* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
parent
1c593d9e19
commit
9e5f7fb415
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@ -687,7 +687,6 @@ namespace OpenSim.Region.ClientStack
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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{
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Encoding _enc = Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
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@ -703,10 +702,8 @@ namespace OpenSim.Region.ClientStack
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handshake.RegionInfo.SimAccess = (byte) regionInfo.EstateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint) regionInfo.EstateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
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handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
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@ -762,14 +759,13 @@ namespace OpenSim.Region.ClientStack
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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Encoding enc = Encoding.ASCII;
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ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = fromPos;
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reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
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reply.ChatData.FromName = Helpers.StringToField(fromName);
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reply.ChatData.OwnerID = fromAgentID;
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reply.ChatData.SourceID = fromAgentID;
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@ -785,12 +781,10 @@ namespace OpenSim.Region.ClientStack
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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Encoding enc = Encoding.ASCII;
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Encoding encUTF8 = Encoding.UTF8;
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ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.SessionID = fromAgentSession;
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msg.MessageBlock.FromAgentName = enc.GetBytes(fromName + " \0");
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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msg.MessageBlock.Dialog = dialog;
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msg.MessageBlock.FromGroup = false;
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msg.MessageBlock.ID = imSessionID;
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@ -800,7 +794,7 @@ namespace OpenSim.Region.ClientStack
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msg.MessageBlock.RegionID = LLUUID.Random();
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msg.MessageBlock.Timestamp = timeStamp;
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msg.MessageBlock.ToAgentID = toAgent;
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msg.MessageBlock.Message = encUTF8.GetBytes(message + "\0");
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msg.MessageBlock.Message = Helpers.StringToField(message);
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msg.MessageBlock.BinaryBucket = new byte[0];
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OutPacket(msg, ThrottleOutPacketType.Task);
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@ -1083,14 +1077,14 @@ namespace OpenSim.Region.ClientStack
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descend.ItemData[i].CreatorID = item.creatorsID;
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descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
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descend.ItemData[i].CreationDate = 1000;
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descend.ItemData[i].Description = enc.GetBytes(item.inventoryDescription + "\0");
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descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
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descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
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descend.ItemData[i].Flags = 1;
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descend.ItemData[i].FolderID = item.parentFolderID;
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descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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descend.ItemData[i].GroupMask = 0;
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descend.ItemData[i].InvType = (sbyte) item.invType;
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descend.ItemData[i].Name = enc.GetBytes(item.inventoryName + "\0");
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descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
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descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
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descend.ItemData[i].OwnerID = item.avatarID;
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descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
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@ -1159,14 +1153,14 @@ namespace OpenSim.Region.ClientStack
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inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
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inventoryReply.InventoryData[0].CreationDate =
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(int) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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inventoryReply.InventoryData[0].Description = enc.GetBytes(item.inventoryDescription + "\0");
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inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
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inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
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inventoryReply.InventoryData[0].Flags = 0;
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inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
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inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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inventoryReply.InventoryData[0].GroupMask = 0;
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inventoryReply.InventoryData[0].InvType = (sbyte) item.invType;
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inventoryReply.InventoryData[0].Name = enc.GetBytes(item.inventoryName + "\0");
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inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
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inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
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inventoryReply.InventoryData[0].OwnerID = item.avatarID;
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inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
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@ -1200,14 +1194,14 @@ namespace OpenSim.Region.ClientStack
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InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
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InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
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InventoryReply.InventoryData[0].CreationDate = 1000;
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InventoryReply.InventoryData[0].Description = enc.GetBytes(Item.inventoryDescription + "\0");
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InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
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InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
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InventoryReply.InventoryData[0].Flags = 0;
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InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
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InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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InventoryReply.InventoryData[0].GroupMask = 0;
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InventoryReply.InventoryData[0].InvType = (sbyte) Item.invType;
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InventoryReply.InventoryData[0].Name = enc.GetBytes(Item.inventoryName + "\0");
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InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
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InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
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InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
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InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
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@ -1038,11 +1038,11 @@ namespace OpenSim.Region.Environment.Scenes
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proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID;
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proper.ObjectData[0].ObjectID = UUID;
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proper.ObjectData[0].OwnerID = m_rootPart.OwnerID;
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proper.ObjectData[0].TouchName = enc.GetBytes(m_rootPart.TouchName + "\0");
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proper.ObjectData[0].TouchName = Helpers.StringToField(m_rootPart.TouchName);
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(m_rootPart.SitName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(m_rootPart.Name + "\0");
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proper.ObjectData[0].Description = enc.GetBytes(m_rootPart.Description + "\0");
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proper.ObjectData[0].SitName = Helpers.StringToField(m_rootPart.SitName);
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proper.ObjectData[0].Name = Helpers.StringToField(m_rootPart.Name);
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proper.ObjectData[0].Description = Helpers.StringToField(m_rootPart.Description);
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proper.ObjectData[0].OwnerMask = m_rootPart.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = m_rootPart.NextOwnerMask;
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proper.ObjectData[0].GroupMask = m_rootPart.GroupMask;
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