* Extended TextureSenderTests and modified TestClient.cs with new methods
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.2-post-fixes
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1baa921463
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9dff38ca14
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@ -25,9 +25,13 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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@ -35,11 +39,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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[TestFixture]
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public class UserTextureSenderTests
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{
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[Test]
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/// <summary>
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/// More a placeholder, really
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/// </summary>
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public void DummyTest()
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public UUID uuid1;
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public UUID uuid2;
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public UUID uuid3;
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public UUID uuid4;
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public int npackets, testsize;
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public TestClient client;
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public TextureSender ts;
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public static Random random = new Random();
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[TestFixtureSetUp]
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public void Init()
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{
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = UUID.Random();
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@ -52,8 +62,116 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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new TextureSender(new TestClient(agent), 0, 0);
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client = new TestClient(agent);
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ts = new TextureSender(client, 0, 0);
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testsize = random.Next(5000,15000);
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npackets = CalculateNumPackets(testsize);
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uuid1 = UUID.Random();
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uuid2 = UUID.Random();
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uuid3 = UUID.Random();
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uuid4 = UUID.Random();
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}
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/// <summary>
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/// Test sending package
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/// </summary>
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[Test]
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public void T010_SendPkg()
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{
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// Normal sending
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AssetBase abase = new AssetBase(uuid1, "asset one");
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byte[] abdata = new byte[testsize];
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random.NextBytes(abdata);
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abase.Data = abdata;
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bool isdone = false;
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ts.TextureReceived(abase);
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for (int i = 0; i < npackets; i++) {
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isdone = ts.SendTexturePacket();
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}
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Assert.That(isdone,Is.False);
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isdone = ts.SendTexturePacket();
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Assert.That(isdone,Is.True);
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}
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[Test]
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public void T011_UpdateReq()
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{
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// Test packet number start
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AssetBase abase = new AssetBase(uuid2, "asset two");
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byte[] abdata = new byte[testsize];
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random.NextBytes(abdata);
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abase.Data = abdata;
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bool isdone = false;
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ts.TextureReceived(abase);
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ts.UpdateRequest(0,3);
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for (int i = 0; i < npackets-3; i++) {
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isdone = ts.SendTexturePacket();
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}
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Assert.That(isdone,Is.False);
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isdone = ts.SendTexturePacket();
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Assert.That(isdone,Is.True);
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// Test discard level
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abase = new AssetBase(uuid3, "asset three");
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abdata = new byte[testsize];
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random.NextBytes(abdata);
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abase.Data = abdata;
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isdone = false;
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ts.TextureReceived(abase);
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ts.UpdateRequest(-1,0);
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Assert.That(ts.SendTexturePacket(),Is.True);
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abase = new AssetBase(uuid4, "asset four");
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abdata = new byte[testsize];
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random.NextBytes(abdata);
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abase.Data = abdata;
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isdone = false;
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ts.TextureReceived(abase);
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ts.UpdateRequest(0,5);
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for (int i = 0; i < npackets-5; i++) {
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isdone = ts.SendTexturePacket();
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}
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Assert.That(isdone,Is.False);
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isdone = ts.SendTexturePacket();
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Assert.That(isdone,Is.True);
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}
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[Test]
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public void T999_FinishStatus()
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{
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// Of the 4 assets "sent", only 2 sent the first part.
