- Includes consistency test for new and updated objects, as

some fixes in MySQL and SQLite

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.0-stable
Sean Dague 2008-10-30 12:56:10 +00:00
parent 409e7262df
commit 9e353d5713
3 changed files with 112 additions and 96 deletions

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@ -425,8 +425,8 @@ namespace OpenSim.Data.MySQL
group.RootPart = prim; group.RootPart = prim;
createdObjects.Add(group.UUID, group); createdObjects.Add(group.UUID, group);
retvals.Add(group); retvals.Add(group);
LoadItems(prim);
} }
LoadItems(prim);
} }
catch (Exception e) catch (Exception e)
{ {
@ -463,8 +463,8 @@ namespace OpenSim.Data.MySQL
prim.Shape = PrimitiveBaseShape.Default; prim.Shape = PrimitiveBaseShape.Default;
} }
createdObjects[new UUID(objID)].AddPart(prim); createdObjects[new UUID(objID)].AddPart(prim);
LoadItems(prim);
} }
LoadItems(prim);
} }
catch (Exception e) catch (Exception e)
{ {
@ -495,7 +495,6 @@ namespace OpenSim.Data.MySQL
String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
DataRow[] dbItemRows = dbItems.Select(sql); DataRow[] dbItemRows = dbItems.Select(sql);
Console.WriteLine("dbItemRows MYSQL Length: {0}",dbItemRows.Length);
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
foreach (DataRow row in dbItemRows) foreach (DataRow row in dbItemRows)

View File

@ -438,11 +438,10 @@ namespace OpenSim.Data.SQLite
} }
group.AddPart(prim); group.AddPart(prim);
group.RootPart = prim; group.RootPart = prim;
Console.WriteLine("The Object UUID is {0}",prim.UUID);
createdObjects.Add(group.UUID, group); createdObjects.Add(group.UUID, group);
retvals.Add(group); retvals.Add(group);
LoadItems(prim);
} }
LoadItems(prim);
} }
catch (Exception e) catch (Exception e)
{ {
@ -477,10 +476,9 @@ namespace OpenSim.Data.SQLite
"[REGION DB]: No shape found for prim in storage, so setting default box shape"); "[REGION DB]: No shape found for prim in storage, so setting default box shape");
prim.Shape = PrimitiveBaseShape.Default; prim.Shape = PrimitiveBaseShape.Default;
} }
Console.WriteLine("Version2: The Object UUID is {0}",prim.UUID);
createdObjects[new UUID(objID)].AddPart(prim); createdObjects[new UUID(objID)].AddPart(prim);
LoadItems(prim);
} }
LoadItems(prim);
} }
catch (Exception e) catch (Exception e)
{ {
@ -505,19 +503,12 @@ namespace OpenSim.Data.SQLite
//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = ds.Tables["primitems"]; DataTable dbItems = ds.Tables["primitems"];
//return; POINT OF FAILURE!!! BELOW THIS LINE FAILS
Console.WriteLine("dbItems: {0} and the prim is: {1}, UUID {2}",dbItems,prim.Name,prim.UUID);
String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
//string sql = "primID = '" + prim.UUID.ToString() + "'";
DataRow[] dbItemRows = dbItems.Select(sql); DataRow[] dbItemRows = dbItems.Select(sql);
Console.WriteLine("dbItemRows Length: {0}",dbItemRows.Length);
if (dbItemRows.Length == 0)
return;
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
foreach (DataRow row in dbItemRows) foreach (DataRow row in dbItemRows)
{ {
Console.WriteLine("Inside the foreach");
TaskInventoryItem item = buildItem(row); TaskInventoryItem item = buildItem(row);
inventory.Add(item); inventory.Add(item);
@ -1194,7 +1185,7 @@ namespace OpenSim.Data.SQLite
