Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
9e17dc3daa
|
@ -1311,7 +1311,7 @@ namespace OpenSim.Data.MySQL
|
||||||
prim.Density = (float)(double)row["Density"];
|
prim.Density = (float)(double)row["Density"];
|
||||||
prim.GravityModifier = (float)(double)row["GravityModifier"];
|
prim.GravityModifier = (float)(double)row["GravityModifier"];
|
||||||
prim.Friction = (float)(double)row["Friction"];
|
prim.Friction = (float)(double)row["Friction"];
|
||||||
prim.Bounciness = (float)(double)row["Restitution"];
|
prim.Restitution = (float)(double)row["Restitution"];
|
||||||
|
|
||||||
return prim;
|
return prim;
|
||||||
}
|
}
|
||||||
|
@ -1663,7 +1663,7 @@ namespace OpenSim.Data.MySQL
|
||||||
cmd.Parameters.AddWithValue("Density", (double)prim.Density);
|
cmd.Parameters.AddWithValue("Density", (double)prim.Density);
|
||||||
cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
|
cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
|
||||||
cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
|
cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
|
||||||
cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
|
cmd.Parameters.AddWithValue("Restitution", (double)prim.Restitution);
|
||||||
|
|
||||||
if (prim.DynAttrs.Count > 0)
|
if (prim.DynAttrs.Count > 0)
|
||||||
cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
|
cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
|
||||||
|
|
|
@ -176,6 +176,10 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Validate the key used for storing separate data stores.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='key'></param>
|
||||||
private static void ValidateKey(string key)
|
private static void ValidateKey(string key)
|
||||||
{
|
{
|
||||||
if (key.Length < MIN_STORE_NAME_LENGTH)
|
if (key.Length < MIN_STORE_NAME_LENGTH)
|
||||||
|
@ -197,6 +201,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
public void Add(KeyValuePair<string, OSDMap> kvp)
|
public void Add(KeyValuePair<string, OSDMap> kvp)
|
||||||
{
|
{
|
||||||
|
ValidateKey(kvp.Key);
|
||||||
lock (this)
|
lock (this)
|
||||||
m_map.Add(kvp.Key, kvp.Value);
|
m_map.Add(kvp.Key, kvp.Value);
|
||||||
}
|
}
|
||||||
|
|
|
@ -124,7 +124,7 @@ namespace OpenSim.Framework
|
||||||
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
|
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
|
||||||
|
|
||||||
public delegate void UpdatePrimFlags(
|
public delegate void UpdatePrimFlags(
|
||||||
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
|
uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
|
||||||
|
|
||||||
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
|
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
|
||||||
|
|
||||||
|
@ -1356,6 +1356,8 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
void SendObjectPropertiesReply(ISceneEntity Entity);
|
void SendObjectPropertiesReply(ISceneEntity Entity);
|
||||||
|
|
||||||
|
void SendPartPhysicsProprieties(ISceneEntity Entity);
|
||||||
|
|
||||||
void SendAgentOffline(UUID[] agentIDs);
|
void SendAgentOffline(UUID[] agentIDs);
|
||||||
|
|
||||||
void SendAgentOnline(UUID[] agentIDs);
|
void SendAgentOnline(UUID[] agentIDs);
|
||||||
|
|
|
@ -54,6 +54,16 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is a pending websocket request before it got an sucessful upgrade response.
|
||||||
|
/// The consumer must call handler.HandshakeAndUpgrade() to signal to the handler to
|
||||||
|
/// start the connection and optionally provide an origin authentication method.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="servicepath"></param>
|
||||||
|
/// <param name="handler"></param>
|
||||||
|
public delegate void WebSocketRequestDelegate(string servicepath, WebSocketHttpServerHandler handler);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets or sets the debug level.
