More debugging
parent
65ea917d34
commit
9e9ba262f7
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString() );
|
||||
MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
|
||||
}
|
||||
}
|
||||
//foreach (LandData parcel in data)
|
||||
|
@ -178,12 +178,14 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
public Land addLandObject(Land new_land)
|
||||
{
|
||||
// TODO: REMOVE (TEDD)
|
||||
Console.WriteLine("addLandObject()");
|
||||
MainLog.Instance.Verbose("LandManager", "addLandObject()");
|
||||
lastLandLocalID++;
|
||||
new_land.landData.localID = lastLandLocalID;
|
||||
landList.Add(lastLandLocalID, new_land.Copy());
|
||||
|
||||
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
|
||||
bool[,] landBitmap = new_land.getLandBitmap();
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
|
@ -196,8 +198,12 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
}
|
||||
}
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
|
||||
landList[lastLandLocalID].forceUpdateLandInfo();
|
||||
MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
|
||||
m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
|
||||
MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
|
||||
return new_land;
|
||||
}
|
||||
|
||||
|
|
|
@ -900,24 +900,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void loadAllLandObjectsFromStorage()
|
||||
{
|
||||
MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
|
||||
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
|
||||
|
||||
if (landData.Count == 0)
|
||||
{
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
|
||||
m_LandManager.NoLandDataFromStorage();
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
|
||||
m_LandManager.IncomingLandObjectsFromStorage(landData);
|
||||
}
|
||||
// TODO: REMOVE (TEDD)
|
||||
MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in New Issue