Convert.ToSingle( Convert.ToSingle(
row["SitTargetOrientW"])); row["SitTargetOrientW"]));
prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorR"]), Convert.ToInt32(row["ColorB"]), Convert.ToInt32(row["ColorG"])); prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorR"]), Convert.ToInt32(row["ColorG"]), Convert.ToInt32(row["ColorB"]));
prim.ClickAction = Convert.ToByte(row["ClickAction"]); prim.ClickAction = Convert.ToByte(row["ClickAction"]);
prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);

View File

@ -184,12 +184,8 @@ namespace OpenSim.Data.Tests
sog.AddPart(p2); sog.AddPart(p2);
sog.AddPart(p3); sog.AddPart(p3);
Console.WriteLine("Test 10 has prims {0} and {1} in region {2}",prim1,prim2,region1);
Console.WriteLine("The prims are {0}, {1}, {2} and {3} and region is {4}",tmp0,tmp1,tmp2,tmp3,newregion);
SceneObjectPart[] parts = sog.GetParts(); SceneObjectPart[] parts = sog.GetParts();
Console.WriteLine("Before Insertion:");
Assert.That(parts.Length,Is.EqualTo(4)); Assert.That(parts.Length,Is.EqualTo(4));
Console.WriteLine("PASSED BEFORE");
db.StoreObject(sog, newregion); db.StoreObject(sog, newregion);
List<SceneObjectGroup> sogs = db.LoadObjects(newregion); List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
@ -197,9 +193,7 @@ namespace OpenSim.Data.Tests
SceneObjectGroup newsog = sogs[0]; SceneObjectGroup newsog = sogs[0];
SceneObjectPart[] newparts = newsog.GetParts(); SceneObjectPart[] newparts = newsog.GetParts();
Console.WriteLine("After Insertion:");
Assert.That(newparts.Length,Is.EqualTo(4)); Assert.That(newparts.Length,Is.EqualTo(4));
Console.WriteLine("PASSED AFTER!");
Assert.That(newsog.HasChildPrim(tmp0)); Assert.That(newsog.HasChildPrim(tmp0));
Assert.That(newsog.HasChildPrim(tmp1)); Assert.That(newsog.HasChildPrim(tmp1));
@ -208,9 +202,11 @@ namespace OpenSim.Data.Tests
} }
[Test] [Test]
[Ignore("Make sure 12 works first")] public void T013_DatabaseConsistency()
public void T013_ObjectConsistency()
{ {
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
UUID creator,uuid = new UUID(); UUID creator,uuid = new UUID();
creator = UUID.Random(); creator = UUID.Random();
uint iserial = (uint) random.Next(); uint iserial = (uint) random.Next();
@ -236,8 +232,7 @@ namespace OpenSim.Data.Tests
Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
string description = name; string description = name;
//Color color = Color.Brown; Color color = Color.FromArgb(255, 165, 50, 100);
Color color = Color.FromArgb(255, 165, 42, 42);
string text = "All Your Base Are Belong to Us"; string text = "All Your Base Are Belong to Us";
string sitname = "SitName"; string sitname = "SitName";
string touchname = "TouchName"; string touchname = "TouchName";
@ -281,64 +276,36 @@ namespace OpenSim.Data.Tests
sop.UpdateFlag = updatef; sop.UpdateFlag = updatef;
//Tests if local part accepted the parameters: //Tests if local part accepted the parameters:
Console.WriteLine("Test -0");
Assert.That(regionh,Is.EqualTo(sop.RegionHandle)); Assert.That(regionh,Is.EqualTo(sop.RegionHandle));
Console.WriteLine("Test -1 localid é: {0} e LocalId é {1}",localid,sop.LocalId);
Assert.That(localid,Is.EqualTo(sop.LocalId)); Assert.That(localid,Is.EqualTo(sop.LocalId));
Console.WriteLine("Test -2");