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Assert.That(client.sentdatapkt.Count,Is.EqualTo(2));
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// Sum of all packets sent:
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int totalpkts = (npackets) + (npackets - 2) + (npackets - 4);
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Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts));
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}
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/// <summary>
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/// Calculate the number of packets that will be required to send the texture loaded into this sender
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/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
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/// Borrowed from TextureSender.cs
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/// </summary>
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/// <param name="length"></param>
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/// <returns></returns>
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private int CalculateNumPackets(int length)
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{
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int numPackets = 0;
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if (length > 600)
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{
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//over 600 bytes so split up file
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int restData = (length - 600);
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int restPackets = ((restData + 999) / 1000);
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numPackets = restPackets;
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}
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return numPackets;
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}
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}
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}
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}
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@ -39,6 +39,10 @@ namespace OpenSim.Tests.Common.Mock
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{
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private Scene m_scene;
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// Mock testing variables
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public List<ImageDataPacket> sentdatapkt = new List<ImageDataPacket>();
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public List<ImagePacketPacket> sentpktpkt = new List<ImagePacketPacket>();
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@ -215,7 +219,7 @@ namespace OpenSim.Tests.Common.Mock
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public event ActivateGesture OnActivateGesture;
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public event DeactivateGesture OnDeactivateGesture;
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public event ObjectOwner OnObjectOwner;
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public event DirPlacesQuery OnDirPlacesQuery;
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public event DirFindQuery OnDirFindQuery;
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public event DirLandQuery OnDirLandQuery;
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@ -229,7 +233,7 @@ namespace OpenSim.Tests.Common.Mock
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public event OfferCallingCard OnOfferCallingCard;
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public event AcceptCallingCard OnAcceptCallingCard;
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public event DeclineCallingCard OnDeclineCallingCard;
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public event SoundTrigger OnSoundTrigger;
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public event StartLure OnStartLure;
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@ -284,7 +288,7 @@ namespace OpenSim.Tests.Common.Mock
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{
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get { return m_firstName; }
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}
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private string m_firstName;
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private string m_firstName;
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public virtual string LastName
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{
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@ -359,7 +363,7 @@ namespace OpenSim.Tests.Common.Mock
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{
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myID = agentData.AgentID;
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m_firstName = agentData.firstname;
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m_lastName = agentData.lastname;
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m_lastName = agentData.lastname;
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}
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public virtual void ActivateGesture(UUID assetId, UUID gestureId)
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@ -420,12 +424,12 @@ namespace OpenSim.Tests.Common.Mock
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public void SendInstantMessage(UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, uint timeStamp)
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{
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}
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public void SendInstantMessage(UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, uint timeStamp, UUID transactionID, bool fromGroup, byte[] binaryBucket)
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{
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}
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public void SendGenericMessage(string method, List<string> message)
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@ -563,7 +567,7 @@ namespace OpenSim.Tests.Common.Mock
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public virtual void SendBulkUpdateInventory(InventoryItemBase item)
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{
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}
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public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
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{}
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@ -590,7 +594,7 @@ namespace OpenSim.Tests.Common.Mock
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int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
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{
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}
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public virtual void SendNameReply(UUID profileId, string firstname, string lastname)
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{
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}
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@ -660,16 +664,34 @@ namespace OpenSim.Tests.Common.Mock
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public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
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{
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = numParts;
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im.ImageID.ID = ImageUUID;
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if (ImageSize > 0)
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im.ImageID.Size = ImageSize;
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im.ImageData.Data = ImageData;
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im.ImageID.Codec = imageCodec;
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im.Header.Zerocoded = true;
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sentdatapkt.Add(im);
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}
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public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData)
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{
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.ImageID.Packet = partNumber;
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im.ImageID.ID = imageUuid;
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im.ImageData.Data = imageData;
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sentpktpkt.Add(im);
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}
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public void SendImageNotFound(UUID imageid)
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{
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}
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public void SendShutdownConnectionNotice()
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{
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}
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@ -726,10 +748,10 @@ namespace OpenSim.Tests.Common.Mock
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public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
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{
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}
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public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
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{
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}
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}
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public void SendViewerTime(int phase)
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{
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@ -804,11 +826,11 @@ namespace OpenSim.Tests.Common.Mock
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public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
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{
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}
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public void SendEstateCovenantInformation(UUID covenant)
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{
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}
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public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
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{
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}
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@ -816,19 +838,19 @@ namespace OpenSim.Tests.Common.Mock
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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}
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public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
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{
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}
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public void SendForceClientSelectObjects(List<uint> objectIDs)
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{
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}
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public void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount)
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{
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}
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public void SendLandParcelOverlay(byte[] data, int sequence_id)
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{
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}
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