rip out pointless null checks in UndoState where part can never be null
parent
bc3679b67d
commit
9dd5a24495
|
@ -53,44 +53,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="forGroup">True if the undo is for an entire group</param>
|
/// <param name="forGroup">True if the undo is for an entire group</param>
|
||||||
public UndoState(SceneObjectPart part, bool forGroup)
|
public UndoState(SceneObjectPart part, bool forGroup)
|
||||||
{
|
{
|
||||||
if (part != null)
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
if (part.ParentID == 0)
|
ForGroup = forGroup;
|
||||||
{
|
|
||||||
ForGroup = forGroup;
|
|
||||||
|
|
||||||
// if (ForGroup)
|
// if (ForGroup)
|
||||||
Position = part.ParentGroup.AbsolutePosition;
|
Position = part.ParentGroup.AbsolutePosition;
|
||||||
// else
|
// else
|
||||||
// Position = part.OffsetPosition;
|
// Position = part.OffsetPosition;
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo position {0} for root part", Position);
|
// "[UNDO STATE]: Storing undo position {0} for root part", Position);
|
||||||
|
|
||||||
Rotation = part.RotationOffset;
|
Rotation = part.RotationOffset;
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
|
// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
|
||||||
|
|
||||||
Scale = part.Shape.Scale;
|
Scale = part.Shape.Scale;
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
|
// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Position = part.OffsetPosition;
|
Position = part.OffsetPosition;
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo position {0} for child part", Position);
|
// "[UNDO STATE]: Storing undo position {0} for child part", Position);
|
||||||
|
|
||||||
Rotation = part.RotationOffset;
|
Rotation = part.RotationOffset;
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
|
// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
|
||||||
|
|
||||||
Scale = part.Shape.Scale;
|
Scale = part.Shape.Scale;
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
|
// "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,120 +125,114 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void PlaybackState(SceneObjectPart part)
|
public void PlaybackState(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
if (part != null)
|
part.Undoing = true;
|
||||||
{
|
|
||||||
part.Undoing = true;
|
|
||||||
|
|
||||||
if (part.ParentID == 0)
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
|
// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
|
||||||
// Position, part.Name, part.LocalId);
|
// Position, part.Name, part.LocalId);
|
||||||
|
|
||||||
if (Position != Vector3.Zero)
|
if (Position != Vector3.Zero)
|
||||||
{
|
{
|
||||||
if (ForGroup)
|
if (ForGroup)
|
||||||
part.ParentGroup.AbsolutePosition = Position;
|
part.ParentGroup.AbsolutePosition = Position;
|
||||||
else
|
else
|
||||||
part.ParentGroup.UpdateRootPosition(Position);
|
part.ParentGroup.UpdateRootPosition(Position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
|
// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
|
||||||
// part.RotationOffset, Rotation, part.Name, part.LocalId);
|
// part.RotationOffset, Rotation, part.Name, part.LocalId);
|
||||||
|
|
||||||
if (ForGroup)
|
if (ForGroup)
|
||||||
part.UpdateRotation(Rotation);
|
part.UpdateRotation(Rotation);
|
||||||
else
|
else
|
||||||
part.ParentGroup.UpdateRootRotation(Rotation);
|
part.ParentGroup.UpdateRootRotation(Rotation);
|
||||||
|
|
||||||
if (Scale != Vector3.Zero)
|
if (Scale != Vector3.Zero)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
|
// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
|
||||||
// part.Shape.Scale, Scale, part.Name, part.LocalId);
|
// part.Shape.Scale, Scale, part.Name, part.LocalId);
|
||||||
|
|
||||||
if (ForGroup)
|
if (ForGroup)
|
||||||
part.ParentGroup.GroupResize(Scale);
|
part.ParentGroup.GroupResize(Scale);
|
||||||
else
|
else
|
||||||
part.Resize(Scale);
|
part.Resize(Scale);
|
||||||
}
|
|
||||||
|
|
||||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Position != Vector3.Zero)
|
||||||
{
|
{
|
||||||
if (Position != Vector3.Zero)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
|
// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
|
||||||
// part.OffsetPosition, Position, part.Name, part.LocalId);
|
// part.OffsetPosition, Position, part.Name, part.LocalId);
|
||||||
|
|
||||||
part.OffsetPosition = Position;
|
part.OffsetPosition = Position;
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
|
// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
|
||||||
// part.RotationOffset, Rotation, part.Name, part.LocalId);
|
// part.RotationOffset, Rotation, part.Name, part.LocalId);
|
||||||
|
|
||||||
part.UpdateRotation(Rotation);
|
part.UpdateRotation(Rotation);
|
||||||
|
|
||||||
if (Scale != Vector3.Zero)
|
if (Scale != Vector3.Zero)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
|
// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
|
||||||
// part.Shape.Scale, Scale, part.Name, part.LocalId);
|
// part.Shape.Scale, Scale, part.Name, part.LocalId);
|
||||||
|
|
||||||
part.Resize(Scale);
|
part.Resize(Scale);
|
||||||
}
|
|
||||||
|
|
||||||
part.ScheduleTerseUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
part.Undoing = false;
|
part.ScheduleTerseUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
part.Undoing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayfwdState(SceneObjectPart part)
|
public void PlayfwdState(SceneObjectPart part)
|
||||||
{
|
{
|
||||||
if (part != null)
|
part.Undoing = true;
|
||||||
|
|
||||||
|
if (part.ParentID == 0)
|
||||||
{
|
{
|
||||||
part.Undoing = true;
|
if (Position != Vector3.Zero)
|
||||||
|
part.ParentGroup.AbsolutePosition = Position;
|
||||||
|
|
||||||
if (part.ParentID == 0)
|
if (Rotation != Quaternion.Identity)
|
||||||
|
part.UpdateRotation(Rotation);
|
||||||
|
|
||||||
|
if (Scale != Vector3.Zero)
|
||||||
{
|
{
|
||||||
if (Position != Vector3.Zero)
|
if (ForGroup)
|
||||||
part.ParentGroup.AbsolutePosition = Position;
|
part.ParentGroup.GroupResize(Scale);
|
||||||
|
else
|
||||||
if (Rotation != Quaternion.Identity)
|
|
||||||
part.UpdateRotation(Rotation);
|
|
||||||
|
|
||||||
if (Scale != Vector3.Zero)
|
|
||||||
{
|
|
||||||
if (ForGroup)
|
|
||||||
part.ParentGroup.GroupResize(Scale);
|
|
||||||
else
|
|
||||||
part.Resize(Scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Position != Vector3.Zero)
|
|
||||||
part.OffsetPosition = Position;
|
|
||||||
|
|
||||||
if (Rotation != Quaternion.Identity)
|
|
||||||
part.UpdateRotation(Rotation);
|
|
||||||
|
|
||||||
if (Scale != Vector3.Zero)
|
|
||||||
part.Resize(Scale);
|
part.Resize(Scale);
|
||||||
|
|
||||||
part.ScheduleTerseUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
part.Undoing = false;
|
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Position != Vector3.Zero)
|
||||||
|
part.OffsetPosition = Position;
|
||||||
|
|
||||||
|
if (Rotation != Quaternion.Identity)
|
||||||
|
part.UpdateRotation(Rotation);
|
||||||
|
|
||||||
|
if (Scale != Vector3.Zero)
|
||||||
|
part.Resize(Scale);
|
||||||
|
|
||||||
|
part.ScheduleTerseUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
part.Undoing = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue