minor: remove some mono compiler warnings
parent
535f4597c1
commit
9dd5d63495
|
@ -77,13 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||||
|
|
||||||
#region Internal functions
|
#region Internal functions
|
||||||
|
|
||||||
private string UserAssetURL(UUID userID)
|
// private string UserAssetURL(UUID userID)
|
||||||
{
|
// {
|
||||||
CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||||
if (uinfo != null)
|
// if (uinfo != null)
|
||||||
return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
|
// return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
|
||||||
return null;
|
// return null;
|
||||||
}
|
// }
|
||||||
|
|
||||||
// private string UserInventoryURL(UUID userID)
|
// private string UserInventoryURL(UUID userID)
|
||||||
// {
|
// {
|
||||||
|
|
|
@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||||
physicsFPS = 0f;
|
physicsFPS = 0f;
|
||||||
|
|
||||||
maintc = maintc = otherMS = Environment.TickCount;
|
maintc = otherMS = Environment.TickCount;
|
||||||
int tmpFrameMS = maintc;
|
int tmpFrameMS = maintc;
|
||||||
|
|
||||||
// Increment the frame counter
|
// Increment the frame counter
|
||||||
|
|
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
||||||
private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
|
// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
|
||||||
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
|
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
|
||||||
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
|
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private byte m_state;
|
private byte m_state;
|
||||||
|
|
||||||
//Reuse the Vector3 instead of creating a new one on the UpdateMovement method
|
//Reuse the Vector3 instead of creating a new one on the UpdateMovement method
|
||||||
private Vector3 movementvector;
|
// private Vector3 movementvector;
|
||||||
|
|
||||||
private bool m_autopilotMoving;
|
private bool m_autopilotMoving;
|
||||||
private Vector3 m_autoPilotTarget;
|
private Vector3 m_autoPilotTarget;
|
||||||
|
@ -2068,7 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (heldDown) { move.Z -= 1; }
|
if (heldDown) { move.Z -= 1; }
|
||||||
|
|
||||||
// Is the avatar trying to move?
|
// Is the avatar trying to move?
|
||||||
bool moving = (move != Vector3.Zero);
|
// bool moving = (move != Vector3.Zero);
|
||||||
bool jumping = m_animTickJump != 0;
|
bool jumping = m_animTickJump != 0;
|
||||||
|
|
||||||
#endregion Inputs
|
#endregion Inputs
|
||||||
|
@ -2320,7 +2320,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (m_isChildAgent == false)
|
if (m_isChildAgent == false)
|
||||||
{
|
{
|
||||||
PhysicsActor actor = m_physicsActor;
|
// PhysicsActor actor = m_physicsActor;
|
||||||
|
|
||||||
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
|
// NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
|
||||||
// grab the latest PhysicsActor velocity, whereas m_velocity is often
|
// grab the latest PhysicsActor velocity, whereas m_velocity is often
|
||||||
|
@ -3256,7 +3256,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Vector3 force = m_forceToApply.Value;
|
Vector3 force = m_forceToApply.Value;
|
||||||
|
|
||||||
m_updateflag = true;
|
m_updateflag = true;
|
||||||
movementvector = force;
|
// movementvector = force;
|
||||||
Velocity = force;
|
Velocity = force;
|
||||||
|
|
||||||
m_forceToApply = null;
|
m_forceToApply = null;
|
||||||
|
|
Loading…
Reference in New Issue