Merge branch 'master' into mantis5110

viewer-2-initial-appearance
Jonathan Freedman 2010-10-29 23:59:16 -04:00
commit 9e7d3e0f25
9 changed files with 64 additions and 70 deletions

View File

@ -329,9 +329,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID owner) public AvatarAppearance(UUID owner)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
// DEBUG OFF
m_serial = 1; m_serial = 1;
m_owner = owner; m_owner = owner;
@ -345,9 +344,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, OSDMap map) public AvatarAppearance(UUID avatarID, OSDMap map)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID);
// DEBUG OFF
m_owner = avatarID; m_owner = avatarID;
Unpack(map); Unpack(map);
SetHeight(); SetHeight();
@ -355,9 +353,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
// DEBUG OFF
m_serial = 1; m_serial = 1;
m_owner = avatarID; m_owner = avatarID;
@ -383,9 +380,8 @@ namespace OpenSim.Framework
public AvatarAppearance(AvatarAppearance appearance) public AvatarAppearance(AvatarAppearance appearance)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
// DEBUG OFF
if (appearance == null) if (appearance == null)
{ {
m_serial = 1; m_serial = 1;
@ -479,10 +475,9 @@ namespace OpenSim.Framework
} }
changed = true; changed = true;
// DEBUG ON
if (newface != null) // if (newface != null)
m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID); // m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
// DEBUG OFF
} }
m_texture = textureEntry; m_texture = textureEntry;
@ -742,7 +737,7 @@ namespace OpenSim.Framework
} }
else else
{ {
m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
} }
// Avatar Textures // Avatar Textures
@ -760,7 +755,7 @@ namespace OpenSim.Framework
} }
else else
{ {
m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
} }
// Visual Parameters // Visual Parameters
@ -772,7 +767,7 @@ namespace OpenSim.Framework
} }
else else
{ {
m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
} }
// Attachments // Attachments
@ -786,7 +781,7 @@ namespace OpenSim.Framework
} }
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
} }
} }

View File

@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities
public void BakedTextureUploaded(UUID assetID, byte[] data) public void BakedTextureUploaded(UUID assetID, byte[] data)
{ {
// DEBUG ON // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
// DEBUG OFF
AssetBase asset; AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data; asset.Data = data;

View File

@ -616,7 +616,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// UseCircuitCode handling // UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode) if (packet.Type == PacketType.UseCircuitCode)
{ {
m_log.Debug("[LLUDPSERVER]: Handling UseCircuitCode packet from " + buffer.RemoteEndPoint);
object[] array = new object[] { buffer, packet }; object[] array = new object[] { buffer, packet };
if (m_asyncPacketHandling) if (m_asyncPacketHandling)
@ -827,10 +826,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleUseCircuitCode(object o) private void HandleUseCircuitCode(object o)
{ {
DateTime startTime = DateTime.Now;
object[] array = (object[])o; object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
// Begin the process of adding the client to the simulator // Begin the process of adding the client to the simulator
@ -838,6 +840,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Acknowledge the UseCircuitCode packet // Acknowledge the UseCircuitCode packet
SendAckImmediate(remoteEndPoint, packet.Header.Sequence); SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
} }
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
return false; return false;
} }
@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
// DEBUG OFF
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
return; return;
} }
@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
if (m_scene.AssetService.Get(textureID.ToString()) == null) if (m_scene.AssetService.Get(textureID.ToString()) == null)
{ {
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
textureID,idx,client.Name); textureID, idx, client.Name);
return false; return false;
} }
return true; return true;
@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSend(UUID agentid) public void QueueAppearanceSend(UUID agentid)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
// DEBUG OFF
// 100 nanoseconds (ticks) we should wait // 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSave(UUID agentid) public void QueueAppearanceSave(UUID agentid)
{ {
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
// DEBUG OFF
// 100 nanoseconds (ticks) we should wait // 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid); ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return; return;
} }
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
// DEBUG OFF
// Send the appearance to everyone in the scene // Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents(); sp.SendAppearanceToAllOtherAgents();
@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid); ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return; return;
} }
@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
return; return;
} }
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
// DEBUG OFF
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
} }
@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null) if (sp == null)
{ {
m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
return; return;
} }
// DEBUG ON // m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
// DEBUG OFF
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
else else
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i].ItemID, (WearableType)i); appearance.Wearables[i].ItemID, (WearableType)i);
appearance.Wearables[i].ItemID = UUID.Zero; appearance.Wearables[i].ItemID = UUID.Zero;
@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
else else
{ {
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
} }
} }
} }

View File

@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
public void OnMakeRootAgent(ScenePresence sp) public void OnMakeRootAgent(ScenePresence sp)
{ {
m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); // m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
} }

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnMakeRootAgent(ScenePresence sp) public void OnMakeRootAgent(ScenePresence sp)
{ {
m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
} }

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@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (threadrunning) return; if (threadrunning) return;
threadrunning = true; threadrunning = true;
m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); // m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true); Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true);
} }

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@ -1075,9 +1075,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void CompleteMovement(IClientAPI client) public void CompleteMovement(IClientAPI client)
{ {
// DEBUG ON DateTime startTime = DateTime.Now;
m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
// DEBUG OFF m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1}",
client.Name, Scene.RegionInfo.RegionName);
Vector3 look = Velocity; Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@ -1125,6 +1127,10 @@ namespace OpenSim.Region.Framework.Scenes
if (friendsModule != null) if (friendsModule != null)
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
} }
m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
} }
/// <summary> /// <summary>
@ -2378,7 +2384,7 @@ namespace OpenSim.Region.Framework.Scenes
if (remoteAvatar == null) if (remoteAvatar == null)
return; return;
IClientAPI cl=remoteAvatar.ControllingClient; IClientAPI cl = remoteAvatar.ControllingClient;
if (cl == null) if (cl == null)
return; return;
@ -2387,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes
if (LocalId == remoteAvatar.LocalId) if (LocalId == remoteAvatar.LocalId)
{ {
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
return; return;
} }
if (IsChildAgent) if (IsChildAgent)
{ {
m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
return; return;
} }
@ -2476,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{ {
m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
m_controllingClient.SendAppearance( m_controllingClient.SendAppearance(
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
} }
} }
else else
{ {
m_log.WarnFormat("[SP] AvatarFactory not set"); m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
} }
SendInitialFullUpdateToAllClients(); SendInitialFullUpdateToAllClients();
@ -2495,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendAppearanceToAllOtherAgents() public void SendAppearanceToAllOtherAgents()
{ {
// DEBUG ON // DEBUG ON
m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); // m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
// DEBUG OFF // DEBUG OFF
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
@ -2518,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (LocalId == avatar.LocalId) if (LocalId == avatar.LocalId)
{ {
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
return; return;
} }

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@ -88,7 +88,7 @@ namespace OpenSim.Services.PresenceService
public bool ReportAgent(UUID sessionID, UUID regionID) public bool ReportAgent(UUID sessionID, UUID regionID)
{ {
m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); // m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID);
try try
{ {
PresenceData pdata = m_Database.Get(sessionID); PresenceData pdata = m_Database.Get(sessionID);