|
/// Gets or sets the debug level.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -87,6 +97,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
protected Dictionary<string, PollServiceEventArgs> m_pollHandlers =
|
protected Dictionary<string, PollServiceEventArgs> m_pollHandlers =
|
||||||
new Dictionary<string, PollServiceEventArgs>();
|
new Dictionary<string, PollServiceEventArgs>();
|
||||||
|
|
||||||
|
protected Dictionary<string, WebSocketRequestDelegate> m_WebSocketHandlers =
|
||||||
|
new Dictionary<string, WebSocketRequestDelegate>();
|
||||||
|
|
||||||
protected uint m_port;
|
protected uint m_port;
|
||||||
protected uint m_sslport;
|
protected uint m_sslport;
|
||||||
protected bool m_ssl;
|
protected bool m_ssl;
|
||||||
|
@ -170,6 +183,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddWebSocketHandler(string servicepath, WebSocketRequestDelegate handler)
|
||||||
|
{
|
||||||
|
lock (m_WebSocketHandlers)
|
||||||
|
{
|
||||||
|
if (!m_WebSocketHandlers.ContainsKey(servicepath))
|
||||||
|
m_WebSocketHandlers.Add(servicepath, handler);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveWebSocketHandler(string servicepath)
|
||||||
|
{
|
||||||
|
lock (m_WebSocketHandlers)
|
||||||
|
if (m_WebSocketHandlers.ContainsKey(servicepath))
|
||||||
|
m_WebSocketHandlers.Remove(servicepath);
|
||||||
|
}
|
||||||
|
|
||||||
public List<string> GetStreamHandlerKeys()
|
public List<string> GetStreamHandlerKeys()
|
||||||
{
|
{
|
||||||
lock (m_streamHandlers)
|
lock (m_streamHandlers)
|
||||||
|
@ -409,10 +438,25 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
public void OnHandleRequestIOThread(IHttpClientContext context, IHttpRequest request)
|
public void OnHandleRequestIOThread(IHttpClientContext context, IHttpRequest request)
|
||||||
{
|
{
|
||||||
|
|
||||||
OSHttpRequest req = new OSHttpRequest(context, request);
|
OSHttpRequest req = new OSHttpRequest(context, request);
|
||||||
|
WebSocketRequestDelegate dWebSocketRequestDelegate = null;
|
||||||
|
lock (m_WebSocketHandlers)
|
||||||
|
{
|
||||||
|
if (m_WebSocketHandlers.ContainsKey(req.RawUrl))
|
||||||
|
dWebSocketRequestDelegate = m_WebSocketHandlers[req.RawUrl];
|
||||||
|
}
|
||||||
|
if (dWebSocketRequestDelegate != null)
|
||||||
|
{
|
||||||
|
dWebSocketRequestDelegate(req.Url.AbsolutePath, new WebSocketHttpServerHandler(req, context, 8192));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
|
OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
|
||||||
|
|
||||||
HandleRequest(req, resp);
|
HandleRequest(req, resp);
|
||||||
|
|
||||||
|
|
||||||
// !!!HACK ALERT!!!
|
// !!!HACK ALERT!!!
|
||||||
// There seems to be a bug in the underlying http code that makes subsequent requests
|
// There seems to be a bug in the underlying http code that makes subsequent requests
|
||||||
// come up with trash in Accept headers. Until that gets fixed, we're cleaning them up here.
|
// come up with trash in Accept headers. Until that gets fixed, we're cleaning them up here.
|
||||||
|
|
|
@ -99,6 +99,16 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
bool AddJsonRPCHandler(string method, JsonRPCMethod handler);
|
bool AddJsonRPCHandler(string method, JsonRPCMethod handler);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Websocket HTTP server handlers.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="servicepath"></param>
|
||||||
|
/// <param name="handler"></param>
|
||||||
|
void AddWebSocketHandler(string servicepath, BaseHttpServer.WebSocketRequestDelegate handler);
|
||||||
|
|
||||||
|
|
||||||
|
void RemoveWebSocketHandler(string servicepath);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the XML RPC handler for given method name
|
/// Gets the XML RPC handler for given method name
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -70,6 +70,11 @@ namespace OpenSim.Framework.Servers.Tests
|
||||||
public void Close() { }
|
public void Close() { }
|
||||||
public bool EndWhenDone { get { return false;} set { return;}}
|
public bool EndWhenDone { get { return false;} set { return;}}
|
||||||
|
|
||||||
|
public HTTPNetworkContext GiveMeTheNetworkStreamIKnowWhatImDoing()
|
||||||
|
{
|
||||||
|
return new HTTPNetworkContext();
|
||||||
|
}
|
||||||
|
|
||||||
public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { };
|
public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { };
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A request have been received in the context.
|
/// A request have been received in the context.
|
||||||
|
|
|
@ -45,6 +45,7 @@ using System.Text.RegularExpressions;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
using log4net.Appender;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -816,9 +817,22 @@ namespace OpenSim.Framework
|
||||||
return ".";
|
return ".";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string logFile()
|
||||||
|
{
|
||||||
|
foreach (IAppender appender in LogManager.GetRepository().GetAppenders())
|
||||||
|
{
|
||||||
|
if (appender is FileAppender)
|
||||||
|
{
|
||||||
|
return ((FileAppender)appender).File;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return "./OpenSim.log";
|
||||||
|
}
|
||||||
|
|
||||||
public static string logDir()
|
public static string logDir()
|
||||||
{
|
{
|
||||||
return ".";
|
return Path.GetDirectoryName(logFile());
|
||||||
}
|
}
|
||||||
|
|
||||||
// From: http://coercedcode.blogspot.com/2008/03/c-generate-unique-filenames-within.html
|
// From: http://coercedcode.blogspot.com/2008/03/c-generate-unique-filenames-within.html
|
||||||
|
|
|
@ -96,6 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
// private static readonly string m_fetchInventoryPath = "0006/";
|
// private static readonly string m_fetchInventoryPath = "0006/";
|
||||||
private static readonly string m_copyFromNotecardPath = "0007/";
|
private static readonly string m_copyFromNotecardPath = "0007/";
|
||||||
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
|
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
|
||||||
