||
if (methodWasFound)
|
||||
{
|
||||
|
@ -931,7 +931,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e);
|
||||
m_log.DebugFormat("[BASE HTTP SERVER] LLSD IOException {0}.", e);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
|
@ -1368,7 +1368,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
bestMatch = pattern;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (String.IsNullOrEmpty(bestMatch))
|
||||
{
|
||||
|
@ -1480,7 +1480,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
m_log.Warn("[BASE HTTP SERVER] XmlRpcRequest issue: " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendHTML404(OSHttpResponse response, string host)
|
||||
|
@ -1589,7 +1589,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
// if you want more detailed trace information from the HttpServer
|
||||
//m_httpListener2.UseTraceLogs = true;
|
||||
|
||||
//m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor;
|
||||
//m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1624,7 +1624,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
|
||||
public void httpServerDisconnectMonitor(IHttpClientContext source, SocketError err)
|
||||
{
|
||||
{
|
||||
switch (err)
|
||||
{
|
||||
case SocketError.NotSocket:
|
||||
|
@ -1635,7 +1635,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
|
||||
public void httpServerException(object source, Exception exception)
|
||||
{
|
||||
{
|
||||
m_log.ErrorFormat("[HTTPSERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
|
||||
/*
|
||||
if (HTTPDRunning)// && NotSocketErrors > 5)
|
||||
|
@ -1662,7 +1662,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer.");
|
||||
m_log.Warn("[BASEHTTPSERVER]: Null Reference when stopping HttpServer.");
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -128,6 +128,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
string GetHTTP404(string host);
|
||||
|
||||
string GetHTTP500();
|
||||
string GetHTTP500();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim
|
|||
public const int VERSIONINFO_VERSION_LENGTH = 27;
|
||||
|
||||
/// <value>
|
||||
/// This is the external interface version. It is separate from the OpenSimulator project version.
|
||||
/// This is the external interface version. It is separate from the OpenSimulator project version.
|
||||
///
|
||||
/// This version number should be
|
||||
/// increased by 1 every time a code change makes the previous OpenSimulator revision incompatible
|
||||
|
@ -67,7 +67,7 @@ namespace OpenSim
|
|||
///
|
||||
/// Having this version number allows the grid service to reject connections from regions running a version
|
||||
/// of the code that is too old.
|
||||
///
|
||||
///
|
||||
/// </value>
|
||||
public readonly static int MajorInterfaceVersion = 6;
|
||||
}
|
||||
|
|
|
@ -35,9 +35,9 @@ namespace OpenSim.Framework
|
|||
///
|
||||
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
|
||||
/// storage.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class SimStats
|
||||
{
|
||||
{
|
||||
public uint RegionX
|
||||
{
|
||||
get { return m_regionX; }
|
||||
|
@ -47,25 +47,25 @@ namespace OpenSim.Framework
|
|||
public uint RegionY
|
||||
{
|
||||
get { return m_regionY; }
|
||||
}
|
||||
}
|
||||
private uint m_regionY;
|
||||
|
||||
public SimStatsPacket.RegionBlock RegionBlock
|
||||
{
|
||||
get { return m_regionBlock; }
|
||||
}
|
||||
}
|
||||
private SimStatsPacket.RegionBlock m_regionBlock;
|
||||
|
||||
public SimStatsPacket.StatBlock[] StatsBlock
|
||||
{
|
||||
get { return m_statsBlock; }
|
||||
}
|
||||
}
|
||||
private SimStatsPacket.StatBlock[] m_statsBlock;
|
||||
|
||||
public uint RegionFlags
|
||||
{
|
||||
get { return m_regionFlags; }
|
||||
}
|
||||
}
|
||||
private uint m_regionFlags;
|
||||
|
||||
public uint ObjectCapacity
|
||||
|
@ -76,7 +76,7 @@ namespace OpenSim.Framework
|
|||
|
||||
public UUID RegionUUID
|
||||
{
|
||||
get { return regionUUID;}
|
||||
get { return regionUUID; }
|
||||
}
|
||||
private UUID regionUUID;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Framework
|
|||
/// A dictionary for task inventory.
