bug fixes

0.9.1.0-post-fixes
UbitUmarov 2018-12-19 03:27:54 +00:00
parent 551c097db9
commit 9e0a119f9b
1 changed files with 62 additions and 57 deletions

View File

@ -8743,45 +8743,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
{
LSL_List remaining = new LSL_List();
uint rulesParsed = 0;
foreach (ISceneEntity entity in entities)
{
if (entity is SceneObjectPart)
remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed);
else
remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed);
}
while (remaining.Length > 2)
{
int linknumber;
try
{
linknumber = remaining.GetLSLIntegerItem(0);
}
catch(InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_LINK_TARGET: parameter 2 must be integer", rulesParsed));
return;
}
rules = remaining.GetSublist(1, -1);
entities = GetLinkEntities(linknumber);
foreach (ISceneEntity entity in entities)
{
if (entity is SceneObjectPart)
remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed);
else
remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed);
}
}
}
public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
{
SceneObjectGroup group = m_host.ParentGroup;
@ -11301,7 +11262,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if(parts.Count == 0)
break;
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
@ -14852,35 +14814,78 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc)
{
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
if (obj == null)
UUID id;
if (!UUID.TryParse(prim, out id))
return;
SceneObjectPart obj = World.GetSceneObjectPart(id);
if (obj == null || obj.OwnerID != m_host.OwnerID)
return;
if (obj.OwnerID != m_host.OwnerID)
return;
uint rulesParsed = 0;
LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed);
SetEntityParams(new List<ISceneEntity>() { obj }, rules, originFunc);
while (remaining.Length > 2)
{
int linknumber;
try
{
linknumber = remaining.GetLSLIntegerItem(0);
}
catch (InvalidCastException)
{
Error(originFunc, string.Format("Error running rule #{0} -> PRIM_LINK_TARGET parameter must be integer", rulesParsed));
return;
}
List<ISceneEntity> entities = GetLinkEntities(obj, linknumber);
if (entities.Count == 0)
break;
rules = remaining.GetSublist(1, -1);
foreach (ISceneEntity entity in entities)
{
if (entity is SceneObjectPart)
remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed);
else
remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed);
}
}
}
public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
{
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
LSL_List result = new LSL_List();
if (obj != null && obj.OwnerID == m_host.OwnerID)
UUID id;
if (!UUID.TryParse(prim, out id))
return result;
SceneObjectPart obj = World.GetSceneObjectPart(id);
if (obj == null || obj.OwnerID != m_host.OwnerID)
return result;
LSL_List remaining = GetPrimParams(obj, rules, ref result);
while (remaining.Length > 2)
{
LSL_List remaining = GetPrimParams(obj, rules, ref result);
while (remaining.Length > 2)
int linknumber;
try
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
linknumber = remaining.GetLSLIntegerItem(0);
}
catch (InvalidCastException)
{
Error("", string.Format("Error PRIM_LINK_TARGET: parameter must be integer"));
return result;
}
List<SceneObjectPart> parts = GetLinkParts(obj, linknumber);
if(parts.Count == 0)
break;
rules = remaining.GetSublist(1, -1);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
return result;