|
private static readonly string m_getObjectPhysicsDataPath = "0101/";
|
||||||
|
/* 0102 - 0103 RESERVED */
|
||||||
private static readonly string m_UpdateAgentInformationPath = "0500/";
|
private static readonly string m_UpdateAgentInformationPath = "0500/";
|
||||||
|
|
||||||
// These are callbacks which will be setup by the scene so that we can update scene data when we
|
// These are callbacks which will be setup by the scene so that we can update scene data when we
|
||||||
|
@ -204,6 +206,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
|
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
|
||||||
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
|
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
|
||||||
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
|
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
|
||||||
|
IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
|
||||||
|
m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
|
||||||
IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
|
IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
|
||||||
m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
|
m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
|
||||||
|
|
||||||
|
@ -873,6 +877,37 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string GetObjectPhysicsData(string request, string path,
|
||||||
|
string param, IOSHttpRequest httpRequest,
|
||||||
|
IOSHttpResponse httpResponse)
|
||||||
|
{
|
||||||
|
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||||
|
OSDMap resp = new OSDMap();
|
||||||
|
OSDArray object_ids = (OSDArray)req["object_ids"];
|
||||||
|
|
||||||
|
for (int i = 0 ; i < object_ids.Count ; i++)
|
||||||
|
{
|
||||||
|
UUID uuid = object_ids[i].AsUUID();
|
||||||
|
|
||||||
|
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
|
||||||
|
if (obj != null)
|
||||||
|
{
|
||||||
|
OSDMap object_data = new OSDMap();
|
||||||
|
|
||||||
|
object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
|
||||||
|
object_data["Density"] = obj.Density;
|
||||||
|
object_data["Friction"] = obj.Friction;
|
||||||
|
object_data["Restitution"] = obj.Restitution;
|
||||||
|
object_data["GravityMultiplier"] = obj.GravityModifier;
|
||||||
|
|
||||||
|
resp[uuid.ToString()] = object_data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
public string UpdateAgentInformation(string request, string path,
|
public string UpdateAgentInformation(string request, string path,
|
||||||
string param, IOSHttpRequest httpRequest,
|
string param, IOSHttpRequest httpRequest,
|
||||||
IOSHttpResponse httpResponse)
|
IOSHttpResponse httpResponse)
|
||||||
|
|
|
@ -807,5 +807,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
return EventQueueHelper.BuildEvent(eventName, eventBody);
|
return EventQueueHelper.BuildEvent(eventName, eventBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void partPhysicsProperties(uint localID, byte physhapetype,
|
||||||
|
float density, float friction, float bounce, float gravmod,UUID avatarID)
|
||||||
|
{
|
||||||
|
OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
|
||||||
|
density, friction, bounce, gravmod);
|
||||||
|
Enqueue(item, avatarID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
return message;
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static OSD partPhysicsProperties(uint localID, byte physhapetype,
|
||||||
|
float density, float friction, float bounce, float gravmod)
|
||||||
|
{
|
||||||
|
|
||||||
|
OSDMap physinfo = new OSDMap(6);
|
||||||
|
physinfo["LocalID"] = localID;
|
||||||
|
physinfo["Density"] = density;
|
||||||
|
physinfo["Friction"] = friction;
|
||||||
|
physinfo["GravityMultiplier"] = gravmod;
|
||||||
|
physinfo["Restitution"] = bounce;
|
||||||
|
physinfo["PhysicsShapeType"] = (int)physhapetype;
|
||||||
|
|
||||||
|
OSDArray array = new OSDArray(1);
|
||||||
|
array.Add(physinfo);
|
||||||
|
|
||||||
|
OSDMap llsdBody = new OSDMap(1);
|
||||||
|
llsdBody.Add("ObjectData", array);
|
||||||
|
|
||||||
|
return BuildEvent("ObjectPhysicsProperties", llsdBody);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2627,6 +2627,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendPartPhysicsProprieties(ISceneEntity entity)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = (SceneObjectPart)entity;
|
||||||
|
if (part != null && AgentId != UUID.Zero)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
|
||||||
|
if (eq != null)
|
||||||
|
{
|
||||||
|
uint localid = part.LocalId;
|
||||||
|
byte physshapetype = part.PhysicsShapeType;
|
||||||
|
float density = part.Density;
|
||||||
|
float friction = part.Friction;
|
||||||
|
float bounce = part.Restitution;
|
||||||
|
float gravmod = part.GravityModifier;
|
||||||
|
eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
|
||||||
|
}
|
||||||
|
part.UpdatePhysRequired = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void SendGroupNameReply(UUID groupLLUID, string GroupName)
|
public void SendGroupNameReply(UUID groupLLUID, string GroupName)
|
||||||
{
|
{
|
||||||
|
@ -7035,10 +7063,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// 46,47,48 are special positions within the packet
|
// 46,47,48 are special positions within the packet
|
||||||
// This may change so perhaps we need a better way
|
// This may change so perhaps we need a better way
|
||||||
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
|
// of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
|
||||||
|
/*
|
||||||
bool UsePhysics = (data[46] != 0) ? true : false;
|
bool UsePhysics = (data[46] != 0) ? true : false;
|
||||||
bool IsTemporary = (data[47] != 0) ? true : false;
|
bool IsTemporary = (data[47] != 0) ? true : false;
|
||||||
bool IsPhantom = (data[48] != 0) ? true : false;
|
bool IsPhantom = (data[48] != 0) ? true : false;
|
||||||
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
|
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
|
||||||
|
*/
|
||||||
|
bool UsePhysics = flags.AgentData.UsePhysics;
|
||||||
|