|
||||
/// </summary>
|
||||
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
|
||||
/// iterating over it.
|
||||
/// iterating over it.
|
||||
public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
|
||||
ICloneable, IXmlSerializable
|
||||
{
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
private static void ThreadTrackerThreadLoop()
|
||||
{
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
|
@ -70,8 +70,8 @@ namespace OpenSim.Framework
|
|||
{
|
||||
m_log.ErrorFormat(
|
||||
"[THREAD TRACKER]: Thread tracker cleanup thread terminating with exception. Please report this error. Exception is {0}",
|
||||
e);
|
||||
}
|
||||
e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Add(Thread thread)
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace OpenSim.Framework
|
|||
m_configMember.addConfigurationOption("library_location",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
|
||||
"Path to library control file",
|
||||
string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false);
|
||||
string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar), false);
|
||||
|
||||
m_configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
|
||||
"DLL for database provider", "OpenSim.Data.MySQL.dll", false);
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace OpenSim.Framework
|
|||
public string Name
|
||||
{
|
||||
get { return String.Format("{0} {1}", m_firstname, m_surname); }
|
||||
}
|
||||
}
|
||||
|
||||
public string Email
|
||||
{
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
public class Util
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static uint nextXferID = 5000;
|
||||
private static Random randomClass = new Random();
|
||||
|
@ -136,7 +136,7 @@ namespace OpenSim.Framework
|
|||
float dx = a.X - b.X;
|
||||
float dy = a.Y - b.Y;
|
||||
float dz = a.Z - b.Z;
|
||||
return (dx*dx + dy*dy + dz*dz) < (amount*amount);
|
||||
return (dx*dx + dy*dy + dz*dz) < (amount*amount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -975,7 +975,7 @@ namespace OpenSim.Framework
|
|||
else
|
||||
{
|
||||
os = ReadEtcIssue();
|
||||
}
|
||||
}
|
||||
|
||||
if (os.Length > 45)
|
||||
{
|
||||
|
|
|
@ -70,6 +70,6 @@ namespace OpenSim.Grid.MessagingServer.Modules
|
|||
{
|
||||
//throw new Exception("The method or operation is not implemented.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Grid.UserServer.Modules
|
|||
|
||||
/// <summary>
|
||||
/// Hypergrid login service used in grid mode.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class UserLoginAuthService : HGLoginAuthService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Grid.UserServer.Modules
|
|||
|
||||
/// <summary>
|
||||
/// Login service used in grid mode.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class UserLoginService : LoginService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
|
|
@ -229,7 +229,7 @@ namespace OpenSim.Grid.UserServer.Modules
|
|||
|
||||
UserProfileData userProfile = m_userDataBaseService.GetUserProfile(userUuid);
|
||||
if (null == userProfile)
|
||||
return Util.CreateUnknownUserErrorResponse();
|
||||
return Util.CreateUnknownUserErrorResponse();
|
||||
|
||||
string authed;
|
||||
|
||||
|
@ -249,12 +249,12 @@ namespace OpenSim.Grid.UserServer.Modules
|
|||
// "[USER MANAGER]: Authentication by password result from {0} for {1} is {2}",
|
||||
// remoteClient, userUuid, authed);
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
responseData["auth_user"] = authed;
|
||||
response.Value = responseData;
|
||||
|
||||
return response;
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRPCGetAvatarPickerAvatar(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
|
|
|
@ -187,13 +187,13 @@ namespace OpenSim.Grid.UserServer
|
|||
/// <param name="inventoryService"></param>
|
||||
protected virtual void StartupUserServerModules()
|
||||
{
|
||||
m_log.Info("[STARTUP]: Establishing data connection");
|
||||
m_log.Info("[STARTUP]: Establishing data connection");
|
||||
|
||||
//we only need core components so we can request them from here
|
||||
IInterServiceInventoryServices inventoryService;
|
||||
TryGet<IInterServiceInventoryServices>(out inventoryService);
|
||||
|
||||
CommunicationsManager commsManager = new UserServerCommsManager(inventoryService);
|
||||
CommunicationsManager commsManager = new UserServerCommsManager(inventoryService);
|
||||
|
||||
//setup database access service, for now this has to be created before the other modules.
