More debugging

ThreadPoolClientBranch
Tedd Hansen 2008-01-19 21:16:22 +00:00
parent 65ea917d34
commit 9e9ba262f7
2 changed files with 8 additions and 10 deletions

View File

@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.LandManagement
}
catch (Exception ex)
{
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString() );
MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
}
}
//foreach (LandData parcel in data)
@ -178,12 +178,14 @@ namespace OpenSim.Region.Environment.LandManagement
public Land addLandObject(Land new_land)
{
// TODO: REMOVE (TEDD)
Console.WriteLine("addLandObject()");
MainLog.Instance.Verbose("LandManager", "addLandObject()");
lastLandLocalID++;
new_land.landData.localID = lastLandLocalID;
landList.Add(lastLandLocalID, new_land.Copy());
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
bool[,] landBitmap = new_land.getLandBitmap();
int x, y;
for (x = 0; x < 64; x++)
@ -196,8 +198,12 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
}
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
landList[lastLandLocalID].forceUpdateLandInfo();
MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
return new_land;
}

View File

@ -900,24 +900,16 @@ namespace OpenSim.Region.Environment.Scenes
public void loadAllLandObjectsFromStorage()
{
MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
if (landData.Count == 0)
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
m_LandManager.NoLandDataFromStorage();
}
else
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
m_LandManager.IncomingLandObjectsFromStorage(landData);
}
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
}
#endregion