bool IsPhantom = flags.AgentData.IsPhantom;
|
||||||
|
bool IsTemporary = flags.AgentData.IsTemporary;
|
||||||
|
ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
|
||||||
|
ExtraPhysicsData physdata = new ExtraPhysicsData();
|
||||||
|
|
||||||
|
if (blocks == null || blocks.Length == 0)
|
||||||
|
{
|
||||||
|
physdata.PhysShapeType = PhysShapeType.invalid;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
|
||||||
|
physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
|
||||||
|
physdata.Bounce = phsblock.Restitution;
|
||||||
|
physdata.Density = phsblock.Density;
|
||||||
|
physdata.Friction = phsblock.Friction;
|
||||||
|
physdata.GravitationModifier = phsblock.GravityMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
||||||
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
|
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
|
||||||
OSD BuildEvent(string eventName, OSD eventBody);
|
OSD BuildEvent(string eventName, OSD eventBody);
|
||||||
|
void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1408,7 +1408,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="SetPhantom"></param>
|
/// <param name="SetPhantom"></param>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
protected internal void UpdatePrimFlags(
|
protected internal void UpdatePrimFlags(
|
||||||
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient)
|
uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||||
if (group != null)
|
if (group != null)
|
||||||
|
@ -1416,7 +1416,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
|
||||||
{
|
{
|
||||||
// VolumeDetect can't be set via UI and will always be off when a change is made there
|
// VolumeDetect can't be set via UI and will always be off when a change is made there
|
||||||
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false);
|
// now only change volume dtc if phantom off
|
||||||
|
|
||||||
|
if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data
|
||||||
|
{
|
||||||
|
bool vdtc;
|
||||||
|
if (SetPhantom) // if phantom keep volumedtc
|
||||||
|
vdtc = group.RootPart.VolumeDetectActive;
|
||||||
|
else // else turn it off
|
||||||
|
vdtc = false;
|
||||||
|
|
||||||
|
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
|
if (part != null)
|
||||||
|
{
|
||||||
|
part.UpdateExtraPhysics(PhysData);
|
||||||
|
if (part.UpdatePhysRequired)
|
||||||
|
remoteClient.SendPartPhysicsProprieties(part);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1042,6 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public UpdateRequired UpdateFlag { get; set; }
|
public UpdateRequired UpdateFlag { get; set; }
|
||||||
|
public bool UpdatePhysRequired { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used for media on a prim.
|
/// Used for media on a prim.
|
||||||
|
@ -1390,7 +1391,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public float Density { get; set; }
|
public float Density { get; set; }
|
||||||
public float GravityModifier { get; set; }
|
public float GravityModifier { get; set; }
|
||||||
public float Friction { get; set; }
|
public float Friction { get; set; }
|
||||||
public float Bounciness { get; set; }
|
public float Restitution { get; set; }
|
||||||
|
|
||||||
#endregion Public Properties with only Get
|
#endregion Public Properties with only Get
|
||||||
|
|
||||||
|
@ -3964,8 +3965,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
GravityModifier = physdata.GravitationModifier;
|
GravityModifier = physdata.GravitationModifier;
|
||||||
if(Friction != physdata.Friction)
|
if(Friction != physdata.Friction)
|
||||||
Friction = physdata.Friction;
|
Friction = physdata.Friction;
|
||||||
if(Bounciness != physdata.Bounce)
|
if(Restitution != physdata.Bounce)
|
||||||
Bounciness = physdata.Bounce;
|
Restitution = physdata.Bounce;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
|
/// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
|
||||||
|
|
|
@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
|
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
@ -1295,8 +1295,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
writer.WriteElementString("Density", sop.Density.ToString().ToLower());
|
writer.WriteElementString("Density", sop.Density.ToString().ToLower());
|
||||||
if (sop.Friction != 0.6f)
|
if (sop.Friction != 0.6f)
|
||||||
writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
|
writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
|
||||||
if (sop.Bounciness != 0.5f)
|
if (sop.Restitution != 0.5f)
|
||||||
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
|
writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
|
||||||
if (sop.GravityModifier != 1.0f)
|
if (sop.GravityModifier != 1.0f)
|
||||||
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
|
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
|
||||||
|
|
||||||
|
|
|
@ -1678,5 +1678,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendPartPhysicsProprieties(ISceneEntity entity)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,174 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using Mono.Addins;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
|
||||||
|
{
|
||||||
|
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")]
|
||||||
|
public class WebSocketEchoModule : ISharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
private bool enabled;
|
||||||
|
public string Name { get { return "WebSocketEchoModule"; } }
|
||||||
|
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
|
||||||
|
private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>();
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource pConfig)
|
||||||
|
{
|
||||||
|
enabled =(pConfig.Configs["WebSocketEcho"] != null);
|
||||||
|
if (enabled)
|
||||||
|
m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo
|
||||||
|
/// </summary>
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
if (enabled)
|
||||||
|
MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on
|
||||||
|
public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler)