//**Assert.That(pbshap,Is.EqualTo(sop.Shape));
Assert.That(groupos,Is.EqualTo(sop.GroupPosition)); Assert.That(groupos,Is.EqualTo(sop.GroupPosition));
Console.WriteLine("Test -3");
Assert.That(name,Is.EqualTo(sop.Name)); Assert.That(name,Is.EqualTo(sop.Name));
Console.WriteLine("Test -4");
Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); Assert.That(rotoff,Is.EqualTo(sop.RotationOffset));
Console.WriteLine("Test 0 - uuid is {0}",uuid);
Assert.That(uuid,Is.EqualTo(sop.UUID)); Assert.That(uuid,Is.EqualTo(sop.UUID));
Console.WriteLine("Test 1");
Assert.That(creator,Is.EqualTo(sop.CreatorID)); Assert.That(creator,Is.EqualTo(sop.CreatorID));
Console.WriteLine("Test 2 - iserial is {0}",iserial);
Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); Assert.That(iserial,Is.EqualTo(sop.InventorySerial));
Console.WriteLine("Test 3");
Assert.That(dic,Is.EqualTo(sop.TaskInventory)); Assert.That(dic,Is.EqualTo(sop.TaskInventory));
Console.WriteLine("Test 4");
Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); Assert.That(objf,Is.EqualTo(sop.ObjectFlags));
Console.WriteLine("Test 5");
Assert.That(name,Is.EqualTo(sop.Name)); Assert.That(name,Is.EqualTo(sop.Name));
Console.WriteLine("Test 6");
Assert.That(material,Is.EqualTo(sop.Material)); Assert.That(material,Is.EqualTo(sop.Material));
Console.WriteLine("Test 7");
Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin)); Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin));
Console.WriteLine("Test 8");
Assert.That(textani,Is.EqualTo(sop.TextureAnimation)); Assert.That(textani,Is.EqualTo(sop.TextureAnimation));
Console.WriteLine("Test 9");
Assert.That(partsys,Is.EqualTo(sop.ParticleSystem)); Assert.That(partsys,Is.EqualTo(sop.ParticleSystem));
Console.WriteLine("Test 9.1");
Assert.That(expires,Is.EqualTo(sop.Expires)); Assert.That(expires,Is.EqualTo(sop.Expires));
Console.WriteLine("Test 9.2");
Assert.That(rezzed,Is.EqualTo(sop.Rezzed)); Assert.That(rezzed,Is.EqualTo(sop.Rezzed));
Console.WriteLine("Test 10");
Assert.That(offset,Is.EqualTo(sop.OffsetPosition)); Assert.That(offset,Is.EqualTo(sop.OffsetPosition));
Assert.That(velocity,Is.EqualTo(sop.Velocity)); Assert.That(velocity,Is.EqualTo(sop.Velocity));
Console.WriteLine("Test 12");
Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity)); Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity));
Console.WriteLine("Test 13");
Assert.That(accel,Is.EqualTo(sop.Acceleration)); Assert.That(accel,Is.EqualTo(sop.Acceleration));
Console.WriteLine("Test 14");
Assert.That(description,Is.EqualTo(sop.Description)); Assert.That(description,Is.EqualTo(sop.Description));
Assert.That(color,Is.EqualTo(sop.Color)); Assert.That(color,Is.EqualTo(sop.Color));
Assert.That(text,Is.EqualTo(sop.Text)); Assert.That(text,Is.EqualTo(sop.Text));
Assert.That(sitname,Is.EqualTo(sop.SitName)); Assert.That(sitname,Is.EqualTo(sop.SitName));
Console.WriteLine("Test 15");
Assert.That(touchname,Is.EqualTo(sop.TouchName)); Assert.That(touchname,Is.EqualTo(sop.TouchName));
Console.WriteLine("Test 16");
Assert.That(linknum,Is.EqualTo(sop.LinkNum)); Assert.That(linknum,Is.EqualTo(sop.LinkNum));
Console.WriteLine("Test 17");
Assert.That(clickaction,Is.EqualTo(sop.ClickAction)); Assert.That(clickaction,Is.EqualTo(sop.ClickAction));
Console.WriteLine("Test 18");
