rip out pointless null checks in UndoState where part can never be null
parent
bc3679b67d
commit
9dd5a24495
|
@ -52,8 +52,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
/// <param name="forGroup">True if the undo is for an entire group</param>
|
||||
public UndoState(SceneObjectPart part, bool forGroup)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
|
@ -92,7 +90,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare the relevant state in the given part to this state.
|
||||
|
@ -127,8 +124,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public void PlaybackState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
|
||||
|
@ -200,11 +195,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
part.Undoing = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayfwdState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
|
||||
|
@ -243,7 +235,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.Undoing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LandUndoState
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue