More debugging
parent
65ea917d34
commit
9e9ba262f7
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@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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MainLog.Instance.Verbose("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString() );
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MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
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}
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}
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}
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}
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//foreach (LandData parcel in data)
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//foreach (LandData parcel in data)
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@ -178,12 +178,14 @@ namespace OpenSim.Region.Environment.LandManagement
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public Land addLandObject(Land new_land)
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public Land addLandObject(Land new_land)
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{
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{
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// TODO: REMOVE (TEDD)
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// TODO: REMOVE (TEDD)
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Console.WriteLine("addLandObject()");
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MainLog.Instance.Verbose("LandManager", "addLandObject()");
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lastLandLocalID++;
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lastLandLocalID++;
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new_land.landData.localID = lastLandLocalID;
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new_land.landData.localID = lastLandLocalID;
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landList.Add(lastLandLocalID, new_land.Copy());
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landList.Add(lastLandLocalID, new_land.Copy());
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
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bool[,] landBitmap = new_land.getLandBitmap();
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bool[,] landBitmap = new_land.getLandBitmap();
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int x, y;
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int x, y;
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for (x = 0; x < 64; x++)
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for (x = 0; x < 64; x++)
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@ -196,8 +198,12 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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}
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}
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
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landList[lastLandLocalID].forceUpdateLandInfo();
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landList[lastLandLocalID].forceUpdateLandInfo();
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MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
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m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
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m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
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MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
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return new_land;
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return new_land;
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}
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}
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@ -900,24 +900,16 @@ namespace OpenSim.Region.Environment.Scenes
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public void loadAllLandObjectsFromStorage()
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public void loadAllLandObjectsFromStorage()
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{
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{
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MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
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MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
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List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
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List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
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if (landData.Count == 0)
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if (landData.Count == 0)
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{
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{
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
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m_LandManager.NoLandDataFromStorage();
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m_LandManager.NoLandDataFromStorage();
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}
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}
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else
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else
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{
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{
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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m_LandManager.IncomingLandObjectsFromStorage(landData);
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}
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}
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
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}
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}
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#endregion
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#endregion
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