|
||||
m_userDataBaseService = new UserDataBaseService(commsManager);
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Grid.UserServer
|
||||
{
|
||||
{
|
||||
public class UserServerCommsManager : CommunicationsManager
|
||||
{
|
||||
{
|
||||
public UserServerCommsManager(IInterServiceInventoryServices interServiceInventoryService)
|
||||
: base(null, null)
|
||||
{
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace OpenSim
|
|||
m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
|
||||
}
|
||||
|
||||
// Check if the system is compatible with OpenSimulator.
|
||||
// Check if the system is compatible with OpenSimulator.
|
||||
// Ensures that the minimum system requirements are met
|
||||
m_log.Info("Performing compatibility checks... ");
|
||||
string supported = String.Empty;
|
||||
|
|
|
@ -1245,20 +1245,20 @@ namespace OpenSim
|
|||
protected void LoadOar(string module, string[] cmdparams)
|
||||
{
|
||||
try
|
||||
{
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
|
||||
m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
|
||||
m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim
|
|||
|
||||
/// <value>
|
||||
/// The config information passed into the OpenSimulator region server.
|
||||
/// </value>
|
||||
/// </value>
|
||||
public OpenSimConfigSource ConfigSource
|
||||
{
|
||||
get { return m_config; }
|
||||
|
@ -383,14 +383,14 @@ namespace OpenSim
|
|||
|
||||
scene.SetModuleInterfaces();
|
||||
|
||||
// Prims have to be loaded after module configuration since some modules may be invoked during the load
|
||||
// Prims have to be loaded after module configuration since some modules may be invoked during the load
|
||||
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
|
||||
|
||||
// moved these here as the terrain texture has to be created after the modules are initialized
|
||||
// and has to happen before the region is registered with the grid.
|
||||
scene.CreateTerrainTexture(false);
|
||||
|
||||
// TODO : Try setting resource for region xstats here on scene
|
||||
// TODO : Try setting resource for region xstats here on scene
|
||||
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
|
||||
|
||||
try
|
||||
|
@ -507,7 +507,7 @@ namespace OpenSim
|
|||
/// Remove a region from the simulator without deleting it permanently.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
public void CloseRegion(Scene scene)
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
|
@ -526,7 +526,7 @@ namespace OpenSim
|
|||
/// Remove a region from the simulator without deleting it permanently.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
public void CloseRegion(string name)
|
||||
{
|
||||
Scene target;
|
||||
|
@ -539,7 +539,7 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <param name="clientServer"> </param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
|
||||
{
|
||||
return SetupScene(regionInfo, 0, null, out clientServer);
|
||||
|
@ -750,7 +750,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
{
|
||||
// This is for the OpenSimulator instance and is the osSecret hashed
|
||||
get { return "/" + osXStatsURI + "/"; }
|
||||
}
|
||||
|
@ -791,7 +791,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
{
|
||||
// This is for the OpenSimulator instance and is the user provided URI
|
||||
get { return "/" + osUXStatsURI + "/"; }
|
||||
}
|
||||
|
|
|
@ -87,9 +87,9 @@ namespace OpenSim.Region.ClientStack
|
|||
public IClientNetworkServer CreateServer(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
{
|
||||
return CreateServer(
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
|
||||
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -104,11 +104,11 @@ namespace OpenSim.Region.ClientStack
|
|||
/// </param>
|
||||
/// <param name="assetCache"></param>
|
||||
/// <param name="authenticateClass"></param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
public IClientNetworkServer CreateServer(
|
||||
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
|
||||
AgentCircuitManager authenticateClass)
|
||||
{
|
||||
{
|
||||
if (plugin != null)
|
||||
{
|
||||
IClientNetworkServer server =
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Region.ClientStack
|
|||
///
|
||||
/// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
|
||||
/// oriented right now.