|
||||||
|
{
|
||||||
|
SubscribeToEvents(handler);
|
||||||
|
handler.SetChunksize(8192);
|
||||||
|
handler.NoDelay_TCP_Nagle = true;
|
||||||
|
handler.HandshakeAndUpgrade();
|
||||||
|
}
|
||||||
|
|
||||||
|
//These are our normal events
|
||||||
|
public void SubscribeToEvents(WebSocketHttpServerHandler handler)
|
||||||
|
{
|
||||||
|
handler.OnClose += HandlerOnOnClose;
|
||||||
|
handler.OnText += HandlerOnOnText;
|
||||||
|
handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted;
|
||||||
|
handler.OnData += HandlerOnOnData;
|
||||||
|
handler.OnPong += HandlerOnOnPong;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnSubscribeToEvents(WebSocketHttpServerHandler handler)
|
||||||
|
{
|
||||||
|
handler.OnClose -= HandlerOnOnClose;
|
||||||
|
handler.OnText -= HandlerOnOnText;
|
||||||
|
handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted;
|
||||||
|
handler.OnData -= HandlerOnOnData;
|
||||||
|
handler.OnPong -= HandlerOnOnPong;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlerOnOnPong(object sender, PongEventArgs pongdata)
|
||||||
|
{
|
||||||
|
m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlerOnOnData(object sender, WebsocketDataEventArgs data)
|
||||||
|
{
|
||||||
|
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
|
||||||
|
obj.SendData(data.Data);
|
||||||
|
m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes");
|
||||||
|
obj.SendPingCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata)
|
||||||
|
{
|
||||||
|
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
|
||||||
|
_activeHandlers.Add(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlerOnOnText(object sender, WebsocketTextEventArgs text)
|
||||||
|
{
|
||||||
|
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
|
||||||
|
obj.SendMessage(text.Data);
|
||||||
|
m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the references to our handler
|
||||||
|
private void HandlerOnOnClose(object sender, CloseEventArgs closedata)
|
||||||
|
{
|
||||||
|
WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
|
||||||
|
UnSubscribeToEvents(obj);
|
||||||
|
|
||||||
|
lock (_activeHandlers)
|
||||||
|
_activeHandlers.Remove(obj);
|
||||||
|
obj.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Shutting down.. so shut down all sockets.
|
||||||
|
// Note.. this should be done outside of an ienumerable if you're also hook to the close event.
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
if (!enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// We convert this to a for loop so we're not in in an IEnumerable when the close
|
||||||
|
//call triggers an event which then removes item from _activeHandlers that we're enumerating
|
||||||
|
WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count];
|
||||||
|
_activeHandlers.CopyTo(items);
|
||||||
|
|
||||||
|
for (int i = 0; i < items.Length; i++)
|
||||||
|
{
|
||||||
|
items[i].Close(string.Empty);
|
||||||
|
items[i].Dispose();
|
||||||
|
}
|
||||||
|
_activeHandlers.Clear();
|
||||||
|
MainServer.Instance.RemoveWebSocketHandler("/echo");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
||||||
{
|
{
|
||||||
foreach (PhysParameterEntry ppe in physScene.GetParameterList())
|
foreach (PhysParameterEntry ppe in physScene.GetParameterList())
|
||||||
{
|
{
|
||||||
float val = 0.0f;
|
string val = string.Empty;
|
||||||
if (physScene.GetPhysicsParameter(ppe.name, out val))
|
if (physScene.GetPhysicsParameter(ppe.name, out val))
|
||||||
{
|
{
|
||||||
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
|
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
|
||||||
|
@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float val = 0.0f;
|
string val = string.Empty;
|
||||||
if (physScene.GetPhysicsParameter(parm, out val))
|
if (physScene.GetPhysicsParameter(parm, out val))
|
||||||
{
|
{
|
||||||
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
|
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
|
||||||
|
@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
string parm = "xxx";
|
string parm = "xxx";
|
||||||
float val = 0f;
|
string valparm = String.Empty;
|
||||||
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
|
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
parm = cmdparms[2];
|
parm = cmdparms[2];
|
||||||
string valparm = cmdparms[3].ToLower();
|
valparm = cmdparms[3].ToLower();
|
||||||
if (valparm == "true")
|
|
||||||
val = PhysParameterEntry.NUMERIC_TRUE;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (valparm == "false")
|
|
||||||
val = PhysParameterEntry.NUMERIC_FALSE;
|
|
||||||
else
|
|
||||||
val = float.Parse(valparm, Culture.NumberFormatInfo);
|
|
||||||
}
|
|
||||||
if (cmdparms.Length > 4)
|
if (cmdparms.Length > 4)
|
||||||
{
|
{
|
||||||
if (cmdparms[4].ToLower() == "all")
|
if (cmdparms[4].ToLower() == "all")
|
||||||
|
@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
||||||
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
|
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
|
||||||
if (physScene != null)
|
if (physScene != null)
|
||||||
{
|
{
|
||||||
if (!physScene.SetPhysicsParameter(parm, val, localID))
|
if (!physScene.SetPhysicsParameter(parm, valparm, localID))
|
||||||
{
|
{
|
||||||
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
|
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,6 +54,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
||||||
private MockScriptEngine m_engine;
|
private MockScriptEngine m_engine;
|
||||||
private ScriptModuleCommsModule m_smcm;
|
private ScriptModuleCommsModule m_smcm;
|
||||||
|
|
||||||
|
[TestFixtureSetUp]
|
||||||
|
public void FixtureInit()
|
||||||
|
{
|
||||||
|
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||||
|
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestFixtureTearDown]
|
||||||
|
public void TearDown()
|
||||||
|
{
|
||||||
|
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||||
|
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
|
||||||
|
// tests really shouldn't).
