From 9e5f5f3d807e0e5404ca92d5f40e275cb71dcc49 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Mon, 30 Jan 2012 19:21:58 +0000 Subject: [PATCH] lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6d8b12289b..0c22937f16 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1153,8 +1153,10 @@ namespace OpenSim.Region.Framework.Scenes /// protected internal void ForEachSOG(Action action) { - // FIXME: Need to lock here, really. - List objlist = new List(SceneObjectGroupsByFullID.Values); + List objlist; + lock (SceneObjectGroupsByFullID) + objlist = new List(SceneObjectGroupsByFullID.Values); + foreach (SceneObjectGroup obj in objlist) { try @@ -1163,7 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes } catch (Exception e) { - // Catch it and move on. This includes situations where splist has inconsistent info + // Catch it and move on. This includes situations where objlist has inconsistent info m_log.WarnFormat( "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); } @@ -1398,10 +1400,10 @@ namespace OpenSim.Region.Framework.Scenes /// /// Update the texture entry of the given prim. /// - /// + /// /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, /// the texture is given in its byte serialized form. - /// + /// /// /// ///