Reverting the reverts I did yesterday. cpu-branch has now been
successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e
.
TeleportWork
parent
ae997fffee
commit
9e35b069a4
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@ -76,7 +76,7 @@ namespace OpenSim.Framework
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{
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lock (m_queueSync)
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{
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if (m_queue.Count < 1 && m_pqueue.Count < 1)
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while (m_queue.Count < 1 && m_pqueue.Count < 1)
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{
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Monitor.Wait(m_queueSync, msTimeout);
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}
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@ -50,7 +50,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public enum EventType : int
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{
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Normal = 0,
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LongPoll = 0,
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LslHttp = 1,
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Inventory = 2
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}
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@ -80,7 +80,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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NoEvents = pNoEvents;
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Id = pId;
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TimeOutms = pTimeOutms;
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Type = EventType.Normal;
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Type = EventType.LongPoll;
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}
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}
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}
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@ -47,12 +47,11 @@ namespace OpenSim.Framework.Servers.HttpServer
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private readonly BaseHttpServer m_server;
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_longPollRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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private Thread[] m_workerThreads;
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private Thread m_retrysThread;
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private Thread m_longPollThread;
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private bool m_running = true;
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private int slowCount = 0;
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@ -84,9 +83,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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int.MaxValue);
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}
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m_retrysThread = Watchdog.StartThread(
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this.CheckRetries,
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string.Format("PollServiceWatcherThread:{0}", m_server.Port),
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m_longPollThread = Watchdog.StartThread(
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this.CheckLongPollThreads,
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string.Format("LongPollServiceWatcherThread:{0}", m_server.Port),
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ThreadPriority.Normal,
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false,
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true,
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@ -97,48 +96,47 @@ namespace OpenSim.Framework.Servers.HttpServer
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private void ReQueueEvent(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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lock (m_retryRequests)
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m_retryRequests.Enqueue(req);
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}
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m_requests.Enqueue(req);
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}
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public void Enqueue(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll)
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{
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m_requests.Enqueue(req);
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lock (m_longPollRequests)
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m_longPollRequests.Enqueue(req);
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}
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else
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{
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lock (m_slowRequests)
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m_slowRequests.Enqueue(req);
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}
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m_requests.Enqueue(req);
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}
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}
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private void CheckRetries()
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private void CheckLongPollThreads()
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{
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// The only purpose of this thread is to check the EQs for events.
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// If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
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// If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
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// All other types of tasks (Inventory handlers) don't have the long-poll nature,
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// so if they aren't ready to be served by a worker thread (no events), they are placed
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// directly back in the "ready-to-serve" queue by the worker thread.
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while (m_running)
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{
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Thread.Sleep(100); // let the world move .. back to faster rate
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Thread.Sleep(1000);
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Watchdog.UpdateThread();
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lock (m_retryRequests)
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{
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while (m_retryRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_retryRequests.Dequeue());
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}
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slowCount++;
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if (slowCount >= 10)
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{
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slowCount = 0;
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lock (m_slowRequests)
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PollServiceHttpRequest req;
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lock (m_longPollRequests)
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{
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while (m_longPollRequests.Count > 0 && m_running)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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req = m_longPollRequests.Dequeue();
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ
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(Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout
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m_requests.Enqueue(req);
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else
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m_longPollRequests.Enqueue(req);
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}
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}
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}
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@ -153,24 +151,12 @@ namespace OpenSim.Framework.Servers.HttpServer
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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try
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{
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foreach (PollServiceHttpRequest req in m_retryRequests)
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{
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req.DoHTTPGruntWork(m_server, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
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}
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}
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catch
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{
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}
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PollServiceHttpRequest wreq;
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m_retryRequests.Clear();
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lock (m_slowRequests)
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lock (m_longPollRequests)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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while (m_longPollRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_longPollRequests.Dequeue());
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}
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while (m_requests.Count() > 0)
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@ -196,6 +182,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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while (m_running)
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{
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PollServiceHttpRequest req = m_requests.Dequeue(5000);
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//m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
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Watchdog.UpdateThread();
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if (req != null)
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@ -209,7 +196,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (responsedata == null)
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continue;
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal) // This is the event queue
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll) // This is the event queue
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{
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try
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{
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@ -364,8 +364,7 @@ namespace OpenSim.Region.ClientStack.Linden
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caps.RegisterPollHandler(
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"EventQueueGet",
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new PollServiceEventArgs(
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null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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@ -383,7 +382,10 @@ namespace OpenSim.Region.ClientStack.Linden
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Queue<OSD> queue = GetQueue(agentID);
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if (queue != null)
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lock (queue)
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{
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//m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
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return queue.Count > 0;
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}
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return false;
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}
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@ -406,7 +408,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public Hashtable GetEvents(UUID requestID, UUID pAgentId)
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{
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if (DebugLevel >= 2)
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m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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OSD element;
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