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class ClientStackUserSettings
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
|
|||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
{
|
||||
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
|
||||
public delegate void PacketDrop(Packet pack, Object id);
|
||||
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
|
||||
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>
|
||||
/// Take action depending on the type and contents of an received packet.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="item"></param>
|
||||
void ProcessInPacket(LLQueItem item);
|
||||
|
||||
void ProcessOutPacket(LLQueItem item);
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
m_asset = asset;
|
||||
m_asset = asset;
|
||||
}
|
||||
RunUpdate();
|
||||
}
|
||||
|
@ -198,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
try
|
||||
{
|
||||
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
|
||||
client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
|
||||
client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
|
|
@ -2332,7 +2332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return itemBlock;
|
||||
}
|
||||
|
||||
public void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
public void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
{
|
||||
if (node is InventoryItemBase)
|
||||
SendBulkUpdateInventoryItem((InventoryItemBase)node);
|
||||
|
@ -2937,7 +2937,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
else if (m_avatarTerseUpdates.Count == 1)
|
||||
{
|
||||
lock (m_avatarTerseUpdateTimer)
|
||||
m_avatarTerseUpdateTimer.Start();
|
||||
m_avatarTerseUpdateTimer.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
|
||||
|
||||
|
||||
// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
|
||||
// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
|
||||
|
||||
|
||||
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
|
||||
|
@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
|
||||
|
||||
SendQueue.Enqueue(qpack);
|
||||
SendQueue.Enqueue(qpack);
|
||||
TotalThrottle.AddBytes(qpack.Length);
|
||||
ResendThrottle.AddBytes(qpack.Length);
|
||||
|
||||
|
@ -470,7 +470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
|
||||
|
||||
SendQueue.Enqueue(qpack);
|
||||
SendQueue.Enqueue(qpack);
|
||||
TotalThrottle.AddBytes(qpack.Length);
|
||||
TextureThrottle.AddBytes(qpack.Length);
|
||||
qchanged = true;
|
||||
|
|
|
@ -48,11 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>
|
||||
/// Tweakable user settings
|
||||
/// </summary>
|
||||
private ClientStackUserSettings m_userSettings;
|
||||
private ClientStackUserSettings m_userSettings;
|
||||
|
||||
public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
|
||||
{
|
||||
m_userSettings = userSettings;
|
||||
m_userSettings = userSettings;
|
||||
m_networkHandler = networkHandler;
|
||||
|
||||
m_networkHandler.RegisterPacketServer(this);
|
||||
|
@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
|
||||
|
||||
if (!sessionInfo.Authorised)
|
||||
return false;
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="proxyEP"></param>
|
||||
/// <returns>
|
||||
/// true if a new circuit was created, false if a circuit with the given circuit code already existed
|
||||
/// </returns>
|
||||
/// </returns>
|
||||
public virtual bool AddNewClient(
|
||||
EndPoint epSender, UseCircuitCodePacket useCircuit,
|
||||
AuthenticateResponse sessionInfo, EndPoint proxyEP)
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
{
|
||||
public class LLPacketThrottle
|
||||
{
|
||||
private readonly int m_maxAllowableThrottle;
|
||||
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public int Min
|
||||
{
|
||||
get { return m_minAllowableThrottle; }
|
||||
}
|
||||
}
|
||||
|
||||
public int Current
|
||||
{
|
||||
|
@ -105,13 +105,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public int Throttle
|
||||
{
|
||||
get { return m_currentThrottle; }
|
||||
get { return m_currentThrottle; }
|
||||
set
|
||||
{
|
||||
if (value < m_minAllowableThrottle)
|
||||
{
|
||||
m_currentThrottle = m_minAllowableThrottle;
|
||||
}
|
||||
}
|
||||
else if (value > m_maxAllowableThrottle)
|
||||
{
|
||||
m_currentThrottle = m_maxAllowableThrottle;
|
||||
|
|
|
@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
|
||||
if (config.Contains("client_socket_rcvbuf_size"))
|
||||
m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
|
||||
m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ?