Assert.That(scale,Is.EqualTo(sop.Scale)); Assert.That(scale,Is.EqualTo(sop.Scale));
Console.WriteLine("Test 19");
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag)); Assert.That(updatef,Is.EqualTo(sop.UpdateFlag));
Console.WriteLine("Test 20");
// This is necessary or object will not be inserted in DB // This is necessary or object will not be inserted in DB
sop.ObjectFlags = 0; sop.ObjectFlags = 0;
@ -352,85 +319,151 @@ namespace OpenSim.Data.Tests
List<SceneObjectGroup> sogs = db.LoadObjects(region3); List<SceneObjectGroup> sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1)); Assert.That(sogs.Count, Is.EqualTo(1));
// Makes sure there are no double insertions: // Makes sure there are no double insertions:
/*
db.StoreObject(sog,region3); db.StoreObject(sog,region3);
sogs = db.LoadObjects(region3); sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1)); Assert.That(sogs.Count, Is.EqualTo(1));
*/
// Tests if the parameters were inserted correctly // Tests if the parameters were inserted correctly
SceneObjectPart p = sogs[0].RootPart; SceneObjectPart p = sogs[0].RootPart;
Console.WriteLine("Test -0");
Assert.That(regionh,Is.EqualTo(p.RegionHandle)); Assert.That(regionh,Is.EqualTo(p.RegionHandle));
Console.WriteLine("Test -1 localid é: {0} e LocalId é {1}",localid,p.LocalId);
//Assert.That(localid,Is.EqualTo(p.LocalId)); //Assert.That(localid,Is.EqualTo(p.LocalId));
Console.WriteLine("Test -2");
//Assert.That(pbshap,Is.EqualTo(p.Shape));
Assert.That(groupos,Is.EqualTo(p.GroupPosition)); Assert.That(groupos,Is.EqualTo(p.GroupPosition));
Console.WriteLine("Test -3");
Assert.That(name,Is.EqualTo(p.Name)); Assert.That(name,Is.EqualTo(p.Name));
Console.WriteLine("Test -4");
Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
Console.WriteLine("Test 0 - uuid is {0}",uuid);
Assert.That(uuid,Is.EqualTo(p.UUID)); Assert.That(uuid,Is.EqualTo(p.UUID));
Console.WriteLine("Test 1");
Assert.That(creator,Is.EqualTo(p.CreatorID)); Assert.That(creator,Is.EqualTo(p.CreatorID));
Console.WriteLine("Test 2 - iserial is {0}",iserial);
//Assert.That(iserial,Is.EqualTo(p.InventorySerial)); //Assert.That(iserial,Is.EqualTo(p.InventorySerial));
Console.WriteLine("Test 3");
Assert.That(dic,Is.EqualTo(p.TaskInventory)); Assert.That(dic,Is.EqualTo(p.TaskInventory));
Console.WriteLine("Test 4");
//Assert.That(objf,Is.EqualTo(p.ObjectFlags)); //Assert.That(objf,Is.EqualTo(p.ObjectFlags));
Console.WriteLine("Test 5");
Assert.That(name,Is.EqualTo(p.Name)); Assert.That(name,Is.EqualTo(p.Name));
Console.WriteLine("Test 6");
Assert.That(material,Is.EqualTo(p.Material)); Assert.That(material,Is.EqualTo(p.Material));
Console.WriteLine("Test 7");
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
Console.WriteLine("Test 8");
Assert.That(textani,Is.EqualTo(p.TextureAnimation)); Assert.That(textani,Is.EqualTo(p.TextureAnimation));
Console.WriteLine("Test 9");
Assert.That(partsys,Is.EqualTo(p.ParticleSystem)); Assert.That(partsys,Is.EqualTo(p.ParticleSystem));
Console.WriteLine("Test 9.1 - Expires in {0}",expires);
//Assert.That(expires,Is.EqualTo(p.Expires)); //Assert.That(expires,Is.EqualTo(p.Expires));
Console.WriteLine("Test 9.2 - Rezzed in {0}",rezzed);
//Assert.That(rezzed,Is.EqualTo(p.Rezzed)); //Assert.That(rezzed,Is.EqualTo(p.Rezzed));