|
||||||
|
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||||
|
}
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public override void SetUp()
|
public override void SetUp()
|
||||||
{
|
{
|
||||||
|
@ -85,7 +101,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
||||||
|
|
||||||
private object InvokeOp(string name, params object[] args)
|
private object InvokeOp(string name, params object[] args)
|
||||||
{
|
{
|
||||||
return m_smcm.InvokeOperation(UUID.Zero, UUID.Zero, name, args);
|
return InvokeOpOnHost(name, UUID.Zero, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private object InvokeOpOnHost(string name, UUID hostId, params object[] args)
|
||||||
|
{
|
||||||
|
return m_smcm.InvokeOperation(hostId, UUID.Zero, name, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -193,6 +214,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
||||||
Assert.That(value, Is.EqualTo("Times"));
|
Assert.That(value, Is.EqualTo("Times"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test for reading and writing json to a notecard
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching
|
||||||
|
/// it via the MockScriptEngine or perhaps by a dummy script instance.
|
||||||
|
/// </remarks>
|
||||||
|
[Test]
|
||||||
|
public void TestJsonWriteReadNotecard()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
string notecardName = "nc1";
|
||||||
|
|
||||||
|
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
|
||||||
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
|
UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
|
||||||
|
|
||||||
|
// Write notecard
|
||||||
|
UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName);
|
||||||
|
Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||||
|
|
||||||
|
TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName);
|
||||||
|
Assert.That(nc1Item, Is.Not.Null);
|
||||||
|
|
||||||
|
// TODO: Should probably independently check the contents.
|
||||||
|
|
||||||
|
// Read notecard
|
||||||
|
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
|
||||||
|
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName);
|
||||||
|
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||||
|
|
||||||
|
string value = (string)InvokeOp("JsonGetValue", storeId, "Hello");
|
||||||
|
Assert.That(value, Is.EqualTo("World"));
|
||||||
|
}
|
||||||
|
|
||||||
public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; }
|
public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; }
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1234,5 +1234,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendPartPhysicsProprieties(ISceneEntity entity)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -220,7 +220,7 @@ public static class BSParam
|
||||||
(s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); },
|
(s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); },
|
||||||
(s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ),
|
(s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ),
|
||||||
new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
|
new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
|
||||||
ConfigurationParameters.numericFalse,
|
ConfigurationParameters.numericTrue,
|
||||||
(s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
|
(s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
|
||||||
(s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); },
|
(s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); },
|
||||||
(s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ),
|
(s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ),
|
||||||
|
@ -641,24 +641,6 @@ public static class BSParam
|
||||||
return (b == ConfigurationParameters.numericTrue ? true : false);
|
return (b == ConfigurationParameters.numericTrue ? true : false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
|
|
||||||
{
|
|
||||||
BSScene physScene = pPhysScene;
|
|
||||||
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
|
|
||||||
{
|
|
||||||
physScene.PE.ResetBroadphasePool(physScene.World);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
|
|
||||||
{
|
|
||||||
BSScene physScene = pPhysScene;
|
|
||||||
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
|
|
||||||
{
|
|
||||||
physScene.PE.ResetConstraintSolver(physScene.World);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Search through the parameter definitions and return the matching
|
// Search through the parameter definitions and return the matching
|
||||||
// ParameterDefn structure.
|
// ParameterDefn structure.
|
||||||
// Case does not matter as names are compared after converting to lower case.
|
// Case does not matter as names are compared after converting to lower case.
|
||||||
|
@ -722,6 +704,22 @@ public static class BSParam
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
|
||||||
|
{
|
||||||
|
BSScene physScene = pPhysScene;
|
||||||
|
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
|
||||||
|
{
|
||||||
|
physScene.PE.ResetBroadphasePool(physScene.World);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
|
||||||
|
{
|
||||||
|
BSScene physScene = pPhysScene;
|
||||||
|
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
|
||||||
|
{
|
||||||
|
physScene.PE.ResetConstraintSolver(physScene.World);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor
|
||||||
PhysicsScene = parentScene;
|
PhysicsScene = parentScene;
|
||||||
LocalID = localID;
|
LocalID = localID;
|
||||||
PhysObjectName = name;
|
PhysObjectName = name;
|
||||||
|
Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
|
||||||
TypeName = typeName;
|
TypeName = typeName;
|
||||||
|
|
||||||
// We don't have any physical representation yet.
|
// We don't have any physical representation yet.
|
||||||
|
|
|
@ -876,14 +876,39 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
// will use the next time since it's pinned and shared memory.
|
// will use the next time since it's pinned and shared memory.
