diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs index efdf479452..f72ad28600 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs @@ -163,8 +163,8 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys float Yrise = (mapHeight2 - mapHeight1) * diffY; ret = mapHeight1 + ((Xrise + Yrise) / 2f); - m_physicsScene.DetailLog("{0},BSTerrainHeightMap,GetTerrainHeightAtXYZ,pos={1},{2}/{3}/{4}/{5},ret={6}", - BSScene.DetailLogZero, pos, mapHeight1, mapHeight2, mapHeight3, mapHeight4, ret); + // m_physicsScene.DetailLog("{0},BSTerrainHeightMap,GetTerrainHeightAtXYZ,pos={1},{2}/{3}/{4}/{5},ret={6}", + // BSScene.DetailLogZero, pos, mapHeight1, mapHeight2, mapHeight3, mapHeight4, ret); } catch {