Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
commit
9dd7d9c16c
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@ -4389,9 +4389,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool wasVD = VolumeDetectActive;
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bool wasVD = VolumeDetectActive;
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
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if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
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{
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return;
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return;
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}
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// Special cases for VD. VD can only be called from a script
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// Special cases for VD. VD can only be called from a script
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// and can't be combined with changes to other states. So we can rely
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// and can't be combined with changes to other states. So we can rely
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@ -4505,8 +4503,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else // it already has a physical representation
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else // it already has a physical representation
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{
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{
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PhysActor.IsPhysical = UsePhysics;
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DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
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DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
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if (!m_parentGroup.IsDeleted)
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if (!m_parentGroup.IsDeleted)
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