|
||||||
// Some of the values require calling into the physics engine to get the new
|
// Some of the values require calling into the physics engine to get the new
|
||||||
// value activated ('terrainFriction' for instance).
|
// value activated ('terrainFriction' for instance).
|
||||||
public bool SetPhysicsParameter(string parm, float val, uint localID)
|
public bool SetPhysicsParameter(string parm, string val, uint localID)
|
||||||
{
|
{
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
|
|
||||||
|
float valf = 0f;
|
||||||
|
if (val.ToLower() == "true")
|
||||||
|
{
|
||||||
|
valf = PhysParameterEntry.NUMERIC_TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (val.ToLower() == "false")
|
||||||
|
{
|
||||||
|
valf = PhysParameterEntry.NUMERIC_FALSE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
valf = float.Parse(val);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
valf = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
BSParam.ParameterDefn theParam;
|
BSParam.ParameterDefn theParam;
|
||||||
if (BSParam.TryGetParameter(parm, out theParam))
|
if (BSParam.TryGetParameter(parm, out theParam))
|
||||||
{
|
{
|
||||||
// Set the value in the C# code
|
// Set the value in the C# code
|
||||||
theParam.setter(this, parm, localID, val);
|
theParam.setter(this, parm, localID, valf);
|
||||||
|
|
||||||
// Optionally set the parameter in the unmanaged code
|
// Optionally set the parameter in the unmanaged code
|
||||||
if (theParam.onObject != null)
|
if (theParam.onObject != null)
|
||||||
|
@ -898,16 +923,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
case PhysParameterEntry.APPLY_TO_NONE:
|
case PhysParameterEntry.APPLY_TO_NONE:
|
||||||
// This will cause a call into the physical world if some operation is specified (SetOnObject).
|
// This will cause a call into the physical world if some operation is specified (SetOnObject).
|
||||||
objectIDs.Add(TERRAIN_ID);
|
objectIDs.Add(TERRAIN_ID);
|
||||||
TaintedUpdateParameter(parm, objectIDs, val);
|
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||||
break;
|
break;
|
||||||
case PhysParameterEntry.APPLY_TO_ALL:
|
case PhysParameterEntry.APPLY_TO_ALL:
|
||||||
lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys);
|
lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys);
|
||||||
TaintedUpdateParameter(parm, objectIDs, val);
|
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
// setting only one localID
|
// setting only one localID
|
||||||
objectIDs.Add(localID);
|
objectIDs.Add(localID);
|
||||||
TaintedUpdateParameter(parm, objectIDs, val);
|
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -942,14 +967,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
|
|
||||||
// Get parameter.
|
// Get parameter.
|
||||||
// Return 'false' if not able to get the parameter.
|
// Return 'false' if not able to get the parameter.
|
||||||
public bool GetPhysicsParameter(string parm, out float value)
|
public bool GetPhysicsParameter(string parm, out string value)
|
||||||
{
|
{
|
||||||
float val = 0f;
|
string val = String.Empty;
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
BSParam.ParameterDefn theParam;
|
BSParam.ParameterDefn theParam;
|
||||||
if (BSParam.TryGetParameter(parm, out theParam))
|
if (BSParam.TryGetParameter(parm, out theParam))
|
||||||
{
|
{
|
||||||
val = theParam.getter(this);
|
val = theParam.getter(this).ToString();
|
||||||
ret = true;
|
ret = true;
|
||||||
}
|
}
|
||||||
value = val;
|
value = val;
|
||||||
|
|
|
@ -608,7 +608,7 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
// Since we're recreating new, get rid of the reference to the previous shape
|
// Since we're recreating new, get rid of the reference to the previous shape
|
||||||
DereferenceShape(prim.PhysShape, shapeCallback);
|
DereferenceShape(prim.PhysShape, shapeCallback);
|
||||||
|
|
||||||
newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod);
|
newShape = CreatePhysicalMesh(prim, newMeshKey, prim.BaseShape, prim.Size, lod);
|
||||||
// Take evasive action if the mesh was not constructed.
|
// Take evasive action if the mesh was not constructed.