Console.WriteLine("Test 10");
Assert.That(offset,Is.EqualTo(p.OffsetPosition)); Assert.That(offset,Is.EqualTo(p.OffsetPosition));
Assert.That(velocity,Is.EqualTo(p.Velocity)); Assert.That(velocity,Is.EqualTo(p.Velocity));
Console.WriteLine("Test 12");
Assert.That(angvelo,Is.EqualTo(p.AngularVelocity)); Assert.That(angvelo,Is.EqualTo(p.AngularVelocity));
Console.WriteLine("Test 13");
Assert.That(accel,Is.EqualTo(p.Acceleration)); Assert.That(accel,Is.EqualTo(p.Acceleration));
Console.WriteLine("Test 14");
Assert.That(description,Is.EqualTo(p.Description)); Assert.That(description,Is.EqualTo(p.Description));
Assert.That(color,Is.EqualTo(p.Color)); Assert.That(color,Is.EqualTo(p.Color));
Assert.That(text,Is.EqualTo(p.Text)); Assert.That(text,Is.EqualTo(p.Text));
Assert.That(sitname,Is.EqualTo(p.SitName)); Assert.That(sitname,Is.EqualTo(p.SitName));
Console.WriteLine("Test 15");
Assert.That(touchname,Is.EqualTo(p.TouchName)); Assert.That(touchname,Is.EqualTo(p.TouchName));
Console.WriteLine("Test 16");
//Assert.That(linknum,Is.EqualTo(p.LinkNum)); //Assert.That(linknum,Is.EqualTo(p.LinkNum));
Console.WriteLine("Test 17");
Assert.That(clickaction,Is.EqualTo(p.ClickAction)); Assert.That(clickaction,Is.EqualTo(p.ClickAction));
Console.WriteLine("Test 18");
Assert.That(scale,Is.EqualTo(p.Scale)); Assert.That(scale,Is.EqualTo(p.Scale));
Console.WriteLine("Test 19");
//Assert.That(updatef,Is.EqualTo(p.UpdateFlag)); //Assert.That(updatef,Is.EqualTo(p.UpdateFlag));
Console.WriteLine("Test 20");
} }
[Test] [Test]
public void T014_UpdateObject() public void T014_UpdateObject()
{ {
string text = "object1 text";
string text1 = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region1); SceneObjectGroup sog = FindSOG("object1", region1);
sog.RootPart.Text = text; sog.RootPart.Text = text1;
db.StoreObject(sog, region1); db.StoreObject(sog, region1);
sog = FindSOG("object1", region1); sog = FindSOG("object1", region1);
Assert.That(text, Is.EqualTo(sog.RootPart.Text)); Assert.That(text1, Is.EqualTo(sog.RootPart.Text));
// Creates random values
UUID creator = new UUID();
creator = UUID.Random();
TaskInventoryDictionary dic = new TaskInventoryDictionary();
uint objf = (uint) random.Next();
localID = localID + 1;
string name = "West Adam";
byte material = (byte) random.Next(255);
ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
int pin = random.Next();
Byte[] partsys = new byte[8];
Byte[] textani = new byte[8];
random.NextBytes(textani);
random.NextBytes(partsys);
DateTime expires = new DateTime(2010, 12, 20);
DateTime rezzed = new DateTime(2005, 07, 15);
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
string description = name;
Color color = Color.FromArgb(255, 255, 255, 0);
string text = "What You Say?{]\vz~";
string sitname = RandomName();
string touchname = RandomName();
int linknum = random.Next();
byte clickaction = (byte) random.Next(255);
PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
pbshap = PrimitiveBaseShape.Default;
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
byte updatef = (byte) random.Next(255);
// Updates the region with new values
SceneObjectGroup sog2 = FindSOG("Adam West", region3);
Assert.That(sog2,Is.Not.Null);
sog2.RootPart.RegionHandle = regionh;
