Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338connector_plugin
parent
16c9c1dff7
commit
9de991301c
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@ -319,6 +319,10 @@ namespace OpenSim.Region.UserStatistics
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private void OnMakeRootAgent(ScenePresence agent)
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{
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// m_log.DebugFormat(
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// "[WEB STATS MODULE]: Looking for session {0} for {1} in {2}",
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// agent.ControllingClient.SessionId, agent.Name, agent.Scene.Name);
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lock (m_sessions)
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{
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UserSessionID uid;
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@ -427,7 +431,10 @@ namespace OpenSim.Region.UserStatistics
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m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
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return new UserSessionID();
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}
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uid = m_sessions[agentID];
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// m_log.DebugFormat("[WEB STATS MODULE]: Got session {0} for {1}", uid.session_id, agentID);
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}
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else
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{
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@ -499,6 +506,7 @@ namespace OpenSim.Region.UserStatistics
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usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal();
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usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal();
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// m_log.DebugFormat("[WEB STATS MODULE]: mmap[\"session_id\"] = [{0}]", mmap["session_id"].AsUUID());
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usd.session_id = mmap["session_id"].AsUUID();
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@ -549,11 +557,18 @@ namespace OpenSim.Region.UserStatistics
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uid.session_data = usd;
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m_sessions[agentID] = uid;
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// m_log.DebugFormat(
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// "[WEB STATS MODULE]: Parse data for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
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return uid;
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}
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private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
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{
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// m_log.DebugFormat(
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// "[WEB STATS MODULE]: Updating user stats for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
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if (uid.session_id == UUID.Zero)
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return;
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@ -740,7 +755,6 @@ VALUES
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s.min_ping = ArrayMin_f(__ping);
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s.max_ping = ArrayMax_f(__ping);
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s.mode_ping = ArrayMode_f(__ping);
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}
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#region Statistics
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@ -985,7 +999,7 @@ VALUES
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}
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#region structs
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public struct UserSessionID
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public class UserSessionID
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{
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public UUID session_id;
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public UUID region_id;
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