|
||||
|
@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.Debug("[CLIENT]: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (proxyPortOffset != 0)
|
||||
|
@ -254,7 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (packet != null)
|
||||
{
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
|
||||
AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
|
||||
else
|
||||
ProcessInPacket(packet, epSender);
|
||||
}
|
||||
|
@ -290,7 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -299,7 +299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
protected virtual void BeginReceive()
|
||||
{
|
||||
m_socket.BeginReceiveFrom(
|
||||
RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
|
||||
RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -322,7 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// ENDLESS LOOP ON PURPOSE!
|
||||
// Reset connection and get next UDP packet off the buffer
|
||||
// If the UDP packet is part of the same stream, this will happen several hundreds of times before
|
||||
// the next set of UDP data is for a valid client.
|
||||
// the next set of UDP data is for a valid client.
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -347,7 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Close a client circuit. This is done in response to an exception on receive, and should not be called
|
||||
|
@ -363,12 +363,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_packetServer.CloseCircuit(circuit);
|
||||
|
||||
if (e != null)
|
||||
if (e != null)
|
||||
m_log.ErrorFormat(
|
||||
"[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
|
||||
"[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finish the process of asynchronously receiving the next bit of raw data
|
||||
|
@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
|
||||
// Uhh, what object, and why? this needs better handling.
|
||||
}
|
||||
}
|
||||
|
||||
return hasReceivedOkay;
|
||||
}
|
||||
|
@ -422,10 +422,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="epSender"></param>
|
||||
/// <param name="epProxy"></param>
|
||||
protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
|
||||
{
|
||||
{
|
||||
//Slave regions don't accept new clients
|
||||
if (m_localScene.RegionStatus != RegionStatus.SlaveScene)
|
||||
{
|
||||
{
|
||||
AuthenticateResponse sessionInfo;
|
||||
bool isNewCircuit = false;
|
||||
|
||||
|
@ -441,8 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(epSender))
|
||||
{
|
||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
{
|
||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
isNewCircuit = true;
|
||||
}
|
||||
}
|
||||
|
@ -461,9 +461,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
//m_log.DebugFormat(
|
||||
// "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
|
||||
// useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
// useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
// Ack the UseCircuitCode packet
|
||||
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||
|
@ -605,7 +605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
lock (clientCircuits)
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
{
|
||||
public class LLUtil
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
catch
|
||||
{
|
||||
// I don't care, just leave log4net off
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -63,20 +63,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
|
||||
acm.AddNewCircuit(circuitCode, acd);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
testLLUDPServer.LoadReceive(uccp, epSender);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
}
|
||||
|
||||
|
@ -142,15 +142,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
|
||||
onp.Header.Zerocoded = false;
|
||||
|
||||
return onp;
|
||||
return onp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test adding a client to the stack
|
||||
/// </summary>
|
||||
[Test, LongRunning]
|
||||
[Test, LongRunning]
|
||||
public void TestAddClient()
|
||||
{
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
uint myCircuitCode = 123456;
|
||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
|
||||
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
|
||||
|
@ -185,8 +185,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
|
||||
acm.AddNewCircuit(myCircuitCode, acd);
|
||||
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
testLLUDPServer.LoadReceive(uccp, testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
// Should succeed now
|
||||
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
|
@ -196,24 +196,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// <summary>
|
||||
/// Test removing a client from the stack
|
||||
/// </summary>
|
||||
[Test]
|
||||
[Test]
|
||||
public void TestRemoveClient()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
uint myCircuitCode = 123457;
|
||||
uint myCircuitCode = 123457;
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
|
||||
|
||||
testLLUDPServer.RemoveClientCircuit(myCircuitCode);
|
||||
testLLUDPServer.RemoveClientCircuit(myCircuitCode);
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
|
||||
|
||||
// Check that removing a non-existant circuit doesn't have any bad effects
|
||||
testLLUDPServer.RemoveClientCircuit(101);
|
||||
testLLUDPServer.RemoveClientCircuit(101);
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
|
||||
}
|
||||
|
||||
|
@ -232,8 +232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
|
||||
|
||||
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
|
||||
|
||||