sog2.RootPart.Shape = pbshap;
sog2.RootPart.GroupPosition = groupos;
sog2.RootPart.RotationOffset = rotoff;
sog2.RootPart.CreatorID = creator;
sog2.RootPart.TaskInventory = dic;
sog2.RootPart.Name = name;
sog2.RootPart.Material = material;
sog2.RootPart.ScriptAccessPin = pin;
sog2.RootPart.TextureAnimation = textani;
sog2.RootPart.ParticleSystem = partsys;
sog2.RootPart.Expires = expires;
sog2.RootPart.Rezzed = rezzed;
sog2.RootPart.OffsetPosition = offset;
sog2.RootPart.Velocity = velocity;
sog2.RootPart.AngularVelocity = angvelo;
sog2.RootPart.Acceleration = accel;
sog2.RootPart.Description = description;
sog2.RootPart.Color = color;
sog2.RootPart.Text = text;
sog2.RootPart.SitName = sitname;
sog2.RootPart.TouchName = touchname;
sog2.RootPart.LinkNum = linknum;
sog2.RootPart.ClickAction = clickaction;
sog2.RootPart.Scale = scale;
sog2.RootPart.UpdateFlag = updatef;
db.StoreObject(sog2, region3);
List<SceneObjectGroup> sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1));
SceneObjectGroup retsog = FindSOG("West Adam", region3);
Assert.That(retsog,Is.Not.Null);
SceneObjectPart p = retsog.RootPart;
Assert.That(regionh,Is.EqualTo(p.RegionHandle));
Assert.That(groupos,Is.EqualTo(p.GroupPosition));
Assert.That(name,Is.EqualTo(p.Name));
Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
Assert.That(creator,Is.EqualTo(p.CreatorID));
Assert.That(dic,Is.EqualTo(p.TaskInventory));
Assert.That(name,Is.EqualTo(p.Name));
Assert.That(material,Is.EqualTo(p.Material));
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
Assert.That(textani,Is.EqualTo(p.TextureAnimation));
Assert.That(partsys,Is.EqualTo(p.ParticleSystem));
Assert.That(offset,Is.EqualTo(p.OffsetPosition));
Assert.That(velocity,Is.EqualTo(p.Velocity));
Assert.That(angvelo,Is.EqualTo(p.AngularVelocity));
Assert.That(accel,Is.EqualTo(p.Acceleration));
Assert.That(description,Is.EqualTo(p.Description));
Assert.That(color,Is.EqualTo(p.Color));
Assert.That(text,Is.EqualTo(p.Text));
Assert.That(sitname,Is.EqualTo(p.SitName));
Assert.That(touchname,Is.EqualTo(p.TouchName));
Assert.That(clickaction,Is.EqualTo(p.ClickAction));
Assert.That(scale,Is.EqualTo(p.Scale));
} }
[Test] [Test]
@ -639,9 +672,6 @@ namespace OpenSim.Data.Tests
private SceneObjectGroup NewSOG(string name, UUID uuid) private SceneObjectGroup NewSOG(string name, UUID uuid)
{ {
SceneObjectPart sop = new SceneObjectPart(); SceneObjectPart sop = new SceneObjectPart();
//sop.LocalId = 1;
sop.LocalId = localID;
localID = localID + 1;
sop.Name = name; sop.Name = name;
sop.Description = name; sop.Description = name;
sop.Text = RandomName(); sop.Text = RandomName();
@ -654,16 +684,12 @@ namespace OpenSim.Data.Tests
SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectGroup sog = new SceneObjectGroup();
sog.AddPart(sop); sog.AddPart(sop);
sog.RootPart = sop; sog.RootPart = sop;
return sog; return sog;
} }
private SceneObjectPart NewSOP(string name, UUID uuid) private SceneObjectPart NewSOP(string name, UUID uuid)
{ {
SceneObjectPart sop = new SceneObjectPart(); SceneObjectPart sop = new SceneObjectPart();
//sop.LocalId = 1;
sop.LocalId = localID;
localID = localID + 1;
sop.Name = name; sop.Name = name;
sop.Description = name; sop.Description = name;
sop.Text = RandomName(); sop.Text = RandomName();