* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>

afrisby
Adam Frisby 2007-12-06 06:36:49 +00:00
parent 1c593d9e19
commit 9e5f7fb415
2 changed files with 14 additions and 20 deletions

View File

@ -687,7 +687,6 @@ namespace OpenSim.Region.ClientStack
/// <param name="regionInfo"></param>
public void SendRegionHandshake(RegionInfo regionInfo)
{
Encoding _enc = Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
@ -703,10 +702,8 @@ namespace OpenSim.Region.ClientStack
handshake.RegionInfo.SimAccess = (byte) regionInfo.EstateSettings.simAccess;
handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint) regionInfo.EstateSettings.regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
@ -762,14 +759,13 @@ namespace OpenSim.Region.ClientStack
public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
Encoding enc = Encoding.ASCII;
ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = message;
reply.ChatData.ChatType = type;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = fromPos;
reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
reply.ChatData.FromName = Helpers.StringToField(fromName);
reply.ChatData.OwnerID = fromAgentID;
reply.ChatData.SourceID = fromAgentID;
@ -785,12 +781,10 @@ namespace OpenSim.Region.ClientStack
public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{
Encoding enc = Encoding.ASCII;
Encoding encUTF8 = Encoding.UTF8;
ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
msg.AgentData.AgentID = fromAgent;
msg.AgentData.SessionID = fromAgentSession;
msg.MessageBlock.FromAgentName = enc.GetBytes(fromName + " \0");
msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
msg.MessageBlock.Dialog = dialog;
msg.MessageBlock.FromGroup = false;
msg.MessageBlock.ID = imSessionID;
@ -800,7 +794,7 @@ namespace OpenSim.Region.ClientStack
msg.MessageBlock.RegionID = LLUUID.Random();
msg.MessageBlock.Timestamp = timeStamp;
msg.MessageBlock.ToAgentID = toAgent;
msg.MessageBlock.Message = encUTF8.GetBytes(message + "\0");
msg.MessageBlock.Message = Helpers.StringToField(message);
msg.MessageBlock.BinaryBucket = new byte[0];
OutPacket(msg, ThrottleOutPacketType.Task);
@ -1083,14 +1077,14 @@ namespace OpenSim.Region.ClientStack
descend.ItemData[i].CreatorID = item.creatorsID;
descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
descend.ItemData[i].CreationDate = 1000;
descend.ItemData[i].Description = enc.GetBytes(item.inventoryDescription + "\0");
descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
descend.ItemData[i].Flags = 1;
descend.ItemData[i].FolderID = item.parentFolderID;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = 0;
descend.ItemData[i].InvType = (sbyte) item.invType;
descend.ItemData[i].Name = enc.GetBytes(item.inventoryName + "\0");
descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
descend.ItemData[i].OwnerID = item.avatarID;
descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
@ -1159,14 +1153,14 @@ namespace OpenSim.Region.ClientStack
inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
inventoryReply.InventoryData[0].CreationDate =
(int) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
inventoryReply.InventoryData[0].Description = enc.GetBytes(item.inventoryDescription + "\0");
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
inventoryReply.InventoryData[0].Flags = 0;
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = 0;
inventoryReply.InventoryData[0].InvType = (sbyte) item.invType;
inventoryReply.InventoryData[0].Name = enc.GetBytes(item.inventoryName + "\0");
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
@ -1200,14 +1194,14 @@ namespace OpenSim.Region.ClientStack
InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = enc.GetBytes(Item.inventoryDescription + "\0");
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = 0;
InventoryReply.InventoryData[0].InvType = (sbyte) Item.invType;
InventoryReply.InventoryData[0].Name = enc.GetBytes(Item.inventoryName + "\0");
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;

View File

@ -1038,11 +1038,11 @@ namespace OpenSim.Region.Environment.Scenes
proper.ObjectData[0].LastOwnerID = m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = UUID;
proper.ObjectData[0].OwnerID = m_rootPart.OwnerID;
proper.ObjectData[0].TouchName = enc.GetBytes(m_rootPart.TouchName + "\0");
proper.ObjectData[0].TouchName = Helpers.StringToField(m_rootPart.TouchName);
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = enc.GetBytes(m_rootPart.SitName + "\0");
proper.ObjectData[0].Name = enc.GetBytes(m_rootPart.Name + "\0");
proper.ObjectData[0].Description = enc.GetBytes(m_rootPart.Description + "\0");
proper.ObjectData[0].SitName = Helpers.StringToField(m_rootPart.SitName);
proper.ObjectData[0].Name = Helpers.StringToField(m_rootPart.Name);
proper.ObjectData[0].Description = Helpers.StringToField(m_rootPart.Description);
proper.ObjectData[0].OwnerMask = m_rootPart.OwnerMask;
proper.ObjectData[0].NextOwnerMask = m_rootPart.NextOwnerMask;
proper.ObjectData[0].GroupMask = m_rootPart.GroupMask;