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
|
||||
testLLUDPServer.ReceiveData(null);
|
||||
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
|
||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
|
@ -270,17 +270,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
uint circuitCodeA = 130000;
|
||||
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
|
||||
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
|
||||
UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
|
||||
UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
|
||||
|
||||
uint circuitCodeB = 130001;
|
||||
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
|
||||
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
|
||||
UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
|
||||
UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
|
||||
|
||||
TestLLUDPServer testLLUDPServer;
|
||||
TestLLPacketServer testLLPacketServer;
|
||||
AgentCircuitManager acm;
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
||||
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
|
||||
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
|
||||
|
||||
|
@ -292,8 +292,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
|
||||
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
|
||||
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
|
||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
|
||||
}
|
||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
|
||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
[Test]
|
||||
/// <summary>
|
||||
/// More a placeholder, really
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public void InPacketTest()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
@ -87,20 +87,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// <param name="scene"></param>
|
||||
/// <param name="testLLUDPServer"></param>
|
||||
/// <param name="testPacketServer"></param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
/// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
||||
protected void SetupStack(
|
||||
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
||||
out AgentCircuitManager acm)
|
||||
{
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
testLLUDPServer = new TestLLUDPServer();
|
||||
acm = new AgentCircuitManager();
|
||||
|
||||
uint port = 666;
|
||||
uint port = 666;
|
||||
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
||||
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
testLLUDPServer.LocalScene = scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
|
|||
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
{
|
||||
public class TestLLPacketServer : LLPacketServer
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Record counts of packets received
|
||||
/// </summary>
|
||||
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
m_packetsReceived[packet.Type]++;
|
||||
else
|
||||
m_packetsReceived[packet.Type] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetTotalPacketsReceived()
|
||||
{
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
|
||||
RecvBuffer = tuple.Data;
|
||||
numBytes = tuple.Data.Length;
|
||||
epSender = tuple.Sender;
|
||||
epSender = tuple.Sender;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
{
|
||||
while (m_chunksToLoad.Count > 0)
|
||||
OnReceivedData(result);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Has a circuit with the given code been established?
|
||||
|
@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// Record the data and sender tuple
|
||||
/// </summary>
|
||||
public class ChunkSenderTuple
|
||||
{
|
||||
{
|
||||
public byte[] Data;
|
||||
public EndPoint Sender;
|
||||
public bool BeginReceiveException;
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack
|
|||
get { return m_commsManager; }
|
||||
set { m_commsManager = value; }
|
||||
}
|
||||
protected CommunicationsManager m_commsManager;
|
||||
protected CommunicationsManager m_commsManager;
|
||||
|
||||
protected StorageManager m_storageManager;
|
||||
|
||||
|
@ -80,15 +80,15 @@ namespace OpenSim.Region.ClientStack
|
|||
/// </summary>
|
||||
///
|
||||
/// <param name="osSceneIdentifier">
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
||||
|
||||
protected abstract StorageManager CreateStorageManager();
|
||||
protected abstract ClientStackManager CreateClientStackManager();
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||
AgentCircuitManager circuitManager);
|
||||
AgentCircuitManager circuitManager);
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="meshEngine">The name of the mesh engine to use</param>
|
||||
/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
|
||||
/// <param name="osSceneIdentifier">
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
protected PhysicsScene GetPhysicsScene(
|
||||
|
|
|
@ -26,12 +26,12 @@
|
|||
*/
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent throttle settings for a client stack. These settings are in bytes per second
|
||||
/// </summary>
|
||||
public class ThrottleSettings
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Minimum bytes per second that the throttle can be set to.
|
||||
/// </summary>
|
||||
|
@ -39,13 +39,13 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
/// <summary>
|
||||
/// Maximum bytes per second that the throttle can be set to.
|
||||
/// </summary>
|
||||
public int Max;
|
||||
/// </summary>
|
||||
public int Max;
|
||||
|
||||
/// <summary>
|
||||
/// Current bytes per second that the throttle should be set to.