|
||||||
newShape = VerifyMeshCreated(newShape, prim);
|
newShape = VerifyMeshCreated(newShape, prim);
|
||||||
|
|
||||||
|
@ -619,7 +619,7 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
return true; // 'true' means a new shape has been added to this prim
|
return true; // 'true' means a new shape has been added to this prim
|
||||||
}
|
}
|
||||||
|
|
||||||
private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod)
|
private BulletShape CreatePhysicalMesh(BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod)
|
||||||
{
|
{
|
||||||
BulletShape newShape = new BulletShape();
|
BulletShape newShape = new BulletShape();
|
||||||
|
|
||||||
|
@ -631,7 +631,7 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod,
|
IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
|
||||||
false, // say it is not physical so a bounding box is not built
|
false, // say it is not physical so a bounding box is not built
|
||||||
false // do not cache the mesh and do not use previously built versions
|
false // do not cache the mesh and do not use previously built versions
|
||||||
);
|
);
|
||||||
|
@ -651,18 +651,20 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
realIndicesIndex = 0;
|
realIndicesIndex = 0;
|
||||||
for (int tri = 0; tri < indices.Length; tri += 3)
|
for (int tri = 0; tri < indices.Length; tri += 3)
|
||||||
{
|
{
|
||||||
|
// Compute displacements into vertex array for each vertex of the triangle
|
||||||
int v1 = indices[tri + 0] * 3;
|
int v1 = indices[tri + 0] * 3;
|
||||||
int v2 = indices[tri + 1] * 3;
|
int v2 = indices[tri + 1] * 3;
|
||||||
int v3 = indices[tri + 2] * 3;
|
int v3 = indices[tri + 2] * 3;
|
||||||
if (!((verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0]
|
// Check to see if any two of the vertices are the same
|
||||||
|
if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0]
|
||||||
&& verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1]
|
&& verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1]
|
||||||
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2])
|
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2])
|
||||||
|| (verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0]
|
|| ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0]
|
||||||
&& verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1]
|
&& verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1]
|
||||||
&& verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2])
|
&& verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2])
|
||||||
|| (verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0]
|
|| ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0]
|
||||||
&& verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1]
|
&& verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1]
|
||||||
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]))
|
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]) )
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// None of the vertices of the triangles are the same. This is a good triangle;
|
// None of the vertices of the triangles are the same. This is a good triangle;
|
||||||
|
@ -676,8 +678,16 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}",
|
DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}",
|
||||||
BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3);
|
BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3);
|
||||||
|
|
||||||
|
if (realIndicesIndex != 0)
|
||||||
|
{
|
||||||
newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World,
|
newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World,
|
||||||
realIndicesIndex, indices, verticesAsFloats.Length/3, verticesAsFloats);
|
realIndicesIndex, indices, verticesAsFloats.Length / 3, verticesAsFloats);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
||||||
|
LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
newShape.shapeKey = newMeshKey;
|
newShape.shapeKey = newMeshKey;
|
||||||
|
|
|
@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
// Set parameter on a specific or all instances.
|
// Set parameter on a specific or all instances.
|
||||||
// Return 'false' if not able to set the parameter.
|
// Return 'false' if not able to set the parameter.
|
||||||
bool SetPhysicsParameter(string parm, float value, uint localID);
|
bool SetPhysicsParameter(string parm, string value, uint localID);
|
||||||
|
|
||||||
// Get parameter.
|
// Get parameter.
|
||||||
// Return 'false' if not able to get the parameter.
|
// Return 'false' if not able to get the parameter.
|
||||||
bool GetPhysicsParameter(string parm, out float value);
|
bool GetPhysicsParameter(string parm, out string value);
|
||||||
|
|
||||||
// Get parameter from a particular object
|
// Get parameter from a particular object
|
||||||
// TODO:
|
// TODO:
|
||||||
// bool GetPhysicsParameter(string parm, out float value, uint localID);
|
// bool GetPhysicsParameter(string parm, out string value, uint localID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7602,7 +7602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
ExtraPhysicsData physdata = new ExtraPhysicsData();
|
ExtraPhysicsData physdata = new ExtraPhysicsData();
|
||||||
physdata.Density = part.Density;
|
physdata.Density = part.Density;
|
||||||
physdata.Bounce = part.Bounciness;
|
physdata.Bounce = part.Restitution;
|
||||||
physdata.GravitationModifier = part.GravityModifier;
|
physdata.GravitationModifier = part.GravityModifier;
|
||||||
physdata.PhysShapeType = (PhysShapeType)shape_type;
|
physdata.PhysShapeType = (PhysShapeType)shape_type;
|
||||||
|
|
||||||
|
|
|
@ -420,7 +420,7 @@ namespace OpenSim.Region.UserStatistics
|
||||||
Encoding encoding = Encoding.ASCII;
|
Encoding encoding = Encoding.ASCII;
|
||||||
int sizeOfChar = encoding.GetByteCount("\n");
|
int sizeOfChar = encoding.GetByteCount("\n");
|
||||||
byte[] buffer = encoding.GetBytes("\n");
|
byte[] buffer = encoding.GetBytes("\n");
|
||||||
string logfile = Util.logDir() + "/" + "OpenSim.log";
|
string logfile = Util.logFile();
|
||||||
FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||||
Int64 tokenCount = 0;
|
Int64 tokenCount = 0;
|
||||||
Int64 endPosition = fs.Length / sizeOfChar;
|
Int64 endPosition = fs.Length / sizeOfChar;
|
||||||
|
|
|
@ -85,7 +85,7 @@ namespace OpenSim.Tests.Common
|
||||||
|
|
||||||
public bool PostScriptEvent(UUID itemID, string name, object[] args)
|
public bool PostScriptEvent(UUID itemID, string name, object[] args)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException ();
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool PostObjectEvent(UUID itemID, string name, object[] args)
|
public bool PostObjectEvent(UUID itemID, string name, object[] args)
|
||||||
|
|
|
@ -1276,5 +1276,10 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendPartPhysicsProprieties(ISceneEntity entity)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
@ -1466,6 +1466,8 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
@ -1508,6 +1510,7 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
|
Loading…
Reference in New Issue