|
||||
/// </summary>
|
||||
public int Current;
|
||||
/// </summary>
|
||||
public int Current;
|
||||
|
||||
public ThrottleSettings(int min, int max, int current)
|
||||
{
|
||||
|
|
|
@ -50,11 +50,11 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
HGUserServices userServices = new HGUserServices(this);
|
||||
// This plugin arrangement could eventually be configurable rather than hardcoded here.
|
||||
userServices.AddPlugin(new TemporaryUserProfilePlugin());
|
||||
userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
|
||||
userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
|
||||
|
||||
m_userService = userServices;
|
||||
m_messageService = userServices;
|
||||
m_avatarService = userServices;
|
||||
m_avatarService = userServices;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,13 +41,13 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
public class HGCommunicationsStandalone : CommunicationsManager
|
||||
{
|
||||
public HGCommunicationsStandalone(
|
||||
ConfigSettings configSettings,
|
||||
ConfigSettings configSettings,
|
||||
NetworkServersInfo serversInfo,
|
||||
BaseHttpServer httpServer,
|
||||
LibraryRootFolder libraryRootFolder,
|
||||
bool dumpAssetsToFile)
|
||||
: base(serversInfo, libraryRootFolder)
|
||||
{
|
||||
{
|
||||
LocalUserServices localUserService =
|
||||
new LocalUserServices(
|
||||
serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
|
||||
|
@ -58,8 +58,8 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
hgUserService.AddPlugin(new TemporaryUserProfilePlugin());
|
||||
hgUserService.AddPlugin(new HGUserDataPlugin(this, hgUserService));
|
||||
|
||||
m_userService = hgUserService;
|
||||
m_userAdminService = hgUserService;
|
||||
m_userService = hgUserService;
|
||||
m_userAdminService = hgUserService;
|
||||
m_avatarService = hgUserService;
|
||||
m_messageService = hgUserService;
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
return m_localUserServices.AddUserAgent(agentdata);
|
||||
|
||||
return base.AddUserAgent(agentdata);
|
||||
}
|
||||
}
|
||||
|
||||
public override UserAgentData GetAgentByUUID(UUID userId)
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
public class CommunicationsLocal : CommunicationsManager
|
||||
{
|
||||
public CommunicationsLocal(
|
||||
ConfigSettings configSettings,
|
||||
ConfigSettings configSettings,
|
||||
NetworkServersInfo serversInfo,
|
||||
LibraryRootFolder libraryRootFolder)
|
||||
: base(serversInfo, libraryRootFolder)
|
||||
|
@ -47,13 +47,13 @@ namespace OpenSim.Region.Communications.Local
|
|||
= new LocalUserServices(
|
||||
serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
|
||||
lus.AddPlugin(new TemporaryUserProfilePlugin());
|
||||
lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
|
||||
lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
|
||||
m_userService = lus;
|
||||
m_userAdminService = lus;
|
||||
m_userAdminService = lus;
|
||||
m_avatarService = lus;
|
||||
m_messageService = lus;
|
||||
|
||||
//LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
|
||||
//LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
if (md5PasswordHash == userProfile.PasswordHash)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
: base(serversInfo, libraryRootFolder)
|
||||
{
|
||||
|
||||
// This plugin arrangement could eventually be configurable rather than hardcoded here.
|
||||
// This plugin arrangement could eventually be configurable rather than hardcoded here.
|
||||
OGS1UserServices userServices = new OGS1UserServices(this);
|
||||
userServices.AddPlugin(new TemporaryUserProfilePlugin());
|
||||
userServices.AddPlugin(new OGS1UserDataPlugin(this));
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
|
||||
{
|
||||
// Not interested
|
||||
}
|
||||
}
|
||||
|
||||
public UserProfileData GetUserByUri(Uri uri)
|
||||
{
|
||||
|
@ -695,7 +695,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
userData.Partner = UUID.Zero;
|
||||
|
||||
return userData;
|
||||
}
|
||||
}
|
||||
|
||||
protected AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
|
||||
{
|
||||
|
@ -766,6 +766,6 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
}
|
||||
|
||||
return buddylist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue